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Everything posted by DaiAndOh
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See you then Big E. Hot water please x_x.
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Might be possible to get extra formations off of throws.
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N-O's twitter (https://twitter.com/No_104KANA) suggests that balls generated with QV last 13 seconds as opposed to 9 seconds. I'm not a translator, but this was simple to make out with google.
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Poison move? Wat? -
Saw from a Nico stream K ball j.k oki is still a thing. QV might be cancellable into itself and/or formation. 5hs does not stagger. 5hs QV does not work. 5hs Double Head Morbid does. 2hs QV works...may only be on counterhit. S Double Head Morbid Knocks down. Not much oki time. Possible to YRC QV and have the ball come out on whiff. Not sure on block/hit. c.s(3) QV works. Midscreen, If the proration was strong enough to cause knockdown, can otg with another QV. In corner, you can do a full combo!
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http://www.youtube.com/watch?v=9ZDUy7JLPHA Deguchi Venom (Programmer for the game) goes against Axl, I-No, and Sol
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
My observations as posted in Venom General Discussion: Bishop Runout as suspected interacts and bounces with balls on the screen, doesn't go away after single use... Bishop Runout absorbs your inactive balls when the super is performed....woah! QV can be charged like Stinger. It will place charged balls on the screen upon release. QV while charging can absorb/cancel out projectiles. Against I-No in the vid, her note explodes while charging QV. Could swear I saw a ball hit by 5d bounce off a wall like AC+R FB Stinger? Also observable in video: the arc new j.d sends balls out, teleport looks like free action afterward, close slash hitbox possibly going to #R version (a nerf) and some formation stuff! -
I'll be timestamping for the video thread later, but some observations: https://www.youtube.com/watch?v=9ZDUy7JLPHA (Venom gameplay at about 29, 50, and 60 minutes) Bishop Runout as suspected interacts and bounces with balls on the screen, doesn't go away after single use... Bishop Runout absorbs your inactive balls when the super is performed....woah! QV can be charged like Stinger. It will place charged balls on the screen upon release. QV while charging can absorb/cancel out projectiles. Against I-No in the vid, her note explodes while charging QV. Could swear I saw a ball hit by 5d bounce off a wall like AC+R FB Stinger? Also observable in video: the arc new j.d sends balls out, teleport looks like free action afterward, close slash hitbox possibly going to #R version (a nerf) and some formation stuff!
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I've been consumed by Gundam hahaha. OK then, in 2 weeks. Next week is Winter Brawl.
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No clue what's the real deal with teleport. 2nd hand tweet information.
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Keeping this as the TGI TSB Thread. Topic title will be updated with the next date.
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Oh I didn't know you couldn't Red Parry with it....mmmm -
Is the train station in question Montreal Central Station? Does Foonzo still have NBA Jam TE?
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KoF: 1: Pachu KoF (98 Iori/Mr. Karate/Kim) 2: A3Religion (Kyo/Mr. Karate/Chin) 3: Shadow 780 (Mr. Karate/Iori/98 Kyo) 4: Hugor 5: Pond Scum 5: CA 7: Liston 7: Mynus 9: HSCSS Rome_Himself 9: WyseGuy 9: Victima BB: 1: OmniSScythe (KA) 2: Necro Undine (AM/KO) 3: Braver (CA) 4: Sodelic (CA) 5: Hard Bread (RE) 5: Crisis Edge (HA) 7: Mynus (LI) 7: Mahouko (NO) 9: Fool 9: greatfernman 9: Neal 9: Troll Badguy 13: JacopeX 13: St1ckbug 13: Kirah 13: KW Riot 17: Get Selious 17: Lennox 17: DS GG: 1: Mynus (IN) 2: Mahouko (BR) 3: Braver (KL) 4: Troll Badguy (SO/HOS) 5: A3Religion 5: Monz 7: St1ckbug 7: DaiAndOh 9: Hard Bread 9: Apollo 9: Darksim 9: IthinkImJerryRice II 13: Lennox 13: Kitsoru
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Blitz Shielding projectiles doesn't repel the character. I don't think Blitz Shielding balls will be effective. Close Slash though....hmmm -
Basically, you make the Japanese account on the American PS3, and download Japanese GGAC from the Japanese store. It will patch to AC+R. Need to buy it again if you bought the American Version.
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You can make JP PSN accounts on an American PS3. It makes no difference either way.
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
All I see him tweet about is BB and anime with little girls. A friend of mine asked he would play Xrd couple of months ago and he said he would try it. -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Really? In my experience (cough gamefaqs and importing), games drop in Japan in Thursday 99% of the time. Maybe arcades are an exception to this normally though? -
Nah if anything, it's just like the pre-AC+R version with some kind of knockdown. May not be as strong as FB Morbid's though, I doubt it's better or else there would be better oki opportunities.
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Inferior option. Even though S Morbid supposedly knocks down in Xrd (something I heard in passing), it's in a far worse oki situation, it's not confirmable as well, so it's horrible on block. Maybe possible to react and YRC before reaching a blocking opponent though? If not, then it's really bad since you would need 50 meter just to make it safe. Whereas the 25 meter for the Stinger FRC usually guaranteed you knockdown, or a pressure situation if blocked.
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
HEVEN is posting some Venom combos, mostly involving QV....there's a lot so I'll link his twitter. https://twitter.com/HEVEN_KUNAI -
Well pressure wise it may still be possible because....IMPORTANT INFORMATION: YRCs happen on moves while your opponent is NOT in hit or blockstun. Thus, when certain gaps appear in your pressure, YRC on Stinger (and Carcass) should be possible. This also means Teleport will have YRC, and we don't know how exactly it will work for QV. I also envision fake outs using Mad Struggle YRC could be a thing....YRC ball summon too? YRC ball hits? Lots of possibility for new things....we'll see. EDIT: HEVEN has posted lots of QV combos...interesting stuff... https://twitter.com/HEVEN_KUNAI
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Prc is still 50 meter though, right? I'd rather use the red and get sweep for oki. Maybe the time stop lets the combo be bigger? -
Some important info it holds out to be true from Fino... - 2S>H Stinger FRC now requires a RC instead - after guarding Greed Sever if you don't have 50% all you can do as counter is 2S>H Stinger, the risk-reward is kind of screwed up
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