-
Posts
1,347 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Ichipoo
-
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
Just got back from playing some P4U2 at @shtkn's place where I played both Naotos (and a bit of Rise) and here's some of my findings. Overall, the game feels the same, you just have to adjust yourself to whatever changes your character has gone through from P4U1. Thanks to Naoto's IK mechanic having a more of a presence is this version, I have to say her gameplan is a bit more simple and straightforward since SMP is out, Mudoon doesn't wallstick and you don't have to keep wondering mid match whether to go for skulls or damage. That's not to say that she can't deal high damage when the opportunity arises, but overall her gameplan should be a bit easier to "understand" this time around. Aim "nerf" isn't as bad as I think it would be. This is probably because I wasn't being completely mindful of the "reload meter" at all times but more often than not, whenever I did take notice to see if I got my bullets back, the meter was almost refilled. 5D changes are nice, but you should still be weary on overusing it like before. Seems like you can't have the "fast" version hit behind if it goes past your opponent, only the "slow" version (4D) can simply by holding 4 when you press D again. Most significant change to me is regarding her traps which is that you can't airdash after laying a trap from a super jump. Since one of the main factors of being successful with Naoto is movement, the loss of this movement option is huge IMO. Also when an opponent gets normal hit by a D trap, seems a bit challenging to confirm into her jump normals since they can tech out sooner. On CH, confirm into 5C > IAD > j.A/j.B > j.C > 5C > 236B like usual but remember that 236B carries your opponent farther so just end it at 236B~CCCCC or super of your choice. I've always wondered why I rarely see Denpa and Waka confirm normal hit 5AA > 5C into 236B and that's because it doesn't connect for some reason. It only connects on CH IIRC (and maybe on crouching as well?). In any case, to me, this is more incentive to play the skull game and to confirm into 2C > gunshots instead since it removes 2 skulls. CH j.B has less hitstun. Tried to go for my classic CH j.B > 2A > 5C > etc. confirm but the opponent techs out earlier. Naoto's new autocombo is nice. Like Zeromus said perviously, 5AA pushes her forward which is nice, and it being a low forces your opponent to respect it a bit. S.Naoto is still a bit derpy at low levels. 5AAA into safejump for meter and nice positioning and Shadow Beserk Cancelling into 236236A+BxN to remove all the skulls and you're set. Well, that's it for now. Tried to organize my thoughts as best as I can but it's been a long day for me and I'm tired. OH AND I 2B'D MITSURU'S J.B. WE FUCKING MADE IT GUYS. -
As well as increased hitstun and blockstun I believe.
-
Where's Sakuya Izayoi?
-
Jojo's Bizarre Adventure: All Star Battle
Ichipoo replied to SolxBaiken's topic in Misc Fighter Central
A few surprisingly. I'm down to play just as long as you live in the WC and have a wired connection since the netcode is bad and even if you do fulfill those requirements, the quality of the game's netcode still leaves much to be fulfilled. -
>ustream I guess we won't be seeing these matches on YouTube? Unless someone has been archiving from the start.
-
Jojo's Bizarre Adventure: All Star Battle
Ichipoo replied to SolxBaiken's topic in Misc Fighter Central
Not sure if it's worth spending a whole bar just to have a more damaging life stealing combo. Typically if you're going to be RCing in Stand Off mode with DIO, the combo typically goes ... 236M > RC > Stand On > 5L > 5M > 2H > 214L > 9jH > j236L > SR > Stand On > 5L > 5M > 5H > 236H Since DIO's moveset in Stand On is better than his Stand Off and you want to be in it as much as you can. -
We FUCKING Made It.
-
My problem is that 2C comes out too late or 2C hits twice. Doesn't seem like a simple gatling/link and perhaps I have to be quicker in performing 2C(1) > 22B
-
I just recently played a lot of matches with my local Wald player and we noticed how useful Eltnum's DP and 214A/B are in this MU as well. At first I thso ought Eltnum's 3C could stuff his Assaults but Wald's air normals are so huge that it seemed like her DP was the only viable choice, however it has to be an early call out though since Wald's air normals can hit Eltnum out of DP. 214A/B can be useful at mid range but you have to pick your spots carefully. Both options seem to be viable since they knockdown her opponent and Eltnum can run up and do her thing. This is just what we've gathered though and is probably not as informative as what Dacid has gathered though lol. Also I can't quite get the timing of routes that involve ... 2C(1) > 22B > d.C > etc. what's the trick to this?
-
Yeah it's the same with JoJo's Bizarre Adventure: All Star Battle as well. I personally think that P4U has gotten "auto combos" correcly though but that's just me.
-
I made an Orie discussion LINE group, hit me up if you want to join. Let's level up our blue haired Stand wielding maiden together! https://twitter.com/ichitsun/status/492799165651361792
-
Add me (Ichipoo) to the Skype chat group pls. We seriously need to organize and share whatever information we can about this character.... no this game in general and it seems like the Eltnum board is doing a good job at that so far, hopefully my other hopeful character (Orie) will pick up as well.
-
So what Orie players should we look out for. Row comes to mind, any others?
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Ichipoo replied to Hecatom's topic in Under Night In Birth
IT BEGINS -
[P4AU] Rise Kujikawa Gameplay Discussion
Ichipoo replied to RurouniLoneWolf's topic in Rise Kujikawa
From watching the EVO stream, it seems that Rise's j.B can eat through Naoto's 2B for a CH for free? Might have something to do with how early the Naoto player used 2B though. -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
Old autocombo is still superior to me simply for that safejump lol. And I haven't played the game yet but from what I've observed, the second A may make it a bit difficult to confirm random CH j.Bs or j.Cs into 5A(A) combo since the hitbox for it appears to be a bit low and you may be forced to only throw out just one 5A. But I guess if your reactions are on point this may not be a problem for you. In the first game, since the second A was more or less at the same height of the first A and it didn't push the opponent away that much, it made hit confirming off of a random j.C that you weren't expecting to CH easier at the last split second into something like CH j.C > 5A(A) > 5C > 236B etc etc etc. -
San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
I'll definitely try out UNIEL, can't say how much I'll stick to it though. -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
That's interesting but I feel that since the old CH 2B > 5C > IAD > j.A/j.B > j.C > 5C etc etc route is gone this shouldn't be too much of a problem. Before, if you pressed 5C right after a CH 2B, and are trying to be optimal, you'll be hitting your opponent just a tad bit too high with IAD j.A > j.C and thus, the 5C would whiff. This dilemma would force me to delay the 5C after CH 2B which was a bit of an annoyance for me personally because there would be times when I would just get a normal hit 2B and a delay 5C would cause me to drop. I suppose to be on the extremely safe side, I could simply gatling straight into 5C right away for both cases (CH and non CH) but that would mean losing a bit of extra potential damage if the 2B did CH and the corner carry off a double IAD combo from CH 2B is just too good to pass up IMO. Now that Naoto doesn't have this combo anymore, I can now relax a bit knowing that she doesn't require such a tight situational hit confirm off of 2B. Sure there may still be the issue of 5C's shortened gatling time which may affect staggers but I'm not thinking too much on it right now lol. EDIT: I just remembered that Naoto still has some CH 2B > delayed 5C combos so I guess we're not out of the woods just yet but at least there's no tight IADs to worry about? -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
Yeah after watching a few more videos of S.Naoto, I'm kind of glad that I'm right (I think) in assuming that S.Naoto is better than Naoto which is what I've been thinking ever since the game came out and we all found out that the Shadow characters have the old auto combos. -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
That's probably one of, if not the main reason some of us (at least for me lol) are considering S.Naoto as a viable character choice. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Ichipoo replied to Hecatom's topic in Under Night In Birth
Let me know when you figured out how to link your Tenso address to Imagineweb lol. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Ichipoo replied to Hecatom's topic in Under Night In Birth
So I basically sign up for a Japanese address and then it somehow ships to me in the US? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Ichipoo replied to Hecatom's topic in Under Night In Birth
Does ImagineWeb allow consumers outside of the country to order? Most likely no though, but I really like that Orie poster. -
Jojo's Bizarre Adventure: All Star Battle
Ichipoo replied to SolxBaiken's topic in Misc Fighter Central
I'm from SoCal, I played with someone in the PNW a while back and it was decent. Feel free to add me, I assume your connection is wired? -
Must be because I don't really log onto Dustloop that much in general and I haven't touched 1.1 yet but does this recover faster than the usual 236C~A now?