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Everything posted by NecroTheReaper
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That sorta falls into the category of just skip 214B. Damn those low sliding hitboxes -_-. Litchi is one of the problematic ones I had too, and that path is indeed the one I'd usually resort to. For her though, its weird how its not 214B wiffing but the j.C. she's just not fat enough. Tao, stop stealin dem meatbuns. So I guess skinny characters are the issue.
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I don't think it'd necessarily be that hard to do, just take forever to find that situation. Tk noir loops are probably the easiest loops in this game, so its really just the heat and hp requirements holdin ya back.
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But I posted that so long ago, and even then people already knew about it xP xD I havnt gotten use to Izayoi so is it really that useful? I've been grinding relaunch combos so I can start practicing neutral vs AI at first then move to people I cant beat.
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I remember someone talking about how long Makoto had to confirm into 6B on crouching pre-Ex and it felt like an eternity supposedly. When I first started CP the hitstop threw me off, but I'm glad it got faster.
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Or make it an option available im both modes, but it uses 2 stars in reg and 1 in GA. This is just a brainstormed idea and its late so it might be crap lol
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Honestly, I could care less about top tiers getting nerfed (save Koko) and bottom tiers getting buffed, but everyone's convinced that's not how Arksys does things.
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What I want most of all from this game actually has nothing to do with this game. I want whoever designs the dpads for ps3/4/whatever gone and a guy who actually realizes "oh, our vita dpads are really good with 8 total directions, why don't we use a dpad with a useful 8 directions instead of 4 buttons, cuz ypu know... PEOPLE PLAY MORE THAN COD"
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Dammit, I've wanted more blocking lessons for a while but my eyes are out of commission xP why you do this to me? xD
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But them he could always just frame trap with 214D~B. Almost every form of mixup is available in stance bar crossup. High, low, command grab, and invincible frame trap.
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Hazama has way too many moves to reset pressure with. Valk I don't really know how he would change and litchi just needs more situational combos than "everything leads to corner oki". Same case with Tao. Though I don't know how.to change them since I don't kmow what would kill them if removed.
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Don't have to sound like an ass about it, I basically said mid post maybe I'm not the best judge xD. All I'm sayin is people find a way to make their character viable (barring koko). We wouldn't have "top" players if their characters were inherently useless.
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I've only played Ex and CP, but the balance doesn't feel "omfg this is unwinnable". But I play not an S tier but A-tier, so maybe I just don't know what its like to stomp and get stomped by someone. I personally like all the CP mechanics compared to Ex, though I wish I could still have flashy 9k combos. And I havnt played GG, but I want to. I have no idea if its worth buying right now though with Xrd coming out this year, and there's lkme 200 different versions of it that everyone seems to play xD
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That'sthe best thing Ive heard in a while. Even off the usual 4.5k path? The one that typically ends in 63214B>5B>5C>4D>3C
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He has a 28 frame pretend overhead instead lol. I get that it beats mashing, but just knowing which moves to mash or when to just get away from him beats that. He's still solid though, since his pressure is neverending even if he doesnt try frametraps with 6B
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But I've heard "Makoto's weakest, tsubaki's weakest; bullet, amane, izayoi's the weakest". I don't play enough characters to know how bad one is, all I know is I can get beat by anyone online xD. Plus, weakest being an absolute, I don't think there's 7+ weakest characters.
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That's how I feel about Relius, but he hasn't really shifted positions from Ex. Yeah, there are things I'd like (such as a good AA) but I don't think not having one ruins the character for me.
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Everyone with a character that isnt S tier keeps saying they have the weakest character in the game though Dx. And yeah, I've only faught 2 Plat mains, but both were wat better than me
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Gah, I havnt suggested any nerfings or buffings for anyone yet every time a character is brought up, there cant seem to be "Oh, I'm good with where I'm at." I don't mean to say you think your character is OP or UP, but that she'd do well if top tiers were brought down a bit.
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Now that could be workable, but she has decent normals right now. Only thing I could think of is buffing 5B startup
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Then she could just do bomb/bullet/present oki>hammer anyway. It won't change that her rng drive which is filled with great tools would either be too good, or they'd have to bring down the usefulness of each item.
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It could -potentially- catch someone off guard every once in a while though. Relius' gear super looks nothing like either of the doll supers, but people try and bait them the same
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What's funny though is if you use a different DD than what they'd think. I've seen valk try to DD reversal bait just to get smacked in the face with an ignis orb punch. Does sword spam super not come in close enough to punish him tryin to dp bait? And even though it uses up a ton of resources, couldn't OD calamity sword catch him? Not sayin its necessarily viable, but an option
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But imagine if she scored her first knockdown and just decided to keep getting hammer for your wakeup every time. She gets one good mixup attemt and you're screwed xD
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I know, but it went from point blank safety to spaced safety. Was +1 regardless, capable of +12. Sorta got the DS treatment.
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I don't think its safe anymore in CP, wiki says -7. But it is the 3rd fastest normal grounded overhead in the game. It had quite a bit of actives, so from max range I think it could be +1, but anyway.