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DaiAndOh

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Everything posted by DaiAndOh

  1. Yeah, when you BS a projectile you don't repel, but you do have some invincibility. I'm worried reversal BS may hurt Venom's K Ball oki game, but we'll see....
  2. The Tekken player is a black dude from NYC lol. Different person. JP FAB stands for Final Atomic Buster, don't know why NYC Fab has the name.
  3. Works/worked for Mu...guess I'm spoiled but any move that covers that kind of space in that time can't be horrible....
  4. Last minute session by request. Some trainwork by me this weekend though...
  5. j.2c getting normal hit could be helpful? Depends on potential combo options afterward (well it does Fatal....so I presume at least on counterhit?)
  6. https://www.youtube.com/watch?v=0CvJygDA91U#t=20m40s Etaro(Axl) vs Blackberry(Venom) https://www.youtube.com/watch?v=0CvJygDA91U#t=24m05s OsakaB(Faust) vs Blackberry(Venom) https://www.youtube.com/watch?v=0CvJygDA91U#t=31m00s FAB(Potemkin) vs HEVEN(Venom) https://www.youtube.com/watch?v=0CvJygDA91U#t=44m54s Samitto(Chipp) vs HEVEN(Venom)
  7. Because this aims to be more than a combo thread, here's something I'm sure beginners will appreciate: Basic one ball oki setups. Setups off of 2D: 214K/214K~HS Ball: The classic. After the ball set, do a running j.K. You can land on either side of them and do 2K, or airdash towards the opponent and do j.S (it hits when you're facing away), or land and do 2K. This setup easily links back into itself since the basic combos into sweep don't have much corner carry. You can also attempt a throw if your opponent is respecting too much. In the corner, you're mostly pressing them between airdash highs and empty lows. 214P/214P~D/214S Ball: Summon, tap, basic mixup of your choice. Simple. Later on you can try summoning after you tap as their getting up if you got a plan in mind... 214HS~D Ball: Use when your sweep is going to knock the opponent back a fair distance. Then do a running jump. The basic setup is j.HS->236S. This will actually leave the ball in place, it's the threat of the ball. If it works, you'll have your old ball plus whatever more. Variants of the setup include jumping in with j.S to use the ball, or empty jump low. Setups off of Dubious Curve: 421K/421K~D Ball: The classic, now with lightning balls. 421P/421P~D/421S Ball: Again, simple mixup. However, the extra blockstun from the lightning ball gives you some extra time to summon something else. 421S~D->623K: Something I've been working on, cancel dubious into teleport for this setup. You can tap the ball with j.P or use j.K both to setup situations where your ball will hit meaty. You can j.S to get the ball to appear like it will meaty, but it will whiff...this lets you throw opponents conditioned to the setup. Or, you can ignore the ball and airdash out of the teleport for multiple highs or empty lows.
  8. https://www.youtube.com/watch?v=tu33ymgEo-E Kazuki (Faust) vs. Sanma (Venom) https://www.youtube.com/watch?v=tu33ymgEo-E#t=4m41s Gazou (Faust) vs. Sanma (Venom) https://www.youtube.com/watch?v=tu33ymgEo-E#t=8m30s Roi (Sol) vs. Sanma (Venom)
  9. Anyone have an idea on how the cancel mechanics from horizontal dusts work? Can one cancel special moves at all?
  10. 623HS doesn't knockdown, they can tech away at the end of those combos. 623D knocks down but doesn't leave much time... I haven't had problems with other characters regarding the throw combo. I actually use 2S instead of c.S for the first hit if that makes any difference....hmmm.
  11. Money is fine. I have no idea what my work situation will be at that point though.
  12. Checking the frame data, SBT only protects Justice's lower body. Valk Arc (catch counter) only stops highs and mids and doesn't even catch until frame 9....ok then I was scared because of lack knowledge. Get in and go ham people (Michael Blade is -14 on block, but it does have FRC if she has lots of meter).
  13. I've played it like....once. I threw a lot of balls....the fire negated all of them... Got to be careful when she has 50 meter, or she can punish ball setup when she's on the ground. Seems that despite her lack of mobility, unless you gain the momentum somehow in keepaway, rushdown the way to go? I need to look more into her reversal options.
  14. They're not every Friday....that said 15th is a Saturday...never said there would be on the 15th?
  15. 28th next TGI. Hoping we can keep these turnouts! Will edit OP with FB page soon.
  16. A few things. Unless you're going to kill <b>NEVER</b> end with 623hs. Knockdown is super important for Venom who has to keep momentum in his favor as much as possible after winning in neutral. Midscreen combo listed only works as far as I can tell when you're at the closest the distance. When you can't, you can go for damage by doing a 6k, carcass combo or keep the opponent closer with a simple combo into 421x or 2d. If you know you're going to be that close for whatever reason, the extra ball at no expense is great though! Throw combo doesn't need a dash after 214hs....well maybe the dash makes it work when you're in the corner? I'll have to test that. Mad struggles (j.236s/d), you can do 2369 to get the TK...far less confusing than straight jumping.
  17. http://www.youtube.com/watch?v=HmMRgmEKeVU#t=20m00s HEVEN (Venom) vs. Sharia (Faust) http://www.youtube.com/watch?v=HmMRgmEKeVU#t=22m30s HEVEN (Venom) vs. Isuka no Taisa (Slayer) http://www.youtube.com/watch?v=HmMRgmEKeVU#t=25m30s HEVEN (Venom) vs. Shuumatsu (May) http://www.youtube.com/watch?v=ySZeqT3r9FA 310 (Venom) vs. Shihouden (I-No) http://www.youtube.com/watch?v=ySZeqT3r9FA#t=4m35s 310 (Venom) vs. ElvenShadow (Faust) http://www.youtube.com/watch?v=ySZeqT3r9FA#t=21m00s HEVEN (Venom) vs. Tanabata(Faust) http://www.youtube.com/watch?v=ySZeqT3r9FA#t=25m50s HEVEN (Venom) vs. Gazou(Faust) http://www.youtube.com/watch?v=C2t7GMeCrdU#t=3m35s Tsubu (Bedman) vs 310 (Venom)
  18. Game of Thrones: ? BB: 1: SKD (RG/IZ) 2: Lich (RE/HA) 3: Sodelic (CA) 4: Lord Knight (VA/LI/KO) 5: Xaq (RE) 5: Necro (KO/AM) 7: Ami & Mami Futami (NO) 7: Mynus (LI) 9: Jheric 9: St1ckbug 9: Based Waffles 9: Troll Badguy 13: Justice 13: Greatfernman GG: 1: Zidane (AN) 2: Drunkenchicken (FA) 3: Ami & Mami Futami (BR)) 4: Xaq (DI) 5: A3R (JO) 5: Mynus (IN) 7: Shine (PO) 7: Alzarath (TE) 9: Apollo 9: Troll Badguy 9: DaiAndOh 9: St1ckbug 13: Kitsoru 13: Monz 13: Lance
  19. https://twitter.com/310_progressive This is his twitter, is there proof there ooc?
  20. So who likes bad news? https://www.youtube.com/watch?v=2M0IKS9jkfA#t=30m25s HEVEN goes for staple j.K oki, the ball gets Blitzshielded. That's cool because it won't repel Venom right? Well so far it seems, that Faust is invincible longer than that, as the 2K followup goes straight through him....could be a problem....
  21. I may learn a different character in +R after Xrd. I don't think I can play Venom in 2 games x_x
  22. http://www.dustloop.com/forums/showthread.php?18992-Mar-22-2014-Team-St1ckbug-s-Encore-%28BB-KoF-SG-GG%29
  23. https://www.youtube.com/watch?v=1mfDLC_W3i0 FAB (Potemkin) VS 310 (Venom) (2 Matches) Also fixed where I messed up in code with Ky and May's sections.
  24. ....well that's just silly now!
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