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Clousephinat

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Everything posted by Clousephinat

  1. Question, after thinking a while about this "Slash R+" I-No we have now, I remembered how in previous games you could use VCL after a succesful Dust in the corner a lot of times (specially in Reload (EX) and Slash) as a combo, but with the Dust animation I suppose it's impossible to do it now, or hopefully I'm wrong?
  2. Well yeah, but I was refering especially moves that pushes the opponent like Fafnir and Pile Bunker does, something which as everybody knows was for the first time present in AC like FB hair of Millia, sorry for not being more specific.
  3. Talking about that, is there any move in Xrd that pushes the enemy in the corner besides Fafnir and Pile Bunker? Only to be sure because on the other hand, Faust is now the only character able to poison the enemy.
  4. YRC is also restricted to some moves, otherwise Slayer would be a high tier character and Zato=ONE would be invincible. I'm sure ASW already thought about it, I don't think they are going to change it at this point.
  5. It wouldn't be fair to have both YRC and FRC to cost 25% of meter, YRC would be practically pointless then.
  6. Well, I didn't like too the new RC at first and I was like "are you kidding me?...", but after seeing a lot of gameplays I truly believe is a good thing. Some people is maybe forgetting what's more important, Bullet Time is a great opportunity for new/begginers players, but ALSO for experienced players, I'm fairly sure you can still do a lot of great combos, even more than before as a matter of fact, this for example: https://www.youtube.com/watch?feature=player_detailpage&v=ZNn5VvQ1ZGQ#t=2504 The whole picture is actually the same, YRC is still a useful mechanic for keeping the presure against your enemy and doing combos, and RRC is the same as before, a tool which is mainly use is for ensure you have defeated your opponent without allow him to react, and now with "It's not over yet" is even more rewarding of doing so at the risk of losing 50% of meter.
  7. Ishiwatari stated he wanted to focus more in the plot of GG, something which he though it will be much easier to do in a HaS game than a fighting game, that's why. About Potemkin, he also mentioned back then his excitement of doing a "Robo-Pot" soon or later, so the new Pot introduced in Xrd was something he had in mind for a long time.
  8. My main character is I-No and I doubt that's going to change, I really like Bedman however because of the strong pressure is able to put to the opponent like her as a matter of fact, although I'm also really curious about using the new Ky and May, that doesn't mean he can't become eventually one of the most used character or not for me. From my whole view, because is in fact a new character it should have a little more usage, like Koichi tried him then. Of course, I'm not saying to use the character in tournaments if they don't feel like it, just saying but, in another hand we can see how Valentine has been really more used compared to Bedman when he was out.
  9. I don't understand why is there so little people playing with Bedman, his command list is in fact the most easy to use of all and for what I have seen so far, Bedman seems really a promising and versatil character, maybe the fact that is not a "fun" character (since it rarely speaks during the battle) affects too much in the balance.
  10. So far the best gameplay I have seen of Valentine, unlike with Bedman Koichi seems to go well with her (although that Sol was really not much good), I believe this character will become in the end more useful in Overdrives than RC, too bad though with one of them, which now only clashes in the opponent until it gets in the corner, unlike in Boss state when it was more like a boomerang. Regarding the Dizzy stuff, probably she will come soon or later, in the arcade ending of Sol Ky mentioned someone as "she", and I can't only think if it's not her it could be Sharon, but I doubt so, most likely because it's seems like she is always present with Slayer, or maybe could even be that member of the Senate (Libraria if I remember well?), only for the fact she seems not so sure about controlling the power of the Backyard as the best possible option unlike the other two, though I really believe she mentioned Dizzy, it could be cool to have one traitor in the ranks.
  11. That was really Koichi? If so, I never though I would say this, but he have become quite an average player with I-No, even considering some of the changes applied with her now, I'm sure this I-No is more powerful than her version in Slash (which was even better than her AC version in my opinion), the only thing bad now is that her SP input K or input S, always knock down the opponent in the ground with no chance of a chain attack even if it's with a counter blow. Oh well... I expect to be this only a little divine punishment from That Man by the time being after using Bedman most of the time in Xrd, I would not lose hope just yet, if anyone says.
  12. Probably was taken, see the Youtube version: https://www.youtube.com/watch?v=LzkwLN3YP1Q
  13. I already watched some of the videos, that entry is really useful! Thanks for sharing it and whoever is in charge of that. And talking about YRC in HCL, in this video... https://www.youtube.com/watch?v=3y57B48uny4&feature=player_detailpage#t=92 Seems like you will still have to press the forward button before doing a succesful YRC in order to air dash?
  14. Some little gameplay of Ky (among other characters) with cosplay as a bonus. https://www.youtube.com/watch?v=cwCT13j6AQM And just to clarify aside from that, Ky is really something in Xrd, there are no possible complaints. I would even say it's almost certainly for Ky becoming the new character most played online in this game instead of Sol this time.
  15. Well, in one of the Arc Revolution Cup Koichi lost the first match with I-No against someone playing as Anji, these things happen. So, Koichi has finally made his comeback with I-No in Xrd? I though he was still playing with Bedman, yeah.
  16. What I'm really curious is about using YRC with SP input H, the thing with this was to land more quickly and sometimes it was useful for more combos or evade/counter a counterattack, not to mention the huge difference in attacking Justice/Potemkin with I-No than try to do the stuff with Kliff/Eddie for example. With the time freeze now, I believe we can clearly expect to follow it with more combos ten times at least more easy than before (and probably it will be the only thing useful for I-No in Danger Time) and to be even useful as a IK Hellfire finisher without the need of using Throw RRC.
  17. https://www.youtube.com/watch?v=nuaQbQyu7oQ I didn't know she can fly now like this, and also is a relief to see that Ultimate Fortissimo still remains as one of the most powerful Overdrives of the game (poor Chipp... Really).
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