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Everything posted by zaeris
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I'm not thinking too hard on this one. When you’re AA something there is always a possibility that people can bait it, most of the cast can. There is a risk and reward for most action in GG. I will agree with that if I saw a Millia Pin its better to block or jump away, while theoretically you can IB the Pin and could AA it. while you can argue that jap pro's can do this and that, its not uncommon for some Millia player (non jap) would go charging without a pin. if you can be judgemental about your game you can use AA if you feel its safe, without the pin you can AA Millia its not a big deal. I'm simply Stating that AA is a viable option if you use it well. Everything is a mind game, even Millia oki if it locks you in. While I do believe it’s the wrong Mindset. Fearing something because it’s good is fine, taking precaution is fine but sometimes you have to take risk to do damage. If you start to fear Jam china bunker it’s not going to solve much if u keep trying to avoid contacts.
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its probably the wrong thread to discuss but anyway........ I disagree about not using AA, Millia player will tend to use the pin at greater hieght then at AA proximity which is very close, unless there are Milla player that uses pin at TK hieght? If you expect a pin you simply block or jump away, when shes is within AA range its not a bad idea to AA by 2s.
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Dizzy vs Millia. Get use to Anti airing with 2s, its very good against Millia. While I don't think u can AA Millia j.D if she has proper spacing but in corner pressure just slap it in when she jumps. just use basic tick throw set ups more to get her into corners. Make them fear your fish ^^. If your can give holding air spike a whirle, if your on pad configure your buttons to let you hold S easier.
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If your predicting fish summons either slide head, mega fist, hammer fall frc ectera are some of the way. Best way to counter Dizzy j.2s without without other dizzy projectiles is Backdash and punish. Pot only needs to land one KD in range with his oki, usually by AA and heat knuckle. then if you play the guessing game right you should be able to bring dizzy health to zero in 3-4 oki. Another good stretegy for oki would be slide head, pot buster on wake up if you expect dizzy to block. While the match up is totally in Dizzy favour its not too bad for pot when dizzy makes mistakes. And for dizzy player make sure you have your projectile to cover your rush in, its easier for pot to gain an advanatge if you don't have any projectile outs.
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I usually just try to attemp ice spike frc when ever I do an ice spike, its better if you get the muscle memory. Since theres only FRC and no RC its not as bad. just try to frc when ever you get the chance!
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Well this match is both annoying and fun. I could also bait Axl that tends to j.p alot to stop summon with IAD back and ice spike as random as it is its good since they expect summons ^^, but thats just my evil friends. if your brave even 6p can poke out some of axls pokes which will trade but at least u can send him flying into the corner. rensengeki thankfully does not do much damage but its a good punish against dizzy Whiff attacks, 2hs and ice spikes.
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Curious myself on Axl game play vs Dizzy, as a Dizzy player myself. from expierence Whiffing ice spike, 2hs are punishable by Rensengeki into arieal which makes me hisitant about throwing random ice spike and then to frc it, usually hard since Im always in a bad mood vs Axl. 5p? diable dizzy air dash and most of her summons, which annoyings the hell out of me, Now i wish I was H.H. probably should belong in the dizzy forum but I like to hear both sides on this match up.
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I wouldn't encourage to do j.2s as low as possible, maybe AD x2 instead? anyway here are some of my old clips of me taking on pot, still playing like a scrub jumping around and stuff. although its a shame there isn't any newer vids. Ck vs Lucia CW 05 Lucia vs Ck CW 07 note to self* need to stop doing AD back and fourth:vbang:
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I did find your counter to 6hs purely marvelous. Is that theoretically possible or did you IB it for enough stun block reduction? As for jumping, after watching myself jumping and AD back and forth it look kind of look scrubby, so now it’s just easier to bait hammer fall with fish then 5hs--> ice spike was the easiest way for me. Take note of all of pots tick throw into pot buster, favorites I would see people using are p-->buster, j.s?-> Buster. Just a few note* Slide head has upper knee invulnerability so be careful when your charging in with j.2s, does anyone friend likes to spam several slide head to bait your j.s2 and then kick start the above the knee invulnerability of slide head for some pot carnage?
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Sometimes a simply good way to get in on pot is to AD less and use k/p or k/k fishes and normal ground dash. Using alot of scypher 236 s/k are really useful in galthing since he so big. From experience a good pot maybe just my friend will try to back dash my j.2s if you're expecting a backdash then do a double AD be4 u j.2s. Note* Pot vs dizzy match is in dizzy favour but you took alot of risk attack pot especially since his AA will lead into a heat knuckle then your stuck blocking his oki on wake up.
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I think most dizzy player should concentrate on something closer at home first, like winning tourny in your area as a dizzy player. Dizzy is the more harder character to use when it comes to high level play such has avoiding hits and zoning. Fortunately Dizzy is still alive thnx to H.H showing us that awesome match of his vs shounen. Guess my admiration level for H.H has gone up. his play style is starting to have that unique feel to it.
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Just watch some of Kazuki matches for A-cho 2004. My admiration level for kazuki has gone up, god how much I miss dizzy 2d in reload >.>
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Added My MSN into my profile, does anyone mind if i add them to my contacts? anyway, AC is alot better in terms of versitility where FB, slide and wallstick makes the game play different then reload. I don't think the reload cast stands a chance vs the AC cast without giving them FB and such. I would say AC Eddie is more broken then reload Eddie but thats my imo. while reload is more easier as everyone else says the addition of holding air spike is probably the most fun I have playing dizzy for slash/AC, since it adds threat and is godly as it makes people want to throw you ^^.
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personally from experience Necro's angry is an overall decent move but nothing amazing. In a competitive match where you opponent has play against Dizzy many times it rarely works. Its an awesome reversal but laggy enough for experience players to escape. J.s2 is dizzy greatest asset, going back to reload without it just feels unnatural now 6P, I have mix feeling on this one. While I never had any anti air issue with the previous 6p, the addition wallbounce effect have positive and negative. I like how it gave dizzy an addition 6p--> Air spike combo which I would say is very cool looking. At mid screen it doesn't add much when the opponent is knock back into the corner with relative quick recovery time. Maybe with a well time 6p--> ice spike frc it might become a very good knockdown. In honesty I love Dizzy, Winning with her is even better since you can prove to someone how good your are, Skillwise but it can frustrating at times when you're up against someone who can easily counter Dizzy e.g. Fuast. guess im just peeved at jam, seeing how she only got buff and little to no nerft.
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Just pray that they will make Dizzy broken in the next installment of GG, maybe lower hit ice spike.... the new Eddie xD I suppose this is evident of Dizzy's popularity over in japan in a competitive manner, awell its good cause I can use the excuse of how low tier dizzy is when i lose a match:v:
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The next tournament in my area is in 2 weeks I will post some matches then, Hopefully he'll used Axl since I like a bit of challenge. Anyway, you might be right about knowing everything about the characters but you can still assess the situtation base on basic information, While skill level would only affect the match if the balance is tip in favour of one player or the other. I do honestly believe the match isn't too bad but it needs a different play style than my current one in order to win effectively . With the lack of japanese Dizzy clips its harder to learn strategy but I guess experience and time could change that and there also this forum ^^, Atm Im looking at the 23v23 clip with H.H vs Axl, While I don't think highly of H.H it was interesting and did provide some helpful insight and tactics.
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according to an older match up list. Axl vs Dizzy was like 5:5, Am I missing something? I mean during my last encounter I had to work really hard just to beat Axl, considering all his poke its like a guessing game of high and low poke and rush games. Well he dies fast enough thats a positive but above all he can combo off alot of random hits. Anyway, if someone can enlightening me and how to punish axl when he does etcera ectera, since im not familiar with other characters skill.
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off,topic but it would be interesting if dustloop had a mirc channel for all users ^^,
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Yeah! robo-ky wake up is lame. Well you could try a different oki to suit his delay recovery. hold Air spike, then summon fish, use 6hs ectera xD. p.s it was a nice watch, you were so close to win in that 3 clip.
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that Axel player was a new entrant, I don't think he has a handle of dizzy yet. So im waiting for stage 8 to see what he has improved on. 1, guess air bubble has become a habbit ^^, I'm ashamed to say its happens often when i try TK bubble but fail with a super jump sometimes. 2. Against May, well its a first time for us at couchwarrior since she also a new entrant, 2H frc, I tend to not use often but your combo is interesting I should give it a try some day. I still haven't gotten into the habbit of using 421 s after a low bubble attack. lol, at gamma ray ^^, scrubby habbits never die. Yeah it was a bad call, still I blame jams command jump EDIT: Fighting Jam overall is never a pleasent journey for me. On the Ground 6HS, 2s, 2d are quite annoying. Especially 2s on counter then jam scores a free combo and if you're unlucky it leads to wall slam. In the air its not so bad, with good time FD its as scray as any other matches. Against Jam I like to bait FB puff ball with double jump, beside that AD ftw, but thats just me.
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http://youtube.com/view_play_list?p=B318C4C222D56319 BTW here are some of couchwarriors Stage 7 clip, couch warrior is an australia based consol monthly ranking tournament and since manifest (melbourne) anime convention started we've been getting a few more players into our competition so its alot more fun now. Anyway I play Dizzy under the nick of "Lucia" and I would like to ask people to give me points on how to imporve my game. Personally I feel that I lack tactics, since most of the time I seem to be punishing people based on their mistake and also I think im starting to get into repetitive habbits of using air bubbles too much. p.s. I still hate jam.
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not miss as in directly missing, but when i AD Sometimes I do it too quicky and Ad under the opponent when it is being lifted by air spike.
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I been practising Dizzy Air spike -->> IAD/AD-->> jHS-->> release ectera ectera I was wonder how does everyone does the AD, for example in some matchs I would dash dragging my oponent foward but abit low to connect jHS, is this factor more related to characters weight or is there a simple trick to it?
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Well I rather use gamma ray then go for IK in real matches.. if I had full tention bar, probably from a burst ^^
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Its quite understandable since you'r getting use to playing on a stick but it was heart wrenching seeing dizzy get beaten up . Hope to see some of your beasting actions in the near future.