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Everything posted by RurouniLoneWolf
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[P4AU 2.0] Akihiko Sanada Video Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Akihiko Sanada
Fixed all my old links in this thread. OP is still dead though. Not sure if I'm going to fix it. I'll start positing new stuff when I'm done fixing all the threads -
Fixed all my old links in this thread. We can now go back to enjoying Mayuge and Yume footage all in one place!!! I'll start positing new stuff when I'm done fixing all the threads
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To be honest, I've never had a good experience with finding matches via player match rooms. Either, no one shows or their connections are pretty unstable. I usually just hop in the Junes lobby during the busy time of days. If you're having trouble finding matches, you should make use of the player database that Pssych compiled. Tweet at a few people close to you. Get to know their best times to play and work out times to play with them
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[P4AU 2.0] Rise Kujikawa Video Thread
RurouniLoneWolf replied to Tecta1Eastside's topic in Rise Kujikawa
Finished fixing all my links in this video thread too. Rejoice Rise players. We are back to being one click away from DIE-chan Rise footage! ^,^ I'll start posting new stuff when I'm done fixing the other video threads. -
Went back and fixed all my links. This thread is now useable again. Hooray! I'll come back and post new footage when I'm done fixing all the videos
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[P4AU] Rise Kujikawa Gameplay Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Rise Kujikawa
Around the time that the disc starts coming back? In my personal experience with it, the timing isn't tight but the input is. To be more clear, when you do dash 5C, it should be 66C with you pressing the second 6 and the C at the same time so that you get a sliding forward 5C. Hope that helped. -
You can still combo off 41236C in the corner. It's just that instead of juggling with 5B, you have to use 5A. So a typical Bullet corner/close to corner combo might go 5B > 5C > 5D > 41236C |> 5A > 5B > (6B) > sjc j.C > j.D > 623B EDIT: Forgot to highlight the fact that you can do 41236C |> 5A midscreen on Tager.
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[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Jack-O Frame Data Things that interested me: c.S and 2K are +3 on block. Kind of random. But definitely good to have.Ground Ghost throw is -2 on its own. Not bad. Considering the distance we'll be using it at and we're more likely to pair it with servant attacks anyway.Seems each organ command takes 12F to do.Ghost Recovery And Explosion can be reused after 15 seconds, Clock Up after 25 seconds, Aigis Field after 30 seconds -
You can pre-reg here: http://bigegaming.com/pre-registration/
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2015/9/26 GGXrdR Mikado 3on3 Shuumatsu vs Butter (Elphelt) https://youtu.be/zlX_EfONf0I?t=235 Shuumatsu vs Natalie (Millia) https://youtu.be/zlX_EfONf0I?t=389
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Nope. There were no additional balance changes when Xrd first hit console. The next balance change came when they brought the console characters to arcades 2-3 months later with the 1.1 rebalance patch.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
RurouniLoneWolf replied to ludwig van's topic in Naoto Shirogane
In 2.0, they added the ability to super cancel all throws. -
9/22/2015 Sasashima Leisureland - Has quite a bit of Jack-O footage again, mostly Yoshimune this time. I'll try and time stamp it all tonight or over the weekend. Yoshimune vs Millia x2 Yoshimune vs Slayer Zesutoman vs Slayer Yoshimune vs Slayer Yoshimune vs Slayer Yoshimune vs Slayer Yoshimune vs Millia Yoshimune vs Slayer Yoshimune vs Elphelt Yoshimune vs Slayer Yoshimune vs Millia Yoshimune vs Konbochi (Venom) Zesutoman vs Yukami (Faust) Zesutomon vs Elphelt
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[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
That's interesting. I didn't know Dei was playing the character too. I thought he was still playing the Valentine sisters. Guess I'll have to try and keep an eye for his Jack-O. -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
5D red lock feels like it could go both ways. The invuln and size of the lock on circle can make this a strong tool in neutral if it hits but the fact that it's always negative now and they changed it in this loketest so that you land within her 5A range for blocked Red Lock drives means we'll be in a bad position if they block it. Also, I think the change to the damage we get from the 6A combo probably has more to do with ASW toning down combos a bit in general in CF but I'd have to wait for release and for people to optimize stuff to confirm that. -
[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Millia probably mostly comes down to it's pretty easy for her to get past Jack-O's servants due to her quick movement+ movement options and then once she's past them, it'll take them 20 years to catch back up to her because non clock up'd servants are pretty slow. It's probably more or less the same reasoning as to why Chipp is in the Disadvantage tier except Millia also has her terrifying mixup game to worry about as well. I think Nobus is on the right track about Faust. Normally, the Magician isn't particularly useful against most of the cast because of the projectile's poor tracking but against Faust's slow air options, it might actually be able to control air space. His slow air options also probably make it easier to use 6HS as an AA that'll prevent people getting over the Knights and Lancers. Still feel like I need to see footage of Sharon fighting a good Faust to get a feel for where this MU goes downhill for Faust though. -
[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Sharon on Jack-O Matchups -
[CF] Rachel Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Archive
Tweet from Hiago N-O says Rachel is still garbage;.; I actually read N-O's original tweet earlier this morning but I was hoping twitter's translate was making it seem more grim than it actually was. ASW still could turn this around in the final release if they take feedback from Rachel players seriously though...Please don't make me dust off the CS1 wheelchair, ASW. -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
A pastebin of Bullet stuff Hiago translated (Thank you based Hiago!!!). I'll slowly toss it in the OP -
Montreal: Le Thread Generale Pour Weeaboo Fighters
RurouniLoneWolf replied to BladeOfJustice7's topic in International
NOOOOOOOOOO!!!!! Hope you can make it to NEC at least ;.;