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Everything posted by DaiAndOh
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
No YRC equivalent? Wow that's REALLY bad....shit.... -
BB: 1: SKD (RG) 2: LK (VA) 3: Lich (HA, RE) 4: Necro Undine (KO, AM) 5: Mynus 5: Hard Bread 7: St1ckbug 7: Haitian Sensei 9: Apollo 9: Knight of Zero 9: Black Yakuza 94 GG: 1: Zidane (AN) 2: Mynus (IN) 3: Phrekwenci (ZA) 4: Mahouko (BR) 5: Alzarath 5: DrunkenChicken 7: Marvisto 7: OG Shine 9: DaiAndoh 9: Apollo MB: 1: LK (F-Hime, H-Kohaku) 2: Fox (F-Akiha) 3: Malik (F-Kouma) 4: Apollo 5: Hard Bread 5: Necro Undine 7: John 7: DaiAndoh
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
A tweet from HEVEN about Venom combos. 中央投げ>HS>Sカス>低ダjSHSD>慣性jKSHSD>6HS>(端QV) 端投げ>PQV>S>jKSHSD>6HS>HS生成から詐欺飛びF式行けそう 端投げはもう少し伸びるかな -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Another Fino tweet, if you guys don't mind: 2S→HSステロマキャンが赤キャンになるんだけども。 グリードセバーガードした後50%ないと反撃が2SHSステしかできない...リスクリターン合わないな。 他のキャラでもこういうの多そうだなと思ったXrdのロマキャン関連。 -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
. "Under Construction Night" is fine, but goddamn the day version sucks. I had to listen to industrial droning like that during high school physics for like 6 months with a boring-ass teachers while there was nearby construction, so I can't stand that damn noise. Earlier loketest footage indicate the ball loses activity (guess I could have phrased that better, since Venom's balls are hittable again when active, just by a different move). -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
They are and they apply to Venom in Xrd. When Stinger (and maybe Carcass) hit a ball in Xrd, they apply the above effects and are hittable again. Thanks a lot guys! (and that Ky ponytail buff is serious!) -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Another Fino tweet. Sステ弾きのバックスピン! HSステ弾きのストップボール! ビショップランアウト! こいつら何しにきたんだ!誰か教えて(˘・з・˘) Yay kissy facE? Google says it's about ball placement and Bishop Run Out? -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
I think the freeze doesn't last THAT long to do multiple heavy hits for your combo from what I saw in those videos. -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
We'll see...have no idea what his formations are, that's a key.... -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Bad if not worst in relative to the rest of the cast. You have to look to Reload Venom though. I'm don't like the sound of how easy it is to escape pressure though. Pressure is the name of his game after all... -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Amazing. one clarification though. Combo off of 6hs? Or into 6hs? I thought it grounded? -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Thanks a lot. I can help you if you need any help understanding what things mean. -
[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
Venom: Google translate interpretations... From Fino Twitter (@Fino_077): On QV: "使い道はまんま青リロのデビですね。ちなみにしゃがみ+近距離じゃないとガトリングからつなげられません 笑" It seems you can only chain on crouching opponents when close? .足払い短い... .ボール配置相変わらず... .ビショップ相変わらず... .投げは地空とも簡単に弾ける!地だと6HSでも弾ける .転移は二段J出来ない変わりに裏でも振り向く Not sure what these mean other than 6hs knocking down? Xrdヴェノム .カーカスとステ有利フレーム少なく、足が短いのと噛み合って割られやすい。 .立ちHSからQV繋げられなくてどうしよと思ったら地上Sモビでダウンとれた。しかし有利フレームないか ら何も重ねられないっぽい。 .ビショップランアウト空気。 .生成転移は楽しい。 Again, not sure on much, other than Carcass maybe being less advantageous on block? Translation would be appreicated.... -
Google translate interpretations... From Fino Twitter (@Fino_077): On QV: "使い道はまんま青リロのデビですね。ちなみにしゃがみ+近距離じゃないとガトリングからつなげられません笑" It seems you can only chain on crouching opponents when close? .足払い短い... .ボール配置相変わらず... .ビショップ相変わらず... .投げは地空とも簡単に弾ける!地だと6HSでも弾ける .転移は二段J出来ない変わりに裏でも振り向く Translation From Ronove - 2D is short - Ball arrangement is the same as usual - Bishop is the same - Can easily combo off both air and ground throws. Same for 6HS. - Venom can't do a double jump off his teleport but instead he flips back, even when behind an opponent. Xrdヴェノム .カーカスとステ有利フレーム少なく、足が短いのと噛み合って割られやすい。 .立ちHSからQV繋げられなくてどうしよと思ったら地上Sモビでダウンとれた。しかし有利フレームないから何も重ねられないっぽい。 .ビショップランアウト空気。 .生成転移は楽しい。 Again, from Ronove - Both Carcass and Stinger have less advantageous frames on block, the sweep is short and it's easy for the opponent to get away from pressure. - Can't connect QV off 5HS but it seems S Morbid knocks a grounded opponent down. However it has no advantageous frames so it feels like you can't really do it again often. - No idea what he means to say about Bishop Runout... either that the move can be done in the air too or that it leaves the opponent airborne? No idea on this sorry. :\ - His teleport is fun to use. Combo off of 6hs? I thought it still grounded? Hmmm, I asked for clarification... Based on prior tweets, unchanged I'm presuming is in reference to 3rd loketest. I don't know how his balls were in that test anyway -_-.
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[Xrd] News & (Theoretical) Gameplay Discussion
DaiAndOh replied to Shinjin's topic in Guilty Gear General
山中 丈嗣 @Yamanaka_ARC 2m 念のため。本日から実施しておりますGUILTY GEAR Xrd -SIGN- 最終ロケーションテストですが、理由の如何に関わらず一切の撮影・録音を禁止とさせて頂いております。皆様のご理解とご協力をお願い致します。#guiltygear #Xrd #GGXrd Even google translate recognized that this meant no filming stuff during this test. Welp. -
[FB] Hambrabi General Discussion - Everybody is getting violated!
DaiAndOh replied to AirMaster's topic in 2000 Cost Suits
Things of note: Will fire up to (3?) ABs with one press in MA mode. Cancel routes I believe are [A]->[AB] or [bC] and [AB]->[bC]. Not sure about [AC] routes. [AC] with friends out has all 3 fly in formation with a net. Also the infamous quote is supposedly one of his activation quotes :D -
Yeah, Lightning balls were awesome, especially with the combo routes in ACR to get 2 of them set up off of a DBC loop. With the new moves, formations, ball mechanics, and possibly YRCs on moves like Carcass Raid, he'll be different enough imo. Vids may be pouring in from the new loketest if ASW cops have let up...
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You know online can't compare to the offline deal, come on now :P. Plus the social experience and food. Hope to be seeing you.
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Like it or not, the Venue fee is needed to pay the rent and bills...NY does not come cheap. As for people playing...yes. Shit happens sometimes.
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Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: We NEED PS3s, game copies, and even Ethernet cables (for Full Boost) PLEASE CHECK YOUR GAME FOR TIME, ELIMINATION RULES, AND ENTRY FEE Finals are subject to change based on time. King of Fighters XIII 2 PM SHARP. CALL ME OR SOMEONE TO TELL ME IF YOU ARE LATE! 2/3 Rounds. 2/3 Matches. $5 Double Elimination Will be played on 360. Blazblue Chrono Phantasma 3 PM 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. $5 Double Elim Guilty Gear XX Accent Core + R 4 PM 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. $5 Double Elimination Gundam EXVS Full Boost 6 PM 2/3 Rounds, 2/3 Matches $10 per Team Double Elimination 2v2 Stage will be set to Side 7. Default arcade config will be enforced in order to save time. And for the love of god, and me, report your matches AS SOON AS THEY ARE FINISHED. This makes the tournament run faster and efficiently and makes me less frustrated. Streaming: Arturo Sanchez of Team Spooky is streaming! http://www.twitch.tv/nycfurby Side events are always welcome. Once things have died down, we can play anything! We also have a facebook page. Check it out here: https://www.facebook.com/pages/Team-St1ckbug-Tournaments/224577610899582 If you use facebook to keep track of the event, join this group. I WILL ONLY BE INVITING PEOPLE IN THIS GROUP: https://www.facebook.com/groups/518216978271919/ So everyone, bring the hype, bring the skills, and God Bless the Ring! ***if you are that nigga who said EX Slayer, you're good
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Made my JP PSN. DaiAndOh1
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Profile/Movelist: http://ggxrd.com/character/venom/ IMPORTANT SYSTEM NOTE: YRCs (25 meter Roman Cancel) occur on moves when you RC when an opponent is not in hit or block stun. There are some unique possibilities, we'll see how they develop, but it also shuts down some staples of Venom's game (such as 2s->HS Stinger FRC on hit). Normals of note: 6p: Is the AC+R/#Reload Animation c.s: Has a different animation, but same properties? Hitbox seems closer to #R version, if that's the case, the 3rd hit will miss most characters crouching. j.d: New normal, replaces old j.d. Venom swings his cue upward, probably jumping anti-air. Also works great in combos, allowing for re-jump loops or 6hs when done close to the ground. j.d hits balls forward a bit, and off the ceiling, causing them to bounce downard. 5hs: Stagger only on counterhit. 6k: Does not exist. 6hs: Has Reload properties (knocks down, but not plummet like AC+R) 5d: A ball struck by this bounces ala AC+R Force Break Stinger? Did not bounce against opponent, maybe wall, considering j.d... New Gatling: 6p->6hs. Combo is guaranteed on 6p air counterhit. 2d: Floats higher? Less range? Throw: Opponent stays in the ball a bit longer? Or maybe Venom recovers faster. Specials of note: Ball Summon (214 p/k/s/hs): Formations are all new. P ball still sets in front, K ball formation is the same as Reload, except the lowest ball is now horizontally parallel with the highest ball. One formation places a ball high and behind Venom. d button summon removed. Can now cancel into teleport. K ball j.K oki still works. Balls cannot be redirected by normals once in motion. (ala #R). Other balls, Stinger, and Carcass work. Not sure about other special moves? Balls seem to last longer in formation. The Formations (THANK YOU DANDYJ!) http://i.imgur.com/9qMrRLG.png http://i.imgur.com/rNaDQYS.png http://i.imgur.com/zibrSBi.png http://i.imgur.com/oaqo6dm.png Teleport (623k): Frames are closer to Reload than AC+R (ie, faster startup, more recovery) QV (41236 p/k/s/hs): The replacement for Dubious Curve (RIP ;_; ) Venom summons a ball that hits the opponent before lining up in formation Can be charged to create charged balls (ala Stinger charge) on the screen! While charging, cancels out projectiles c.s(3) combos into QV. Not sure about midscreen, but full combos in the corner. Possible to QV YRC and have the ball come out. However, this probably means the attack won't hit. QV balls last longer than summon balls (about 13 seconds compared to 9) Counterhit wallbounces. Stinger Aim and Carcass Raid ([4]6 S/HS and [2]8S/HS respectively) The main change here is that shooting a ball on the screen will now send the ball used by these moves back or forward, and put it in a neutral position (ie, lined up in formation). Stinger S moves it back. Stinger H moves it forward. In the case of Carcass, the balls continue/reverse in the direction they were traveling. Feints are gone Carcass Raid can no longer be charged. 2S>H Stinger FRC now requires a RC on hit.. You can get YRC for this on block. Double Head Morbid (623 S/HS) At least one version knocks down. However, you don't have the time to setup a ball right afterward for oki. Overdrives of note. Dark Angel (2363214S): New motion, probably to avoid overlapping an input with QV. Also has a fabulous cutscene. Bishop Run Out (2363214hs): New move. Summons a special ball on the screen. Restores to a neutral position after hit and tends to bounce and interacts with other balls a bit. Any balls that are in formation are absorbed into Bishop Run Out upon move startup (more balls = larger/more powerful/lasts longer?) When the special ball is black, it is not active and cannot be moved by Venom. Venom's Teleport counts this as a ball. Because it absorbs balls into it, Venom will always teleport to it whenever it's on screen. Dead Angle Attack: No longer wall sticks, less knockback. Will be updating this post as vids and info surface. Feel free to contribute/ask/discuss/speculate! And remember, settle with elegance!
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Thanks Setsuna. Going to be putting in a lot of work then...
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So questions: With the physical version, can you use the online pass on your American account? Any voice chat features? Seems there's no LAN...anything to make "offline" tournaments easier? Probably early to ask this...Side 7 still going to be the main stage?