They're listed as projectiles, so yep.
Various things I've thought to test for anyone with the time:
2D, On counterhit, is it possible to always follow with 3CAC flings? Also how late do you need to hit with 2D (non CH) in order to follow it up? It leaves them so close now that surely 5B > 5C > 6A > 3C... or 5A > 5B > 3C... can be used. Also, in training move, if you set the dummy to block and just go nuts on it with drive moves, can someone see how long magnetism stacks up for by counting how long it takes for it to wear off? Finally, does spark bolt "Down" the opponent for the purposes of gadget finger because of its wallbound? Test by just doing 41236D, 22D.
EDIT: I'd like to see anyone do a guide this detailed for Litchi. That girl has so many moves (Staff-less and staffed), a number of which involve multiple sprite layers as well (Which have to be placed independently to make the images). It'd just be a right pain in the dick.