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Manta

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Everything posted by Manta

  1. Going back to that 2C elbow drop frenzy, wouldn't it make far more sense to burn some of that heat during the combo? You could easily put MTW after the main 5B > j.2C loop was finished. Then they could stay cornered too. Also, the 6B fatal combo had mid combo magnetism. Without sparkbolt. So awesome.
  2. fatal counter only I'm afraid.
  3. The 6B combo was hot due to gaining 82 heat off of a 3k combo. It's just wut. Also, 236B doesn't stun anymore, notice how makoto doesn't get forced standing.
  4. Was most impressed with the 82 heatgain off of 6B fatal. http://www.youtube.com/watch?v=_SpFpktJxCA&feature=player_detailpage#t=581s
  5. Not looking forward to that one week where you guys all have BBCSEX and I don't due to the the cruddy EU release date.
  6. Updated the drive move images to something more representative of what they look like in game. Can't seem to find the circular 3D effect that appears during the move however. So have some slightly exaggerated lightning instead.
  7. It's the first mook, and it's riddled with errors. For example, it says GF goes active 1F after releasing the button, when in fact it's active the entire time you hold it. (Meaning it autograbs). and that holding 360B extends the startup to 10F rather than the active time.
  8. Started updating this based on damage values from the Mook, although some of it is dodgy information so take it with a pinch of salt. Ask Osuna for some salt if you haven't got enough. Most noticably, 6[A] has better values when fully charged, although the actual uses for this seem rather impractical.
  9. jumping short and landing J.Cs can sometimes work. But it's difficult to follow up with anything other than 2D. Does at least get you close.
  10. Spams 5B instead and confirms into 3C on counterhit.
  11. That implies a massive recovery or hitstun boost on 2D, and also implies that 5A connects after a slightly late 2D on standing opponents.
  12. Does that work on first active frame non-CH?
  13. cool story bro. Seriously though, was that in response to something or were you aiming for the wrong thread?
  14. Fanboyism aside, I think he'd be a good announcer because he has a clean and clear method of speaking in-game. It's the same reason that everyone seems to like the Rachel announcer and the original CT one.
  15. I was thinking of spicing up said matchup threads with amusing images for the lulz. For example: Notsureifserious
  16. minor detail. The poses for 360 A and B are actually different since their throwing reach is different. It's subtle but the sprites don't lie.
  17. no. I scaled down the man layer to fit the effect layer, not the other way. WYSIWYG.
  18. Or do that.
  19. In Gimp here's what you do: Copy paste the images into a new file (to rid them of their colour indexing), set the black colour in the images to alpha channel. Paste on main sprite, win. Bear in mind that effect layers are upscaled 2 times to fit on the main sprites, but you seemed to have got that already. Given its similarities to photoshop, I can't imagine the steps are too much different, only I don't know what the colour to alpha command is called in PS.
  20. I've noticed that we've got a section on the dustloop wiki now, who was it who was doing the sprites? They need to look up what "Colour to alpha" does in GIMP for those effect layers.
  21. Wouldn't put much stock in it just yet. Ragna often falls down the list a bit when people get the hang of dealing with his good-but-invariant options. Plus, remember back in CS1? People though Tsubaki was good early on.
  22. Okay, updated to remove volict guardpoint into 720 (Sadface). Also, corrected some abominations of the english language that crept in there.
  23. At least we get our vengeance on Makoto.
  24. There's also some nonsense to be had with crouch loops I've seen, since against crouching opponents you can do: 5A > 5C > 6A > 236A, 5A > 5C > 6A > 2C > 623C.... probably squeezing in a 5B here and there if it's close or with magnetism.
  25. Did anyone get anywhere finding out if voltic charge guard point can go into 720?
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