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Everything posted by Casper
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[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
yeah the stuff mike said (thank you for your impressions, they were very insightful) reinforces a lot of the stuff i've been feeling just watching the game. it seems to me that yrc negatively effects the neutral game in a pretty substantial way. the speed is clearly dialed back, which isnt the end of the world i guess, but the general pacing seems to be off in a way i cant put my finger on. i really dislike the silly SC2 GI game of chicken blitz shield puts people in. overall though, i don't think this game looks bad at all (maybe just a bit underwhelming from my perspective) and although im not particularly interested in playing it at the moment i am very hopeful that they will improve on the system in the future. of course i mean no offense to those of you who like it as it is but i really hope they aren't afraid to make big changes to future iterations. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
you guys know if they're gonna run +R at arcrevo? Edit: im sorry, i meant to post in the +r thread... -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
It's kinda hard for me to imagine what baiken will be like in xrd from a combo perspective without j.d or tatami frc. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
Yeah I'm not sure how venom ought to deal with the chains... Not saying it's a problem I just don't know. Maybe h carcass raid yrc and use coverage to get balls moving or raw dark angel or something? I know qv absorbs projectiles but as already stated I think the chains function as limbs. Any thoughts? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
well now there are characters with extremely beneficial yrcs. for example chipps teleport... for 25 meter he has something that in my opinion is more powerful than most frcs in +r. there is apparently no getting around some characters getting a better reward for the meter they spend. the old system was obviously flawed but i think this new one has a lot of the baggage of the old system with some extra nonsense on top. im actually not terribly opposed to it and i think the game in general seems cool but i do hope arcsys is willing to experiment liberally with the system in the future. also the speed. watching a +r match after a xrd match is like some fast forward shit. sorry for being so whiny...im done now. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
Shit getting real in here -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
first off let me say that i think sol is completely fine as he is but also that fafnir looks ridiiiiicccccccculous. on block you crank hella guard meter, on regular hit you take them midscreen (possibly further?) straight to the corner, on CH you take them to the corner and also get a huge combo etc. sol gets better rewards off fafnir than something like slayers pilebunker without any of the risk. it seems like whenever sol is in neutral in xrd you may as well throw it out... the worst case scenario is you whiff but it recovers pretty quickly. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
yo that matchup chart may be complete nonsense...but i still agree that faust probably only loses one matchup. -
apparently ramlethal can yrc her beam super...not sure how useful that could be seeing as how its 75 meter but it still seems interesting. dont know if anyone else noticed but it seems like her sword spin super is more or less dark angel and i've seen several players use it as such ie: doing it after a knockdown at midscreen for huge corner carry/mixup. examples of beam yrc and dark angel-eqsue use of her other super are here at 5:17 http://www.nicovideo.jp/watch/sm23347557 and here at 8:00 http://www.nicovideo.jp/watch/sm23347708
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[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
http://www.nicovideo.jp/watch/sm23308469 in this video koichi plays ramlethal in the way i think she probably ought to be played: running away, setting up swords to be annoying, zoning with j.d (i think thats what the multi-directional air move is?) and her fireball, fishing for random counter hits off swords etc. its pretty cool and its kinda unique to xrd which has been pretty rushdown-centric. it looks like its hard for her to get a reasonable combo at midscreen off a non-counter hit. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
man i dont know why you think shes gonna be a rushdown char or anything comparable to jam... i think she has tools to control space and run setplay type stuff but i dont really see her being a get up in your face and push lots of buttons type.i think destin was right on with the bridget comparison although her placed swords dont seem nearly as flexible as the yo-yo at least from what i've seen. i also really doubt that vertical swipe thing from the placed sword hits overhead/therefore leads to an unblockable. i'd like to think arcsys isnt stupid enough to allow that kind of move to hit high. on the aesthetic aspects of picking a main: a weird thing about FG's and especially "anime" games is that it seems like a lot of people pick mains based on who is the most moe...like there are dudes who will only play cute girls in absolutely every game. this kind of weirds me out but of course its totally harmless and a lot of them are super rad players. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
it seems like all the bb/p4a/people new to gg plan on picking up valentine. i wonder if its because of her aesthetic design? she certainly is more modern in a kinda bb sense. maybe her actual gameplay design in more like some of the newer arcsys games, though i dont know. do you think the older guilty gear characters are aesthetically dated in some way or lacking some of the kind of more gimmicky/very specific mechanical stuff that could possibly turn off newer arcsys players to them? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
i guess a lot of people see different things out of bedman...i've seen a lot of people talking about his potential for pressure which i think is definitely impressive but when i see him i'm mostly thinking of him as a character with traditional zoning/keep away tools kind of unique to gg. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
http://live.nicovideo.jp/watch/lv175436027?ref=community ramlethal on stream. currently in sparring mode practicing combos etc. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
elven since you played on a loktest machine did you play any ramlethal players? any general impressions? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
you guys know when mikado is gonna start streaming xrd again? -
i dont think valentine/dizzy are very similar from the small amount that i've seen of the former... i mean i guess the comparison would be that both have some pretty big normals and special attacks that could potentially leave you in block stun while they mix you up but that idea is a relatively common thing in gear. its kind of like saying anji and millia must be very similar because both of them like to put something on you as you wakeup (millia's disk/anji's butterfly.) at this point i think those comparisons are kind of misguided. as far as P/K chains i'm not really sure how they work either but i'm assuming that the first 3 hits of the combo movie are one of those canned strings. whats noteworthy about this is that the 3rd hit results in a wallstick, which seems incredibly generous. a lot of characters in gear need something like a CH or a very high powered starter to get wallstick where as it seems valentine can possibly just confirm off lights in the corner into wallstick/big damage.
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[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
ive been seeing people from other scenes on twitter saying that they wanna pick up Xrd. it was relatively clear that many of these people have not played previous games. overall i think its rad that new people are excited for Xrd but it's got me thinking about what i expected from the game in regards to growing the US scene. see this game while being new and having huge changes from the perspective of someone who has played the XX series, is still a guilty gear game. the transition from +R to Xrd is imo miniscule compared to the transition from 3s to SF4 or mvc2 to 3 for example. the people who are succeeding at a high level in Xrd are the same people who have succeeded in previous versions of guilty gear. do you think this will negatively impact the games approachablilty to newcomers? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
Fan transcriptions of what are already broken english lyrics are probably better off in the OST thread. -
that heel drop thing you see her doing at various points throughout the combo vid certainly looks like an overhead...like a millia 6k or something and seemingly around the same speed(?). despite the small amount of footage/info we have on her this character already seems to have a bunch of tools very excited to see how she turns out.
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[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
http://youtu.be/c5RA8qFsm74?t=59m9s anyone know who the venom player featured throughout this video is? i think he is very good. excellent spacing. nice to see a slightly different approach to xrd venom than heven's. maybe its fino? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
at first i was scared that danger time would lead to a lot of randomness and fraudulent wins etc. but its lot less invasive than i'd thought it would be and i haven't seen it lead to anything really crazy yet...so far its just kinda dumb. certainly wouldn't miss it if they removed it in an update and that seems to be a common opinion. maybe it wouldnt be a bad feature if it A) ended after someone landed the first hit and B) the initial countdown didnt freeze the game for like 5 seconds in the middle of a match...that shit is pretty disruptive and C) happened less often or had a consistent way that it activated. -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
sounds like they're more or less keeping her how she was as a boss character. very interesting design, could have a lot of screen control, maybe some cool setplay stuff. i feel like Xrd needs more diverse playstyles/archetypes atm so i'm thankful that a new, unique char is being included but i'm still missing a lot of the old cast to fill certain niches. aesthetically i think valentine and bedman are more modern and kinda bb'ish (i dont mean that in a negative way) than a lot of the cast which makes me wonder how much daisuke was actually involved in designing their looks. also anyone know what this danger icon is that appears above the eddie gauge at about 5:40 in this video? http://www.nicovideo.jp/watch/sm23080512 Edit: actually NM i think its gotta be negative penalty warning -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General
good shit at mikado elven. lots of exciting matches and the final one with nemo was crazy. now that you fought tsubu's bedman what do you think of that character? -
[Xrd] News & (Theoretical) Gameplay Discussion
Casper replied to Shinjin's topic in Guilty Gear General