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Everything posted by NecroTheReaper
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Oh god how could I forgey Mu's. Kagura's is easy, if I feel like he'll go for it, I'll just IAD backwards even though it sets it back to neutral. Kagua v Relius os a fun matchup to me though, probably my favorite.
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I don't think I've ever seen growler beat pressure strings. Ive only ever seen it used on wakeup with any sort of success (or projectile oki) since its range is pitiful.
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Superball costs 50 meter and has super flash, characters with combos that go through it are amazing to watch. Fireworks with your punish? xD but I was excluding reversal supers.
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Nah, my list of most hated DP's in BB would still probably have ragnas at the most annoying. No new character besides Kagura has a good DP, jin's are either slow or cost meter (granted free combo on CH), Tsubaki and Makoto have hitbox issues, Haz's is a pseudo-reversal (214D~B) that only works as an anti-air most of the time. I cant remember any more so unlisted apparwbtly dont piss me off much xD
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Dolphin Slash xD
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Maybe they'll make the high safe and the low + xD be so weird having a DD + on block.
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Seems like they're trying to encourage A sonic saber>D teleport over using D SS for pressure and getting in.
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That last one for bullet... that souds scary.
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Also sounded like (since google translate is legit lol) they're removing the pushback from her Activate? Said somethong about still being able to kill, but I couldbt tell
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I dunno, even if she has bad matchups, its weird to think that there are better top players with Makoto than with Bullet. Or maybe I need to watch more jourdal.
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Well if everyone had the same 5B it'd get kinda boring, though I get what you're saying. Makoto I wouldn't say is bottom of the barrel, but she could use some buffs. Maybe buffed hitbox for her DP and some very slight speed increases to her key normals.
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Lol, you say Ara and forget Ara got screwed to an extent with CP. There are good Ara's out there, but all the good ones I've faught felt like I was only doing well cuz of how much he got nerfed.
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All he needs is 6B to hit overhead really. Then his pressure would be strong and mixup would exist lol
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We had a game like that. It was called CSEX xD. I had this discussion with some other players online and I said "it seems like Koko was meant to be balanced for extend, then her OPness would only be as noticable as Valk's"
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Character rebalancing sounds nice. I hope Relius stays in his lower end of the top tier characters though. Maybe a 2C buff? xD not like he needs it, I just suck with AA's. Honestly, I'm not actually wondering if it could/would happen, but how difficult would it be for arksys to release like a legacy music pack dlc? I miss some of the CS themes (mostly X-matic)
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Cuz Relius is dad of the year xD so the maintenance on psn should be done now, right? I couldn't play yesterday cuz of it.
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What is your playstyle? (Poll)
NecroTheReaper replied to Grimsley-San's topic in BlazBlue Online Play
I'd have to say aggressive since I play Relius and dont know how to play defensive. He can zone, but I just use his zoning to get up abd be aggressive. -
I finally decided I'd try DS3 online and it tells me psn is under maintenance Dx though I knew it was today, how the hell you guys playing?
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Hey Myoro, if you're still lookin for your triple act reset kill, if you already did a wimpy 3k combo into the corner, you can instead of goin for the vinum UB setup, just go 4D>OD and do an OD combo with the heat instead. This I used for 4600 with 70% hp 4D>OD>2C>6C>214A>214B>5C(1)>j.C>j.236C>j.214B>j.B>2C>OD4D>Tedo [4632/25%/6000 IG] Gets 4900 with OD tedo If you get a reset using 6C SMP into 4D reset though... this is where it gets nice. [22%]4D>CT>5B>5C(1)>j.C>j.8D>dj.OD>j.C>j.8D>j.236C>j.214B>5B>2C>6C>214A>214B>3C>OD632146D [5935/28%/8000 IG] May be doable using 236C, but I think its recovery is too long for the CT. Plus 6C is cancellable into CT so its easier to time. More easily burstable though. Requires 22 heat initially
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Because madcatz cotntrollers for some reason screw up after a couple months use and now if I hit 7, I get 6 :D the hell does that make sense?! Dx
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So I'm re-adapting to DS3, probably be up for some games later. Had a question though about pads, was gonna order that Hori fighting commander pro 3, but bein that itz $30 off amazon, I was wonderin if there's any cheaper pads that have A) non-disjointed pad and B) non blocky hard to pusb pad. Madcatz was the one I was using, but its been 2 months and it lost it.
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Since it was posted somewhere else, I believe I heard someone mention her 2D doesn't leave the ground till frame 4 so meaty grabs should work. Sorry if I have no business here in the tsubaki section xD;
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Out of curiosity, I took a look even though I dont play tsubaki. 6A and 6C are body attribute, what you were looking at is how you can block them. They are indeed different xD
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I try that with relius 6C FC combos but I always drop it online -_- combination of nerves and lag. Speaking of which, fuck the human body xD
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Ibwas just bringing up valk as an exception since he can wolf cancel his overhead in its startup.