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blitz

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Everything posted by blitz

  1. First, I'd like to thank you for taking the time to dust out the cobwebs on this thread! A few things I went "uhhhh..." at: The wording here suggests you use 6P to take out nets? ^^; 6P is relatively unsafe in this match in the first place. Go ahead and trade with forward beast, be my guest. The other suggestion is better. And running "under" 6H seems a little misleading. The hitbox extends to the floor, no? Other stuff is nice general/vague anti-testy stuff, most of which falls under ITS A TRAP/web and DONT DROP THE SOAP/pin (...too much).
  2. http://d.hatena.ne.jp/video/niconico/sm9696075 13:05 - airthrow -> RC, land, 214D? am I behind the times? Never saw this before...
  3. Hey, lazy sol, just on the off chance you check this thread, I'll be on later tonight.
  4. lol, sokay, i figured something went wrong.

  5. yeah, picking them off the ground like that seems interesting, good for (shown in your vid) random CH 214D, CH aerial 214D, or CH 2C. Against Tager, rachel, etc, I think I'd opt for dash 2D-D -> 2147D, land, 5D-D -> the rest or something similar. yum, full meter combos =D Sweet. ...214D(CH), 214D, 236236D, 214D, 6D-D = hawt! squeezing any more damage out of nu than she already gets seems a task =O
  6. angrynord: did the combo(heat) counter go black/dim? on a completely unrelated note... TIME FOR TAGER ROFL COMBOX(im a whore!): near corner: 5D-D -> 4D-D -> iad.B-C, land, 3C(1) -> 214A, 2D-D -> 2147D, land, 3C(1) -> 214A, 2D-D -> j.D-D -> dj.2D-D -> 214D 5D-D -> 4D-D -> iad.B-C, land, 3C(1) -> 214A, 2D-D -> 2147D, land, 5D-D -> 2D-D -> 2147D, land, 5D-D -> 2D-D -> j.D-D -> 214D 5D-D -> 4D-D -> iad.B-C, land, 3C(1) -> 214A, 2D-D -> 6C, 2D-D -> 2147D, land, 5D-D -> 2D-D -> j.D-D -> dj.2D-D -> 214D THE POWER OF IAD.B-C COMPELS YOU! and now for cake: midscreen vs tager... throw, 6A-6C, dash 2D-D -> 2147D, land, 5D-D -> 6D-D -> 2D-D -> hj.D-D -> dj.D-D -> 214D corner (or near)... throw, 2D-D -> 6C, 2D-D -> 6C, 2D-D -> 2147D, land, 5D-D -> 2D-D -> j.D-D -> dj.2D-D -> 214D too close for the above? throw, 2C(1) -> 2147D, land, 3C(1) -> 214A, 2D-D -> 2147D, land, 5D-D -> 2D-D -> j.D-D -> 214D Laughing maniacally for 16 hours while tinkering with tager only hilarity in training mode? Check! HAHAHAHAHAHAI should sleep... I'll be counter floating tagers. edit: APPARENTLY THESE WORK TOO midscreen on tager... (anywhere actually)... 5D-D -> 4D-D -> iad.B-C, land, 6B-5C(4)-6C -> 236D 5D-D -> act pulsar, 2B-3C -> 214A, 2D-D -> 2147D, land, 5D-D -> 6D-D -> 2D-D -> hj.D-D -> dj.D-D -> 214D 5D-D -> 4D-D -> iad.B-C, land, 3C(1) -> 214A, 2D-D -> 2147D, land, 5D-D -> 6D-D -> 2D-D -> hj.D-D -> dj.D-D -> 2D-D -> 214D (4046 dmg) throw, 2D-D -> 6C -> act pulsar, 2D-D -> 2147D, land, 5D-D -> 6D-D -> 2D-D -> hj.D-D -> dj.D-D -> 2D-D -> 214D (4438 dmg) THIS JUST IN!: corner throw, 2D-D -> 6C, 2D-D -> 6C, 2D-D -> 2147D, land, 5D-D -> 6D-D -> 2D-D -> 2147D, land, dash 3C(all) 236D
  7. there IS a time you can airdash out of it! But you need to be in one of the extra modes (gg mode) that lets you airdash as low as you want =3
  8. i feel ya on the KB meng...
  9. http://hosted.filefront.com/xainxodik/ "meh" uploaded: random matches with hellmonkey, jack, cola, etc.
  10. ...I'd be more worried you forgot you threw the pin before landing into 6H @_@
  11. ...j.D into 6H? do you mean, j.D -> 214S, land, 6H?
  12. huh... What's the point of guarded 214P -> FRC, falling j.K? What you do from that point is what would be mixup, like, j.K, land, then either rejump kick or 2K/S if you have 236D on them, but by itself it isn't mixup since there's no way to put something else where the j.K would be. I mean, it'll hit a sleeping opponent or one that doesn't know there could be anything after 214P, but I'm sure even decent players realize millia is airborne for a quick minute after FRCing the iron savior and will block high just long enough to be sure she won't try to sneak one in. Whiffed version works as a mixup by itself since you can delay or not delay the FRC of 214P to either overlap or not overlap your opponents first hittable frames on wakeup. So you'll either boot to the head or hair to the leg, but it's the same frame on which they are getting nailed either way. Millia... really doesn't have a way to set up the actual mixup at midscreen in AC with or without FB disc since recovery on landing from tk badmoon went from 9F to 12F (though the recovery actually starts from the bounce, it's the same number of frames from the bounce to landing in all versions of ggxx), and we have no roflcopter j.H anymore, not since #R. I'm sure you could FRC the badmoon, but if you did that, might as well 5K-5K -> aircombo to corner where you could set it up off a low altitude j.D and 2366H, 214P... I guess I'm outta the loop on terms? But it just seems they are made up by people who don't know millia well and just watch vids. The only thing I could think of is using it with 236H -> FRC late enough straight into 214P -> FRC that you could either j.K before landing (then disc hits) or land straight into a throw right before the disc hits after the stun from 214P wears off. I honestly just refer to that crap as Iron Savior Antics or Shenanigans if ya like...
  13. woshige kick? koichi kick? transcribing these things might be a good idea...
  14. the leeway for actually doing an ADC is the same as a JC. Doing it at the correct point to make the combo work varies widely in difficulty depending on the situation, character, or how far into the combo you are. To perform, press forward twice after j.S/H/D connects :razz:
  15. it'll be better at some point.
  16. yeah, latif has always been a beast. And you getting throws... just him getting used to you
  17. it's done all the time. like on johnny in the corner, 2H -> jump forward 214S, falling j.H, land, pickup pin 2H -> j.D -> 214S, airdash falling D -> ad.D something like that...
  18. kurum is right, mi vs mi is somehow dull. I mean, you approach with pin. dot dot dot luigi: get some footage of this.
  19. The title of the file speaks for itself. Funniest match I've ever played/seen.
  20. yes, it beats it cleanly if done early enough.
  21. 5P used to be ridiculous, now it's just essential.
  22. cool stuff.
  23. I use it when I think it'll get me the hit/throw. Though sometimes I do it just cuz I can =)
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