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Manta

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Everything posted by Manta

  1. They listened to you for CSX at least, 15 challenges for each character, one combo in each (Bar the first two, which aren't really challenges).
  2. Thanks for the testing. At a guess the magnetism lengths haven't changed then, since it's 6 for everything except 4D which was 4. Can you not follow with 5A even at the latest possible point? Did you manage to work out how high magnetism stacked to? EDIT: All that detail and I'd forgotten to mention that tager's jumping moves were in fact, overheads. Derp.
  3. They're listed as projectiles, so yep. Various things I've thought to test for anyone with the time: 2D, On counterhit, is it possible to always follow with 3CAC flings? Also how late do you need to hit with 2D (non CH) in order to follow it up? It leaves them so close now that surely 5B > 5C > 6A > 3C... or 5A > 5B > 3C... can be used. Also, in training move, if you set the dummy to block and just go nuts on it with drive moves, can someone see how long magnetism stacks up for by counting how long it takes for it to wear off? Finally, does spark bolt "Down" the opponent for the purposes of gadget finger because of its wallbound? Test by just doing 41236D, 22D. EDIT: I'd like to see anyone do a guide this detailed for Litchi. That girl has so many moves (Staff-less and staffed), a number of which involve multiple sprite layers as well (Which have to be placed independently to make the images). It'd just be a right pain in the dick.
  4. Not going to be able to edit much. Don't want to risk doing it on my smartphone and cocking it'll up.
  5. By my calcuations, that means that the super armour breaks when over 2000 damage is done. But exactly 2000 is okay. Fixed ashura too, turns out that attack is a projectile... on the second hit.
  6. Try testing to see if hakumen's fully charged 6C will penetrate it. If it does, that sets the value at 2000 or lower.
  7. Staffless 5C. Added in. Also added Mu's 6C, since that's a little more important.
  8. Well Volunteered there, good sir. Away you go then.
  9. Added, also adding a gadget finger section.
  10. Equally, does spark bolt still take 20 seconds to charge without voltic charge boosting?
  11. It just wouldn't do to have the guide to the man of science being.... unscientific. Now if you'll excuse me, I have tea to drink and crumpets to eat. EDIT: Can someone with the game find out how strong 6A's super armour is now? The most I've seen it take is a single Mami Circular (1890 damage).
  12. That'd explain why I'd never even seen it before. Not sure how easy it's going to be to port the guide over, it currently uses a lot of forum format tags.
  13. We do? Why? What purpose does it serve that a character subforum and system guide does not?
  14. I can't slack, too obsessive, must correct every error, correct every wrong fact, add in every fact, *twitch*.
  15. Oh right, then you're posting on the wrong thread then.
  16. Who where what?
  17. Same link posted twice.
  18. Just noticed something weird with 2D now. The attractive part of the move lasts so long, if you hit a downed enemy, they bounce tech towards you.
  19. Thanks, now I have the mental image of Tager's manboobs in my head. I'll never sleep again.
  20. Thanks, have I set the bar too high for other guides? :P
  21. And there was me thinking I was too old to be making that reference. Also, fixed that typo.
  22. So who actually does have BBCSEX now?
  23. Yet it's one of the matches where being really newbie and doing loads of dumb stuff actually works.
  24. I don't think I'll need any more posts after this one, so feel free to use this thread to nitpick everything you see. EDIT: Ten thousand words will really give you a crick in the neck!
  25. No, But constant mirror matches would be insipid.
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