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Wild Candy

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Everything posted by Wild Candy

  1. GG's Susano, sorry you had to deal with my crappy Millia.
  2. Anyone got any tips for BnB's involving 5B > 6A > 236A > Dash 3C I either input the 3C to late, or get 2C...
  3. Anyone feel like playing?
  4. Never mind, I'll find someone else to play.
  5. I'll play with you. Just give me a few minutes in training mode, k.
  6. GG"s errol, sorry I sucked so much. I don't think I have any potential with Rachel, so I should stick with Bullet...
  7. okay, invite sent.
  8. Anyone up for games?
  9. Okay, so just having the multiple Oki options is a boon in itself. I guess having more options is better then having no options.
  10. Umm... Hopefully this thread is still in use https://www.youtube.com/watch?v=9Sf4yiq7op8 I'm the Blue Naoto who loses in the end. Don't hold back with your critique. I need all the help I can get.
  11. That's good news. But how tight is the timing? Wouldn't it be easier to bait and punish those DP's?
  12. Millia's niche is that her combos do less damage, but her Oki and mix ups allows her to stay on top of the opponent and keep up the momentum. So in other words, once she's got her Oki going, it's easy for a proficient Millia player to steal the round without the opponent getting to fight back.
  13. Oh, okay, I thought I read in an earlier post it got more recovery time.
  14. I like the fact that she only needs to have heat up lv 2 to pull off Emerald Tager Buster damage with Serpentine Assault. That's a great buff I think. I'm also relatively pleased with the buffs to 3C and Miquolet Capture, since know Bullet actually has a method to approach Zoner who get a little projectile happy. I'm a little saddened by the damage nerfs to 5B and 6B, but given the other moves that got damage buffs, and the fact Bullet's damage output is still insanely good for not having to spend heat, I'm okay with it. My only question with the longer recovery on Miquolet Capture. If the recovery increased, is it still possible pull stuff off like. 5B > 5C > Capture > 5B > 6B > j.C > J.D in the corner or 5DD LV2 > Capture > 5B >6B > J.C > J.D in the corner?
  15. Oh, really? I didn't see a thread. Damn...
  16. You've been added Rybuster.
  17. So, I'm going to try and start a skype chat for easy match making, critique, discussion, and just general goofing off. Just post your DL Name, PSN, and Skype Username, and I'll add you to the chat. Member List: Name: Wild Candy PSN:BrokenStar96 Skype: memond9/Naoto Name: Rybuster PSN: Ry-buster Skype: rybuster
  18. Naoto sign up, watch out. PSN: BrokenStar96 DL Name: Wild Candy State: Ohio I doubt I'll make it past the first round though.
  19. I'll be ready in fifteen minutes, I need to eat something.
  20. Anyone feel like playing a few rounds?
  21. Um... Errol... I'm already pissed off about people on lobbies telling me I should give up Makoto... I don't want to see this on her forum to... Let's leave it there...
  22. Hey guys, how exactly should you approach characters with great long ranged games, like Hazama, Mu, Nu, etc. It feels like rushing them like I would any other character get's killed really fast.
  23. No problem, towards the end of our matches, you pressure became a lot stronger. Keep at it.
  24. I'm home sick with the flu right now. Anyone wanna play to help me keep my mind busy? I'm really bored right now.
  25. Personally, I think Millia still looks pretty awesome in Xrd, so I'm still pretty hyped for it. I'm still a rookie when it comes to Millia, so I'm not completely aware of some of the more advanced tactics, but I'm confident more combos will become apparent as the game ages, and Charming Rose will definitely be a fun new toy to play with. Anyway, what do you guys think about XRD Millia?
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