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StrawberryGL

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Everything posted by StrawberryGL

  1. I can't believe I slept like the whole time
  2. I haven't seen you in so long Necro! Hopefully you can make it out. We usually start at around 3:00pm.
  3. Did they even say that the top character would be made playable? I don't remember reading that, just that it was an interest check poll. Anyone have a link to a statement saying that the number one character will be included?
  4. Sorry, that was a typo! You can only do one 236K. So it's: [5K > c.S > 5HS > 236K]. Or really anything that pushes them far away before Stun Dipper. Keep in mind that 5K can be replaced by any of his light normals such as 2P/2K/5P, it's just my preferred default for notation. Frame trap if your opponent is pushing buttons during your blockstrings. For example: [6HS > 2P > (slight delay) c.S] If the other player was mashing 2P or something (usually to interrupt tick throws) you'll catch them with a CH c.S, which leads to 6HS, which leads to lots of meterless damage. You could use something like 2K in place of c.S in situations as well, as it's faster and easier to use. It does work midscreen, you just don't get any oki for it compared to in the corner because of the immense blowback. Just something like 5K > c.S / 5K > 2S is fine.
  5. Welcome, Ky is definitely a good character to learn the game on! I'll try to help with what I can. Hitconfirming with 5P is fine but I wouldn't recommend it over 2P for the purpose you're using it for. 2P is slightly safer on whiff than 5P and 2P is +2 on block for better tick throws and pressure (5A is +1). That's a good confirm. You can follow it up with a microdash > 2D link for a knockdown + DC CSE oki, or use 236236P in the corner for a pretty big combo. 2D > 236K will work on some characters but will have some problems on others (chipp, millia, pot, etc.). They'll fall strangely after the first hit and then be OTG'd on the second, basically they'll be popped off the ground and you'll lose your knockdown. I recommend 2D > 236D for midscreen DC CSE oki most of the time. If you want a Stun Dipper knockdown you can push them out a long way with your normals and then combo 236K when they're far enough. ([5K > c.S > 5HS > 236K > 236K)]) I'd say the important thing is that you're actually getting the full confirm into knockdown, so having an extra move to be sure you're confirming is fine. Using 2K to start a string is good because it's Ky's fastest normal that hits low and it has good gatling options. It is +0 (neutral) on block compared to 5P which is +1 and 2P which is +2. You'll see players like Ain love to poke with 2K. It's the safest choice but it also prorates badly (70%) so the following combo will be a little worse than a combo started by 2P/5K. I recommend using 2K to start blockstrings from pokes, and using 2P to start blockstrings from oki like CSE. That anti-air combo is fine, anti-airing with 2HS is exactly the same only you jump cancel right off of 2HS into j.S. So it'd look like [2HS (jc) > j.S (jc) > j.S > j.HS > 623HS] Off of a 236D knockdown in the corner (from 2D or corner VT/Ciel loop): [236HS (YRC) > jump > late airdash > j.S > j.HS] is the overhead mixup, [236HS (YRC) > empty jump > 5K] is the low mixup. Basic throw RC combo into knockdown: [Throw (RC) > 214K > 2HS > 623HS], Basic 236K RC combo into knockdown: [236K (RC) > c.S > 2HS > 623HS] Practical hitconfirm: [2P > 2K > c.S > 2D > 236D]. You can get really creative with blockstrings, there's too much to go over here but you can try simple things like pushing them out with normals > stun edge, jump canceling c.S or 2D into air stun edge, jump canceling normals into falling j.S/j.HS, jump canceling into j.D and shooting a stun edge through it, using 6K to reset pressure, and frame trapping with 2P > c.S. Oki can be applied with 6HS, CSE, DC CSE, or 5K. Of of a close knockdown > CSE you can YRC it for an airdash mixup as explained above. Corner oki is relatively the same only they're more vulnerable to airdash mixups off of DC CSE. Air to air situations are usually resolved with j.K. A confirm would look like [j.K > j.S > j.S > j.HS > 623HS], Ground to air situations are resolved with 2HS and 6P, maybe 5P in an emergency. Hopefully that helps! You can go over the wiki page for more information. It's been slowly updating so check back every now and then. http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske
  6. For grounded hits you can use [2HS > 2D] for a simple knockdown, maybe RC if you can close the round. On anti air hits, [2HS (JC) > j.S (JC) > j.S > j.HS > HVT] for damage, [2HS > HVT] for knockdown depending on character weight and how high up you hit them. You can also just wait for them to tech out of 2HS and then jump up and air throw them if you aren't confident you can continue the combo or realized you hit them too late. CH: On CH 2HS launches from the ground, so you can treat it the same as an anti air hit
  7. I know that in +R a successful 1F jump would remove the dust cloud from your jump animation, when I try to use 1F jump in Xrd a dust cloud will always come out. Was 1F jump removed or does it just kick up dust regardless of if you did it right?
  8. (Is it Ein or Ain??) It looks like Ain is using 6P to try and counterpoke something? Maybe f.S? He runs forward and 6P's a lot and gets a lot of mileage out of it.
  9. Epic gaming Lounge And Cafe 2035 W Mcdermott Dr #460 Allen TX 75013 BBCPE/P4AU/GGXRD tournaments, Singles, Double elimination, 2/3 matches, 3/5 finals. 3rd place is paid if we get enough entrants. Streamed at: twitch.tv/epicgl Casuals start at 3PM, the tournaments start at 5PM. 5$ entry, 5$ venue fee. Bring a PS3 with a tournament game and your venue fee will be waived (if we need the setup)! The venue has plenty of monitors so that isn't an issue! Feel free to PM me if you have any questions~ More information: https://www.facebook.com/events/986359928073545/
  10. Play a ton, watch your own replays for mistakes/things you can improve, watch replays of high level Kys, read guides or strategies written up by other Kys, try to recreate situations you have trouble with in games and find answers to them in training mode, learn preferred combos (as optimal as you can get while still having a high success rate) and grind them until you don't drop them, play even more. This is all easier said than done of course, but it can't hurt to try! If you can put a video of your matches in the critique thread I could try to help in that way.
  11. I thought i'd mention that ending blockstrings with Stun Edge isn't always a good idea in some matchups like vs. Sol because he can low profile it with GV. You can also try ending strings with c.S/2D > TK Stun Edge, or Split Ciel.
  12. The links were broken when the site was updated, here's some working links! Player Form Player Base
  13. They said something about the balance being fairly well received by arcade players, and that they didn't feel like they needed to change anything.
  14. Discussion thread for the Ky vs. Johnny matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=jhn JP: N/A Frame Data Ky: http://www.dustloop.com/wiki/index.php/GGXRD-R/Ky_Kiske/Frame_Data Johnny: http://www.dustloop.com/wiki/index.php/GGXRD-R/Johnny/Frame_Data
  15. Discussion thread for the Ky vs. Jam matchup. Video Database ENG: N/A JP: N/A Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Jam: N/A
  16. Discussion thread for the Ky vs. Jack-O matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=jko JP: N/A Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Jack-O: N/A
  17. Discussion thread for the Ky vs. Zato matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=zat JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#ZT Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Zato: http://www.dustloop.com/wiki/index.php?title=GGXRD/Zato-1/Frame_Data
  18. Discussion thread for the Ky vs. Venom matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=ven JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#VE Frame Data Ky: http://www.dustloop.com/wiki/index.php/GGXRD-R/Ky_Kiske/Frame_Data Venom: http://www.dustloop.com/wiki/index.php/GGXRD-R/Venom/Frame_Data
  19. Discussion thread for the Ky vs. Slayer matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=sly JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#SL Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Slayer: http://www.dustloop.com/wiki/index.php?title=GGXRD/Slayer/Frame_Data
  20. [Communication] Discussion thread for the Ky vs. Sin Matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=sin JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#SI Frame Data: Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Sin: http://www.dustloop.com/wiki/index.php?title=GGXRD/Sin_Kiske/Frame_Data
  21. Discussion thread for the Ky vs. Ramlethal matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=ram JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#RA Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Ramlethal: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ramlethal_Valentine/Frame_Data
  22. Discussion thread for the Ky vs. Potemkin matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=pot JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#PO Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Potemkin: http://www.dustloop.com/wiki/index.php?title=GGXRD/Potemkin/Frame_Data
  23. Discussion thread for the Ky vs. Millia matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=mll JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#MI Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Millia: http://www.dustloop.com/wiki/index.php?title=GGXRD/Millia_Rage/Frame_Data
  24. Discussion thread for the Ky vs. May matchup. Video Database: ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=may JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#MA Frame Data Ky: http://www.dustloop.com/wiki/index.php/GGXRD-R/Ky_Kiske/Frame_Data May: http://www.dustloop.com/wiki/index.php/GGXRD-R/May/Frame_Data
  25. Discussion thread for the Ky vs. Leo matchup. Video Database ENG: http://keeponrockin.meteor.com/?character1=kyk&character2=leo JP: http://horibuna.web.fc2.com/GGXrd/GGXrd_KY.html#LE Frame Data Ky: http://www.dustloop.com/wiki/index.php?title=GGXRD/Ky_Kiske/Frame_Data Leo: http://www.dustloop.com/wiki/index.php?title=GGXRD/Leo_Whitefang/Frame_Data
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