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Appledash-

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Everything posted by Appledash-

  1. Sent from my RM-917_nam_usa_100 using Tapatalk
  2. Ramlethal, my bad. Now I really wanna see a bedman play-through for some reason. Sent from my RM-917_nam_usa_100 using Tapatalk
  3. Holy crap, never in my wildest dreams did I imagine that Ramethael's in-game look would be so stupidly cool. And those cut scenes are really sharp Sent from my RM-917_nam_usa_100 using Tapatalk
  4. But Shizuo is a badass. He throws washing machines and streetlights like they weigh nothing. Can't get more real than that. Sent from my RM-917_nam_usa_100 using Tapatalk
  5. How the hell do I quote things on tapatalk? About what Luna said about cp noel having a bunch of nice options rather than one really powerful option. I really like that about cp noel. It makes her feel dynamic or something. I dunno. Is the muzzle filter nerf really that bad? Where will we get our stupid damage from now? Is it (potentially) gone? Sent from my RM-917_nam_usa_100 using Tapatalk
  6. This game is so weird. Sent from my RM-917_nam_usa_100 using Tapatalk
  7. Ah, I got it now. Reading it again it's really clear :P Sent from my RM-917_nam_usa_100 using Tapatalk
  8. I get the rest of it, but what is Dogura trying to say about Noel and Nu? "They have changes but I'm not sure what it does for them?" Sent from my RM-917_nam_usa_100 using Tapatalk
  9. That really is pretty off topic. If anything I suppose that would teach people about how difficult balanced character design is. Characters can't have their movesets designed in a vacuum (or they shouldn't). The capabilities of the rest of the cast should be a very real consideration when designing a characters options. So while being able to mix and match fighting game parts sounds lime good fun to me, I think it would also be rather messy at best. Sent from my RM-917_nam_usa_100 using Tapatalk
  10. Yeah, I got that lol I'm not certain I understand that change to air starters, since, as stated, it affects some characters more that others. I never really thought of BB as a very ground heavy game, or rather, one that discouraged aerial stuff too much. Sent from my RM-917_nam_usa_100 using Tapatalk
  11. This was just a patch mainly to fix the console characters after all, I'm kinda surprised some people expect huge changes for characters ASW are probably happy with. That being said, I think it would be interesting to actually sit down with the ASW dev team to hear them reason out their character design and understand what direction they're trying to take with certain characters, what information they use to determine iv something needs to be changed. Most people around here seem to think that they just use alcohol and a dart board for that kind of decision making though. Sent from my RM-917_nam_usa_100 using Tapatalk
  12. That's definitely a possibility. Kaqn is an 18th Dan (last I checked) but his arcade (Game Chariot) isn't very strong apparently. Not sure if that's relevant but that's what it makes me think of... I'll still say I really like dogura. Sent from my RM-917_nam_usa_100 using Tapatalk
  13. Yeah, I don't know of any other Azraels who are that strong. He's a great player. Didn't know he was #1 though, so that's cool. Sent from my RM-917_nam_usa_100 using Tapatalk
  14. Is it Dogura by any chance? Sent from my RM-917_nam_usa_100 using Tapatalk
  15. I really hope they don't use Goro for balancing. (Goro is op, not Makoto) Even if they did, it doesn't make sense. Look at what mitsurugi does to people with hazama, or fenrich and tetsuwo playing Jin. Sent from my RM-917_nam_usa_100 using Tapatalk
  16. Which characters have been able to hit 19th Dan? I know Mitsurugi's Hazama and some Jin players have. Sent from my RM-917_nam_usa_100 using Tapatalk
  17. Watching Mac work out is terrifying. Sent from my RM-917_nam_usa_100 using Tapatalk
  18. But this game has got little sisters, middle schoolers, tsunderes, and Shiizuo. Waifu it up. Yeah sword art indeed has multiple playable reps. I kinda didn't want him, but I guess it's a pretty surefire idea to bring Kirito in. Sent from my RM-917_nam_usa_100 using Tapatalk
  19. I'm not sure I understand why the change to Fenrir would affect OD Fenrir > Fenrir combos. Sent from my RM-917_nam_usa_100 using Tapatalk
  20. Rather than console gaming, isn't mobile gaming really big in Japan? Not for fighters though I guess. Whenever an fg gets a mobile port it usually seems like an afterthought. Sent from my RM-917_nam_usa_100 using Tapatalk
  21. Interesting. I would really like a console version anyway. Increasing the number of ways the game can be played should help them, so I dunno what's up. Sent from my RM-917_nam_usa_100 using Tapatalk
  22. I like the crush (crash?) trigger change. Mmore options during drive pressure and maybe combo stuff too. Thoughtful of them to do make fenrir force ground. Sent from my RM-917_nam_usa_100 using Tapatalk
  23. I was under the impression that console gaming wasn't really that big of a deal in Japan. On the other hand, Arcade gaming is a lot bigger over there than it is here. I'm not really certain if getting a console port is indicative of a game's success over there. That said, this game does have some pretty stiff competition, notably from ASW I would think. Sent from my RM-917_nam_usa_100 using Tapatalk
  24. That's the spirit! Sent from my RM-917_nam_usa_100 using Tapatalk
  25. But those teleport mixups are so hype! All Carmine does is bleed on people. Plus Seth is pretty damn fast and can punish from really far away with meter. I guess Carmine is better if you want vortex mixup, but Seth is so flashy.
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