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zaeris

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Everything posted by zaeris

  1. zaeris

    AC: Videos

    I'm having trouble accessing the Vid can anyone else view them?
  2. Curious but what do you plan to do after Air throw goes into bubble pop? There are limited stuff you can do and most of which are not really worth it. A. Air combo B. F.S ice spike. C. attemp Air spike hold into combo. D. Imperial Ray
  3. The first step is to let the Mod create each character thread and hopefully they can move some of the discuss here into those specific chaarcter thread.
  4. Dizzy feel neglected without a sub forum? Do we need to petition to acquire one?
  5. thanks for finding the vid, I have a copy at home which I should view more often. Its quite depressing seeing Dizzy lose as soon as Ino gets her Okizeme down and her pressure going.
  6. While I don't like to nag how is the sub matchup forum coming along for Dizzy?
  7. zaeris

    AC: Videos

    interesting concept, I don't find 6hs a bad outcome in pressure strings it does land a whopping 40 points of GB which is ideal for large damage in dust combo.
  8. While its not listed anywhere after practising and trying to air throw Dizzy while she's doing j.2s it has never happen, you can counter hit her but thats about it. Its not a bad idea but spacing is a problem if you can react fast maybe, Imperial ray would be better in situation like those. It shouldn't trade and even it it did imperial is multi-hit.
  9. It depends on the Ino player, her ground dash is good enough to catch you when your landing after super jump. distance yourself with double air dash is the key when escaping. Beside air throw he has j.p which is unusually good against Dizzy, even HH commented on Ino j.p being godly at G3 23 v 23 against Yossan EDIT: depressing rewatching H.H get beaten so badly, lol at all of Ino j.hs you know she was trying to air throw.
  10. zaeris

    AC: Videos

    I always felt my dust combo needs alot of work, its usually when you don't expect them to get hit but it does sometimes which throws me off guard the impossible dust input and something werid comes out. This pot is a friend who've played against me many times, against pot We always say shit happens when you up against pot to show how gay he can be xD. but yeah dissapointing that I lost in the last round so terribly I should practise reacting for pots overhead. Lol, respect zappa's hit box. He's someone you want to loop when possible, the zappa player is a friend of mine who's trying out various new character. Not a serious GG player yet but learning the game, I didn't feel threaten in this match so it was basicly to have fun. yes I should consider more mix up when I do Tk bubble. hitting low never cross my mind when im airborne. OMG I did got thrown after millia use winger Something I should remember respect millia AA, its actually very good vs Dizzy. failing my ice spike frc lately and when I do get it I just summon fish on reaction these day lol.
  11. Although I agree to some point, Summon fish is dizzy basic game/instinct. Dizzy game plan all revolve around summoning something, will it be at mid range or far corner. Why do people do? Because it can set something up and will pressure your opponent to take certain action. You could galtor into combo and summon a fish/bubbler half way and your opponent could: A. does nothing and guard B. reacts fast enough and counter. Game play and mentality on dizzy play varies for each player but you just do these things because it's how she plays. You know what's worst? Not having any summons and to rely on pokes and random spike to land KD. As much as I love f.s vs. INO it has its drawback, and sometime a reactive f.s leads to c.s when you do it too close. I think this is a rather great suggestion, although I'm curious if all hits of K scythe will trade or just the initial hit and the rest will continue with the animation? I believe the whole running away game is pointless as Ino thrive on air throw, Dizzy runaway game includes alot of air dash and super jump which give Ino even more incentive to be an annoying bitch but in the end keeping your distance from Ino with a 10 foot pole is probably the best action you can take until you can score a KD from somewhere.
  12. While 5p has good range Ino pressure string are Top tier, tried blocking it, its not as bad as blocking Eddies mix up but it does strain your mind guessing high and lows. If I had a choice between blocking Millia or Ino mix up I would pick Millia in a heart beat. The only summon that I believe is worthwhile to any Dizzy player is holding Air Spike, Ino has complete dominance at every distance. While Dizzy has good range and poke she doesn't fair well with laggy attacks giving INO full advantage. Fd her block String is an interesting concept creating distance might be a viable option to consider now that I think about it. 2d --> ice spike is probably one thing I should had spent more time consider it is a good option if your opponent is prone to read your 2d cancel into bubble or fish. Summon on KD is 50/50, Stroke the tree can go under j2s and hs fish oki which is a really annoying reversal. you're force to meaty 2k in most cases. hahaha, I agree INo is annoying overall in general. While Chemical Love is a tad annoying at best it only knocks you down which can be just as brutal eating her okizeme. this is where I wish Dizzy had her old 2d range back, that would set a few bars in Dizzy favours.
  13. its being a while since I last ask for help on match up but I think I need serious help vs INO. what do you do? against INO throw tech traps.OkizemeZoning NotesStroke the tree these are my current issue against INO, most of her attacks are really gay against Dizzy especially her note Zoning.
  14. lol, sometime I'm starting to believe dizzy has all unfavourable match up. Even her highest win rate one comes with a high probability of death (BUSTER). rather worry about being pot buster which is usually anticipatable, his combo into heat which is the most annoying. Heat leading into knockdown/tension is probably the gayest thing given to pot next to slide head being OTG combo'able.
  15. zaeris

    AC: Videos

    No one's been playing Dizzy these day? here some of my season 2 ranbat 2.0 matches recorded. still sluggerish but I know what i need to improve on. Millia- her okizeme will make you hit her combo once in a while, approaching pin annoying godly if only I can air throw those pin attempts. Venom- anyone else hate navigating through a wall of ball defence? Eddie- Beat him down faster than he can beat you Pot- Combo'ing off this lard is very fun one mistake could cost you the game tho GGXXAC - Desuu [VE] vs Lucia [DI] - CWR2 2k8 GGXXAC - Loki [ZA] vs Lucia [DI] - CWR2 2k8 GGXXAC - Armies - Part 4 - CWR2 2k8 GGXXAC - Armies - Part 5 - CWR2 2k8 GGXXAC - Armies - Part 6 - CWR2 2k8 P.S I did not play baiken that was a friend in a 6v6 match.
  16. I'ld like the guide to be more well rounded covering basic with a dash of advance input not advance combo's. While dizzy basic isn't hard to master it's the mind games and dizzy strategies that makes her vastly different from other characters. Stuff that should be included: Tick throw set ups. Oki/pressure 2d Jc application Usuage of various fish combination, even weird ones like k,hs
  17. What do you do if playing against friends who are able to read your tactics like an open book. the more I play dizzy the more annoyed I get, jhs that extend hit box which allows your opponent to air throw you from farer distance.............. (yes shake fist at INO) on another note does anyone have a usuage for 6hs frc?
  18. Well I filled in my part, curious if you can view others responses.
  19. I agree with you, INO isn't Dizzy worst match up but its very much in INo favour. For wrost match up I vote Eddie, mawaru and unblockable = instant stun, God I hope there's like even an option to prevent this in the next GG. thnx for the info fatewalker.
  20. I'll be glad to accept your challenge:yaaay: , Ino vs Dizzy is like dizzy's wrost match up to me. evryone tell's me to 6p her but Dizzy 6p is useless as an AA. 2s is good alternative but lacks the horizontal range against Ino dash. Stroke the tree is rather good counter vs Dizzy summon going under it 'cheating'. Dry summon which are punishable by HCL, and dizzy lack of reversal against INO oki is a sad demise, Imperial ray and necro anger have a high fail rate vs INO might as well DAA and escape with tension.
  21. zaeris

    AC: Videos

    Well here is 3 matches of mine recorded at the first ranbat for the season there were other matches but they went unrecorded............... Too rusted these day need to do some serious practise for the next ranbat. GGXXAC - Batasan [sL] vs Lucia [DI] - CWR1 2008 GGXXAC - Lucia [DI] vs Batasan [sL] 2 - CWR1 2008 GGXXAC - Feri [iN] vs Lucia [DI] - CWR1 2008 p.s Thnx loki for uploading the vids
  22. true there are alot more application with bubble/fish set up, but I whine alot since my friend is a bacon. You want to do as much damage on her as possible and 2k--> 2d does nothing to bacon which is what im annoyed at mostly. On everyone else is very good, 2d cancel into fish/bubble is the most easiest thing to do and safer in most situation. If only 2d into ice spike is just as easy. Side Note: I've been testing it for a while now but is Dizzy's j2s Unthrowable? just curious as to me it seems dizzy is cannot be air thrown when she's doing j2s. Something I need against INO >.>. P.S Ino a bitch, hate her with a passion.
  23. Lets pray they give dizzy ice spike in the next verison a full KD like Baiken j.d. I really Hate how 2k--> 2hs whiff thats like BnB combo that fails more often Learning 2k--> 2d -> ice spike is just not worth the effort sometimes in real matches. God dizzy needs a proper upgrade.
  24. It's more like a long winded zoning match.
  25. just play more Axl, once you've learnt his standard combo/strategy, start anticipating his attacks. Axl weakness is his inflexiblilty to adapt to changes. His attacks are good at poking but laggy enough to not react to changes. it all comes down to who can out smart who best, of course dizzy has a slight advatange in this area because she's faster than Axl. Build your defences better with Air FD blocking. Fient dash and jump are good counter measure to Axl.
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