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zaeris

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Everything posted by zaeris

  1. zaeris

    AC: Videos

    lol, When people say "Huge" that is untrue since the force poration is only 85%. Lows have a porate of 70%.The game does not say add further reduction on porates which is not lower than the intial porate of 70%. What force porate means that regardless of which pokes you use first it will porate the follow damage after it to at least 85% if however you combo from a low 70% it will not reduce further since it is not lower than the inital porate. same concept applies to ice spike frc after throws where throws have a porate of 50%. Don't confused guard bar reduction with porate people.
  2. zaeris

    AC: Videos

    Feels like a disservice if we don’t give you a proper check up. Round start up against Jam I usually prefer to wait and see. Jump IAD is usually fast enough though. The most problem I have with this jam player is the pressuring method against Dizzy. Jc to Ad backwards isn’t going to help her win matches she needs to be in Dizzy face 24/7. It is her job to chsae and yours to outwits. Giving Dizzy a moment to breath is like asking her to summon and kill them. Round 1 0.19 Nice air throw and quite brave too, I’m surprise you went behind it, work on Air throw follow up, they might be hard but the gain is enormous into Corner Oki. 0.27 Hit confirm your combos into ice spike. Try to maximize damage, getting more hits and oki is good but sometimes you an’t afford not to squeeze every damage as possible. 0.31 be aware that Jk is a lvl 4(?) move and bubble requires at least 22 frames. In-between those are enough to be air throw safely or AA 0.35 Your Oki needs some work, not that there anything wrong with it per se but F.S could had been something. Try working on a good oki mix up 0.37 Hit confirm 2p into 2k 5hs ice spike 0.42 nice baiting. 0.43 Well I’m guilty of using OD myself but rather do a summon instead because the distance+spacing wasn’t a threat as such. Round 2 1.20 lol, I was screaming grab that ass ^^ it is possible and easy to grab 236s of jams or at least 2k. With possible puffball attach throwing is the safest to continues being dominate. 1.24 needs more ice spike finisher, 2d will take over your systems someday. 1.25 use j2s instead of js 1.29 It would have been fun to see if u got jam with a delay ice spike. 1.38 good pressures but the fish should have been KP, k scythe into shenanigans would be fine too. 1.45 spend too much bars unnecessarily 1.54 Good burst baiting although fail to punish, throw if she lands or 2s if she’s in the air blue bursting doesn’t have that much invul. 1.57 again abuse throw or 2k ranges don’t let charge go unpunished. 2.11 nice round finisher, using Japanese jp recover into AD j2s. I need to work on using it more in my matches. Overall your 2d is becoming habitual and you need a balance of ice spike. Solid game overall but a few technical aspects would be good to see once in a while like ice spike frc or simple mix up. Tick throws are never used you should in general think about them as a tool. If you can throw reset x3 they will start pushing button and eating your oki easier. Video 2 Round 1 0.16 nice cross over 0.28 you seem to forgo a lot of ice spike in your combos. Once you find a good slayer opponent every damage counts when possible since both goes into KD it is perfectly fine if not better to go into ice spike. 0.32 lol, would love to see how much time you can abuse that oki ^^, the gaps are there. 0.37 Nice round finisher, potentially 2k 5hs 22hs into ice spike would had worked as well. Round 2 0.57 FD earlier more pushback allows for less tick throws. 1.05 AD js? Well if it did hit the follow up would be AD forward j2s jhs But I thought jhs would had easier connect, at least your dust combo are better than mine lol Round 3 1.17 be aware that faust AA is a lot better and gayer than a lot of people it beats a lot of dizzy j2s. 1.20 should try j2s jc js jd or anything along the j2s variation. Nice and easier hit pick up combo. 1.21 lol, hope that was a failed the throw ^^, I know I do them all the time and die for it. 1.33 I never liked using j2s jhs land 5hs, 5hs is a really slow move 10 frame startup or something if jhs is a lvl 5 move the frame of hit confirm you have to do a move is around 11 frames or so including landing and AD momentum of j2s. 1.45 nice gold bursting 1.52 yeah faust has a lame hit box, so what can you do? Probably double j2s or j2s land and throw/2k 1.56 good reversal ^^ necro ftw. 1.60 S laser fish should think about those too. You be surprise how well they work, people will jump out of Dizzy oki use them. With that much bar left you could have won the match with a funny S laser fish. Double hs input fish are funny too. The Dizzy faust match is really in Faust advantage, good play overall the AD attempts needs to be first overcome with summon. Faust AA is superior in GG a bit more patience will help you a lot of this match up. General game play I would to see ice spike frc, Tick Throws, Ice spike ender and more cross over mid screen oki. Just a few things you can to make your opponent look sillier.
  3. zaeris

    AC: Videos

    Good game, although I feel that jam player is quite inexperience against Dizzy.. Will write mroe later after my raid
  4. zaeris

    AC: Okizeme

    What do you guys think of: kd, 421+s(hold), dash, 6hs(2), s release, IAD. into --> j2s release spear -> land 2k? or just IAD land/release spear 2k? 6hs is jc but it also provides alot of blockstun. If you're using 421s as an oki you can be brave and try j2s as you're going going and release meaty spear.. alternatively I like do cross over jumps into AD backwards j2s land 2k
  5. zaeris

    AC: Videos

    Most of the game play were mainly bad due to inexpierence and hisitation I recommend you read on the match up forum and also work on your 5hs hit confirm into ice spike... To step up your game you need to do mutiple summon. In most cases you would summon one fish/air pike and do a rush down. to control a high degree of space do fish+ scypher/ air pike. with the bubble being your main pressure ^^. While you don't always need to you should make you're opponent fear you more so less rush down attempts from them. what else? 2s testaments JD ^^ and clear nets.
  6. zaeris

    AC: Videos

    heres a list, haven't made one in a while Bad 0.08: you need to remember to use double fish input, KK or HS (p/k) works well. 0.17: Sumper jump double air dash to escape, maybe you attempting it. 0.38: 5k,5hs,2hs,ice spike. with proper spacing I would use the 2hs but its left up to you to decided if u think its viable. 0.48: on bubble summon you have 3 option: pop, jump and IAD back. Jumping is viable to punish whiff move as you're coming down. 1.07: bubble pick up are usually F.s for knockdown ice spike or aerial combo. air pike if you're pro. 1.21: bait OS charge burst because its punishable on whiff. 1.50: work on your hit confirm combo, on hit always land ice spike on block scyher is viable. 2.32: 2k--> 5hs combo on crouch hit stance comfirm which stance your opponent is in. Good 1.33 good f.s punish good usuage of dust in block string. 3.36 good throw mix up (it works ) Generally note: the bubble can be use as a threat, sometimes its better to leave it floating out to let your opponent know you have it out. makes them think twice of rushing, at scrub level ^^ people rarely do rush. you're giving OS too much freedom, holding air pike deals with air mentality. Keeping it in the air whiling doing dizzy stuff would increase your game more. (also viable AA) F.s IAD dash attemps. FD OS 6hs more push back. General space control: k/s scypher/air spike and HS fish important note: there are two type of KD. throw follow up into ice spike are not meaty. means your HS fish are not meaty enough and opponent can jump, opt for HS fish and k scypher to avoid and pressure or 6hs/2k. on full KD HS fish is meaty and IAD j2s x2 becomes beastly. p.s its easier finding the bad rather than the good I will work on it more.
  7. zaeris

    AC: Videos

    Lol, tech writing comments and not remembering who I am. This Month began the first of the CW tourny for me. haahah since I've become such a big fate fanboi I've haven't touch GG for a while. Some nice matches here and some fugly ones enjoy. Slayer vs Dizzy Jam vs Dizzy Milla Vs Dizzy
  8. zaeris

    AC: Videos

    Lol, I did notice some moments of hisitation ^^, 5k delay 2hs gatling. and hat othner 5k moment when the fish ate testament exe beast.. perfect hit but delayed reaction. Although I will comment on 2d --> fish summon poke is rather risky.
  9. zaeris

    AC: Videos

    nice to see new vids, I haven't been on DL much being playing so much Fate unlimited code these day Rider ftw. anyway, if you could tech use more tick throws. To only way to get better at dizzy is to play dirty ^^ well not really. http://www.dustloop.com/forums/showthread.php?p=172539#post172539 You should try to implement some of these or just 2p/2k walk throw. Abuse it a lot and stop when they've figure out how to escape but yeah I can totally see you abused it just to annoying your friends.
  10. If 412a is jc then all special can be jcc jump cancel cancel by excuting the following special with 8.
  11. zaeris

    AC: Combos

    second faster dust what? U mean second slowest
  12. interesting vids. I'll have to say you're quite an admirable person woki. I knew of its application of dash floor invul dash although in real matches the risk of failing prove to be a deterance in any attempt besides from dashing over slide heads which are reactable.
  13. zaeris

    AC: Videos

    It’s very simple Makoto is godly, mere mortals cannot imitate god. We would like to but its an impossible feat for mere mortals like us. It’s the same with koichi, godly status are unobtainable, setting goals are important but they must be obtainable.
  14. zaeris

    AC: Videos

    lol, and I got no comments for my vids Lol, thats me usually camping for oppotunity with 2hs or 2k. I do that from time to time. throwing alot of ice spike in matches can be an aggressive style but you also need good frc management. That is where makoto shine's as he is very hard to punish when playing agressively, but when he does screw up his in a really bad position. more tick throw? every match should have dizzy using it onces. Its her best tool in the game you people should be abusing it.
  15. zaeris

    AC: Videos

    lol, I'm more of a mix as I don't think I play defensively. Zoning is a form of offensive if it helps set up safe pressure. In a lot of my vids you will see me poking peoples rush in attempt or rush with no summons. going on a constant attack pattern is cool and all but you'll need both even makoto blocks when corner but its the general mind game and the ability to read your opponent if you can play offensively without getting hit then why not.
  16. zaeris

    AC: Videos

    few notes, but its hard to give advice on improvement since most of the mistakes are droped combo's. 1.32, 2hs isn't a range poke 2.20, well 2k 2hs/5hs ice spike? maybe too nervous 2.32, I'm an advocate of air throw follow up since they will always put you in a better position. easy c.s f.s ice spike follow up there. 3.16, punish cross wise heel- never leave it going unpunished its one of the few easy punish you'll get in matches, reaction rather slow in general jujmp in with j2hs when they see it coming is a no no:vbang: , I would use jk if I had to. ice spike can be punish by mappa whether you believed bring slayer closer to you is a good thing. some of a few dizzy habits I've seen are tech with jhs or AD jhs, it can be a large negative if people starts reading it, don't need to feed slayer.
  17. zaeris

    AC: Videos

    2p--> 5k is standard in most jap vids, why? because of the galtor potential and jc into bubble is juicy because of galtor option. most people can read all of dizzy galtor, like example after 5hs you can special cancel or do nothing most people will special cancel lol (guilty myself). here some vids of myself... somehow a stroke of luck I manage to win the tournament in my area.. well the top 8 still lost in single tourny though. CWr9 - Top8 - Akai Hikari (JA) vs Lucia (DI) CWr9 - Top8 - Javi (MI) vs Lucia (DI) CWr9 - Top8 - Feri (SL) vs Lucia (DI) *I will write up some input for tech romance vids later* Zero vs Eddie never galtor into f.s on crounching opponents. f.s application are usually AA (anti Air) or throw follow ups, and if you want to be fancy use f.s 2hs frc into IAD jpj2sjhs. standard ground galtor 2k c.s 5hs ice spike, you should at least familarise yourself with using 5hs after c.s for practise on 6hs combo, usually when you fail throw lol, 6hs(2hits) jc js, jp, js (jc) js jhs if close. and 6hs (2hits) jc js jc js jhs. BTW you need to put your GGXX vids in a single playlist
  18. zaeris

    AC: Videos

    if anyone bored and wants to see me get beat up by our local jam player here's vids for you ^^. I was working on my FD break tick throws, I should work on doing forward throws. http://www.youtube.com/watch?v=OS3bQap2TcE&feature=PlayList&p=EED238122EC0EDB1&index=12 Milla http://www.youtube.com/watch?v=U5eft94KGJ8&feature=PlayList&p=EED238122EC0EDB1&index=34 Jam
  19. zaeris

    AC: Combos

    The secret.. add 11 herbs and spices, it's that easy. It’s really just the ability to dash asap after the throw the better you're at inputting 66 at precise timing it will become easier to go 2k 5.fs. From my experience it is easier to use on heavy to medium characters, on lights I usually go 2p. If 2k isn't your thing just stick with 2p, the difference in damage isn't that hot. I’m surprise ice spike would whiff if you could manage to connect it with F.S
  20. All of Slash colour are model after rozen maiden if you look closely. There's Shinku, Suiseiseki and Souseiseki. My favourites are : (not in any particular order) Reload # K, P Slash P, k GGAC K, S I use Reload K most, must be the light pink variants that is so attarctive to me. Makoto White is awesome too ^^. Link to GGXX AC colour scheme for those that didn't know http://guilty.xxxxxxxx.jp/ggxxac/index.htm
  21. zaeris

    AC: Videos

    There's no need to be like makoto he is GOD no one can touch his status . Miyako pressure strings looks awesome as well you should review his matches sometimes. There's some nice and easy mix up you can learn from his vid. IAD or AD after summons both are okay since j2s is easier if you doing it higher plus if you're doing it anyway it would still connect. input wise I just keep hitting 77777777 confirm animation and hit '1S'. maybe someone can tell me a trick or two. The only time specific IAD that I've put effort into is air pike hold IAD into Jhs bubble release pike.
  22. zaeris

    AC: Videos

    running late I need to go I meant double j2s. you've seen those in the vids dizzy doing a AD j2s reover to do a second one.
  23. zaeris

    AC: Videos

    ^^, good choice of colour Sugintou-sama (its from Rozen maiden) You said you're just begining to pick up dizzy so the rest of the vids is evident. Funny match overall lots of Lol moments Need more vid to give you better assessment but for the moment some basics needs to be covered. Air dash--> priority oneGaltor--> most basic BnB 5k--> 5hs--> ice spikeThen spice it up abit with C.s and 2.hsJc property can be done off 2d, 5k, 5p and 2s, 6h.Landing with js is okay but that’s a more defensive means... JHS if you’re sure your opponent won't AA but j2s is prefer.Dust combo needs work you can use the ID or the dust combo variant.jhs on CH has huge hit stun be sure to do large damage of it like dash c.s -> 5hs--> 2hs ice spike.Punish dot with real damage, even f.s into ice spike.Throw follow ups can be either 2p-> f.s-> ice spike or 2k variant. 2k harder because of its hit box being lower to ground so messing up is high. Stick with 2p until you feel the need for more damage of if the character is heavy.2k--> 5hs only galtors on crouching or CH opponents.Learn to escape by super jump double air dash. Use the bubble one of dizzy best arsenal. just having it on screen will make anyone think twice about attack her. I would like to see you using more of dizzy normals and special she doesn't have many special but they come in many variants making mix up more fun. besides that some corner oki and mid oki needs some work. try learning IAD j2s AD j2s, its a good tool for first time but use less once people stop falling for it but still good.
  24. I don't have evidence but it’s in slayers favour.... Clearly good slayer wins hand down, your friend doesn't know his match up well....... If Dizzy gets CH by slayer it can go into 50%+ and BBU/slayer jHS gives him an easy 50%+. A good slayer only needs to land two combo to kill dizzy and plus dizzy is mostly vulnerable in many states such as summons, ice spike, bubble, most of her special are slow and -ve on block. If dizzy is winning its only because slayer is making alot of mistakes and eating attack that he shouldn't. The match is 3/4 zoning for dizzy, Dizzy Oki can be limited here too if that slayer can use BD cancel which lets him escape her J2s oki.
  25. The S scythe isn't a bad option really, it’s positive on block but the only probably would be the start up, I think only BBU or DOT are the only punish but you should gain free movement from scythe, Instant blocking or frc ? Learn to FRC? Don't make mistakes and besides that zone as best as you can. lol, I need help on slayer match up myself.
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