Jump to content
Dustloop Forums

RurouniLoneWolf

Members
  • Posts

    2,176
  • Joined

  • Last visited

Everything posted by RurouniLoneWolf

  1. 9/15/2015 Sasashima Leisureland. Has more Tsujikawa Jack-O. I'll try to edit this post with time stamps as I go through it tonight and tomorrow night Tsujikawa vs Millia Tsujikawa vs Ky Tsujikawa vs Millia x3 Yoshimune vs Millia Tsujikawa vs Slayer Tsujikawa vs Elphelt Tsujikawa vs Slayer Tsujikawa vs Yoshimune (Jack-O) Yoshimune vs Elphelt Yoshimune vs Johnny
  2. Frame data says that it has above the knee invincibility from frames 1-9 and 6P has 16 frames of startup. So technically neither have invincibility up until the attack. Can't double check since all the old forum links leading to the frame data are dead though.
  3. Kedako, my May Hero, got damage values for Jack-O and Johnny's moves. Greatfernman has updated his translation of the rundown of Jack-O's moves to include these damage values. He also added info on the startup frames of each move from another source. Here's Greatfernman's rundown again for those who don't remember the link (Shoutouts to Greatfernman gathering all this useful info) Interesting observations: 6K is 24 frames of startup. People should probably be able to react to it every now and then with time and experience. Varying our pressure wisely can help here though. It just that Clock Up Lancer oki > go for 50/50 might not be as good as I was hoping it would be. Oh well. 6D/j.6D with tension is 18 frames of startup while the tensionless version is 23 frames of startupj.D's damage is 24 per fireball. So tension version is 24x3. Good damage.Seems like both tension and tensionless 2D have 1f strike invuln though this note has a question mark at the end. I'm curious if it's really just strike invuln though. Could've sworn I saw Tori 2D through Zato's drill to try and get out of an unblockable setup (Spoiler Alert: It didn't work, lol). Guess there's more testing to be done on this oneThe Knights damage scaled with level. Level 1 = 10, Level 2 = 15 and Level 3 = 30. The Lancer's damage doesn't scale with level but as we all know, he does more hits per level. Each hit does 10 damage and apparently at Level 3, he does 4 hitsThe Magician's projectile's damage does not scale with level. It just stays a consistent 10. Throwing the ghosts deals 35 damage for both ground and air version. Explosions damage goes up by level. The damage dealt by exploding ghosts is also higher than exploding servants. Level 1 Ghosts deal 50 damage and peak at 80 damage at Level 3 while Level 1 Servants deal 30 damage and peak at 60 damage at Level 3Hmmm, interesting. Forever Elysian Driver (360P) was originally stated as something you couldn't jump out of post super flash but it seems like it was found that there are actually 3 frames of startup after the super flash so people should be able to jump out of it on reaction to the super flash. That's disappointing but it's comboable on hit so it might redeem itself in combos in the future.
  4. The old ones went here New ones should be in the new BB Matchup subforum if they're created
  5. Not sure about pricing for digital but the PS4 and PS3 physical edition are already up for preorder on Amiami. They're going for 6180 JPY before shipping.
  6. There's plenty of things you can discuss. Byrningpyre almost filled an entire page of this thread with things. He has made a lot of great observations about very specific things and focused conversation around that. Trying to have a discussion about how good or bad MUs are when we don't even have a good understanding of what her ideal gameplan is in general, let alone for specific MUs, is really just :S Has he? I noticed he was back to playing her in the 3on3 I was watching earlier but I was hoping he was still trying her out in casuals. Oh well. I kind of got the feeling he was just messing around with the character to get a feel for her so I'm not too surprised this happened. Hopefully, he'll give her a shot again when she has been developed. Also, I need to get around to watching those TORI matches. I hope he keeps doing well. He seems like our best bet to get frequent Jack-O footage from Mikado at the moment. EDIT: Also, on the topic of people playing this character, I forgot to mention that I heard Denpa was playing Jack-O too. No idea what arcade he frequents though so I'm not sure how often we'll see footage of him.
  7. *bops gamester on the head* What did I tell you about apologizing so much when you are already doing an amazing job?! Don't worry about it taking this much time. It's a lot of work to fix and more importantly, it's unclear if threads like this will still exist in character forums after the revamp. I wouldn't want you to put so much work into fixing the thread only for it to get axed. Though, it's worth noting that the creator of the keeponrockin site for Guilty Gear has a similar beta video database site for BB up right now. I think regular users can even add to the database so long as they have an account. We might naturally transition over to there for posting and finding Rachel vids.
  8. I wouldn't say I'm downplaying the matches. I would say I'm being realistic. The footage is from 1 week after Revelator released. Jack-O players are still trying to figure out the character and probably haven't even thought too deeply about how to approach specific MUs at all. I don't really it's worth talking about MUs being good or bad based on this footage. But since I'm the only one who feels that way, I'll just keep my mouth shut from here on out.
  9. Just this one match of N-O vs Shino(Noel) from the Battle to Determine the Strongest Qualifiers
  10. Sounds like you need to add some delays. If Ragna is too high, make sure you delay your 5B after 4B dash so that he falls down lower. If you hit Ragna too early, delay the 236A a bit after 6A.
  11. Yup. Forum upgrade nuked all the old links sadly. From memory for vs Ragna, there's Rinhime vs Isshi And these Rinhime PSN lobby archives also have some vs Ragna matches that you can check out Part 1 Part 2
  12. eh, I think you guys are reading too much into week 1/2 Jack-O play. It just seemed like Tsujikawa didn't know how to handle Sparrowhawk stance at first. He was able to make the necessary adjustments later on in the casuals and was able to beat the Axl pretty convincingly.
  13. 9/1/2015 Sasashima Leisureland Casuals - Has lots of Tsujikawa's Jack-O. I'll add timestamps here as I go through it tomorrow Tsujikawa vs Taishi (Zato) x2 Tsujikawa vs boruboru (Axl) x4 Tsujikawa vs Jack-O Tsujikawa vs Taishi (Zato) Tsujikawa vs Johnny Tsujikawa vs Taishi (Zato) Jack-O vs Jai (Elphelt) Jack-O vs ITTY (Ky) Tsujikawa vs Sin Tsujikawa vs Sol Tsujikawa vs Jai (Elphelt) Tsujikawa vs Sin Tsujikawa vs Boruboru (Axl) Tsujikawa vs Sin Tsujikawa vs Boruboru (Axl) Tsujikawa vs ITTY (Johnny)
  14. I'm somewhat surprised the servants attacking triggers the flick effect but I guess it makes sense. In terms of being able to consistently flick them, I think the interval/rhythm that servants attack in is something that Potemkin players could use to improve the accuracy of the timing of their flicks in the long run but we'll have to wait and see. Also, seems like Tsujikawa currently has a 15 dan Jack-O (tweet). So, in terms of notable players we've seen playing the character, we have: DaijiKoichiSharonTsujikawaNot sure, who'll end up staying with her in the long run but it's nice to see a good number of people trying her out right now.
  15. Yes!!! Finally! Battle to the death next time I see you on PSN!
  16. Transcribed this 6D combo video (Strangely enough, it only has 2 combos with 6D in it) http://www.nicovideo.jp/watch/sm27045754 Corner 6D |> [6HS(1) > tk j.2D] x4 > j.S > j.HS > j.4D~2 5D~6 > 6HS (1) x3 > [6HS(1) > tk j.2D] x2 > 6HS(1) > jc j.S > j.HS > j4D~2 360P > [66 6HS(1) > tk j.2D] x2 > 6HS (1) > j.S > j.Hs > j.4D~2 Requires: 50 meter 6D |> 66 5P > 22S Pumpkin Set |> 6P > 6HS (1) > 22K Pumpkin Set |> (Magician Hits) |> j.S > j.HS > j.4D~2 > (Magician Hits) |> 6HS (1) > jc j.S > j.HS > j.4D~2 |> (S Ghosts Hits and causes air tecH) 5D~6 > 6HS (1) x2 > 22K Pumpkin Set > c.S > 5HS > 22P Pumpkin Set > (Lancer Hits) |> 2K > f.S > 3HS Back To Corner 2K > c.S > 3HS > RC |> 66 c.S > 22K Pumpkin Set |> 6P > 6HS(1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 6HS (1) > jc j.S > j.HS > j.4D~2 > (Lancer Hits) > f.S > 4D~4 Requires: 50 meter 6K > (Lancer Hits) > f.S > 3HS Requires: Lancer oki 2K > c.S > 3HS > (Lancer Hits) > [6HS (1) > jc j.S > j.4D~2 > (Lancer Hits)] x2 > [6HS (1) > 4D~2] x2 Requires: Lancer oki 2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 > (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j4D~4 Requires: Knight oki 2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 |> (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j.360P Requires: Knight oki tk j.2D > [6HS (1) > tk j.2D] x4 |> j.S > j.HS > j.4D~2
  17. Rachel's Exceed Accel for those who haven't seen it yet
  18. I transcribed this RC combo recently posted by Fangs of Despair. There were a lot of additional details in the video about the combos themselves that I didn't put here becuase could not translate. http://www.nicovideo.jp/watch/sm27037993 Note: Lancer = P Summons, Knight = K Summons, Magicians = S Summons Back Throw > RC > 22K Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) |> 5HS (3) > 4D~2 > (Lancer Hits) > fS > 4D~2 Requires: 50 meter Back Throw > RC > 22P Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Knight Hits) > 2HS > 22K Pumpkin Set > 22S Pumpkin Set Back Throw > RC > 22K Pumpkin Set > 22S Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j4D~1 > (Lancer Hits) > 5HS > 4D~2 Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > 4D~2 Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > [4D~8] x3 > [4D~9] Throw > RC > 22K Pumpkin Set |> 22P Pumpkin Set > 66 f.S > 6HS(1) > IAD j.S > j.HS > j.4D~1 > (Knight Hits) > |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 2HS > 22HS~K oki
  19. 2015/8/27 GGXrdR Mikado stream - Koichi(JC) matches
  20. Thanks for the translations Errol. Sad you have to be the bearer of bad news ;.; Things are looking grim but it's still loketest so I won't worry too much. Though, I'd feel a lot better if I could see a pattern giving me clues towards what ASW hopes to be good about CF Rachel.
  21. Oh right, the weight. Was so focused on the j.2K that I forgot it was there, lol. Guess it does have some invuln. I wonder if it only gets invuln if you have meter.
  22. Hmmm, don't really think 3H is a good anti-air. It shrinks her hurtbox down but I'm not sure it has much vertical reach. That faust was pretty close to the ground in that example. Also, it looks pretty RIP the Jack-O player if they whiff it. As for the 5D example, it's hard to tell but I'm not sure it's invuln. I'd have to watch it slowed down on youtube but it looks she managed to dodge that as a result of a combination of 5D moving her forward out of the way and 5D's lower profile abilities.
  23. Neat find. I'm curious to see if it'll work with sped up P Ghost too since that's my favorite oki so far. Glad to see ghosts are putting in so much work in so many ways so early on.
  24. Transcribed the advanced combo CMV Fangs of Despair posted in the video thread Note: All these combos are done in the corner 2K > 6P > 6HS (1) > jc IAD > j.S > j.H > j.4D~2 > 22P Pumpkin Set The setup that opens up the opponent for this next combo is tk j.D YRC into low to the ground IAD j.S j.S > j.HS > 6P > 6Hs (1) > jc j.S > j.HS > j.4D~2 - Video Example 6K > (P Ghost Hits) |> cs > fS > 4D~2 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video Example Requires: P Ghost and Explosion Oki 2K > (P Ghost Hits) |> c.S > 6P > 4D~6 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video Example Requires: P Ghost and Explosion Oki here he does tk j.D YRC land 2K for a low into this combo (0:50) 2K > fS > (P Ghost Hits) > 5D~6 > [6HS (1)] x2 > 22HS~HS |> cS > 2HS > 22HS~S Oki - Video Example Requires: P Ghost Oki 6K > (P Ghost Hits) |> cs > 6P > 6HS (1) > IAD j.S > (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video Example Requires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O 2K > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 > 22P Pumpkin Set - Video Example 2K > cS > 6P > 6HS (1) > jc IAD j.S (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video Example Requires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O Throw > RC |> 22P Pumpkin Set |> 22HS~K |> 6HS (1) > tk j.2D |> 6HS (1) > IAD j.S > j.HS > j.4D~2 - Video Example Requires: 50 meter 6K > (P Ghost Hits) |> cS > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 |> 22HS~S - Video Example Requires: P Ghost Oki
×
×
  • Create New...