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GBAer64

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Everything posted by GBAer64

  1. For most Aigis players only knowing the basic megido fire combos... Like you said it's only minor since the basic one's still can pack quite the punch. High-low mixup was what I was trying to say. Sorry. ^_^;; But yeah I only mentioned the sweep and j.B mixup since it's the most common pressure that Aigis players use. One's like the orgia backdash, I've only met one who used it and she was...adequate, I got tricked a few times but all I did was standing block from the other side since I already saw a video that was demonstrating/teaching that devilish trick. But overall I was really only stating what tactics a basic Aigis player would do. So again sorry for not stating the other options since just a few days ago was when I met a friend who played Aigis like crap-tastically good! When I think about it Elizabeth's own 2B isn't a bad move to use in this fight since it could help with breaking Aigis's approach to you. Though be careful since the backdash trick or her j.236 A/B you mentioned can be used leaving you open as you recover from the attack. j.B is your only remotely helpful move to use while air to air against her (which you shouldn't be in such a situation most of the time). And yeah learning how to block Aigis's mixups/cross-ups are your only options to winning this fight since Aigis has an easy time preaching through Thanatos and up your face with Orgia mode. Normal mode is when they either stall or try to annoy and maybe take a few Persona cards down. So your only option is to be able to block until it's deactivated, once that happens it's your turn to apply some tricks and moves that you need to use. I learned quite a bit from the Elizabeth tips and tricks thread (which was somewhere...). Learning combos is really good to know since the combo damage potential for Elizabeth is second to better then Aigis and Mitsuru so don't forget those. Training mode could help on learning how to play Aigis but it's overall much easier to befriend a basic to decent Aigis players since the AI don't act quite like one's online. (Sorry I got a few new tidbits lately so I'm also typing as though giving tips) I do kinda want to meet these other decent Aigis players you describe since I LOVE these matchups. One being to hear the remixed Heartful Cry which I find much better then the original (put your torches down I'm saying that in perspective of which version would be better in a game like P4A). And because I feel... smart for being able to put a match up against her. It doesn't feel hopeless like in many cases with....Mitsuru's.... and it isn't as easy to defeat Aigis as it is with Naoto or Akihiko.
  2. When on knockdown and Chie uses 5D/2D, you can use your DP to safely explode to the other side. Puppeteddie can help quite a bit as it helps to break Chie's approach and in most cases, her airdash to you. Teddievision is able to help in situations such as Agneyastra being pulled from across the screen though generally you won't be using it as often as in fights against say Elizabeth or Yukiko. Though if you do use Teddie Warp, it's best to use the D version and use 2-D Teddie to psyche out Chie and proceed with a throw, sweep, or a combo if you're that skilled. Using 2B might actually help out a lot more then you think. Often times Chie seems to like using the airdash as a way to approach you (perhaps to use j.B and J.A?) When that happens, 2B will help out at stopping that since it's air-unblockable. It's not recommended to use Circus Teddie in this fight because double jump + midair Counter =Miss and 50 SP wasted (Unless you used Circus Teddie for breathing room which isn't uncommon). So the only bet where you can hit Chie would be if she were stuck with Oil Drum or the Amagiya Buckets. You could try to use it after Tomahawk but this method is more of a guessing game for them which 65% of the time works IF Chie knows this method well. Other times where they don't, they'll use Counter and end up getting hit during the tiny recovery frame that's present. Or they just get hit... When on air-air against Chie, your air normals really help out a lot in this sort of moment. Also don't forget that your air throw is an option since normal Teddie's usually don't air throw that much. So it's good to remember it to surprise Chie. Hope this helps and that I wasn't useless. ^_^;; And also hope that this part of the P4A forum could be more... populated...
  3. Ah. I love these matchups with Aigis. ; D Aigis without Orgia mode: 2B seems to be a practical move they use a LOT since it is quite effective. Though it's easy to punish it if you use Maziodyne fast enough. Though if you're too slow on reaction. A bullet will hit Thanatos and then probably you. Watch out if Aigis throws Athena to counterattack since you probably will still be recovering if you use maziodyne once Athena starts charging. Don't think you're safe once Athena is done waiting for an attack though because Aigis can add a 2C or 5C which will hit you if Athena's close enough. Aigis doesn't use her gattling gun from what I see since it's usually too slow if they try the B version. They'll usually just spit it out of nowhere when the both of you are down to your last bit of health as a desperation weapon. And somehow that ends up with me in a K.O. since I usually don't expect it. : P Aigis with Orgia Mode: Now THIS where the fun begins. Normal Aigis players know the whole Megido fire combo chain that they do which takes a HUGE chunk outta Elizabeth's health (from like 1/8th to half of Elizabeth's health). What's even worse is her really hard cross-up, where when dashing she'll do j.b which is an overhead and just stays out long enough to hit you and lead to a good half of Liz's health being gone. Though when she lands on the ground she'll usually try sweeping and dashing again for another j.B (Her midair kick). Practice trying to block her sweep+J.B. cross-up since doing so might give you a chance at surviving. Aigis won't use the Pandora Missiles much since you can just instantly punish that with a Maziodyne. You can even use the B or SB version since you'll have enough time. Though if you SOMEHOW don't punish it and the missiles end up hitting you while on the ground. Aigis will probably dash up and J.B. you too. Again that's IF you don't punish her for some reason... Breaking Aigis's persona can range from being an offense breaker to not really changing much depending on what mode Aigis is on since she NEEDS Athena in order to use Megido Fire which is what makes up her bread and butter combos that take out a lot of your health. Though if she's not in Orgia mode then that just means she can't use an inferior counterattack. It's still best to try to break Athena though that doesn't mean you should leave yourself open to do so like you would against another Elizabeth. That's about all I can think up of... I'll add more when I find some more. I sadly don't fight Aigis that much as Elizabeth. I seem to pair up with more when I'm Naoto for some reason...
  4. I usually use Diarahan when that happens because 1) I don't get sucked in, 2) The Aki's usually go "Oh Sh*t" 3) They desperately use corkscrew hoping to hit me but they just barely miss and I end up getting a free punish ticket. This happens more often if the Akihiko player is full screen and uses 5D from there. Any closer and they probably would hit me. :/
  5. Whenever I approach him from the air while he's on the ground I usually Magarudyne him. They usually use 2B but I usuall counterattack that since the frames to initiate Magarudyne usually are enough to outlast the active frames. Speaking of 2B Elizabeth's can be quite useful when given enough condition. It's good to use if he tries to approach you from the air while you're on the ground. Though be wary because he can use his kunais still. Yosukes also seem to throw Kunai's from fullscreen when they super jump so either block or if you actually super jump with them, Maziodyne them. Be sure to keep a close eye on Yosuke's meter too since if he has 25 SP or more, he'll be able to punish fullscreen while going through Maziodyne, Maragidyne, just about anything with an SB Dash Spring. And if he has 50 more SP he can grind a good combo with Garudyne as a finisher. If Yosuke uses dash spring and you block. Be careful when he flips around because he ends up crossing you up really easily. However he's also vulnerable for an air throw, 2b or j.C (Jump C). Though that doesn't mean he ALWAYS does the moonsault whenever he does dash spring. Yosuke's who know they can be countered will usually throw kunais right after the attack so that they don't get punished. It's good to know how to block Moon Slash and also to know when they do it so you can punish them. A few other moves I have trouble with are Tentarafoo and the move where Yosuke disappears in the air and sweeps while dash teleporting to the ground. Always be on the look out for Tentarafoo if Yosuke does a combo where you're still in the ground. And the same for his teleport move when he uses moonsault. I don't think there's any easy ways to punish them since a Yosuke using Tentarafoo during a combo usually is too far away to hit with an attack that's faster then it (though you'll probably hit the Jiraiya). And for countering the teleport attack, I recommend just low guarding unless you have mad reflexes that are like to the point where you don't use mind charge for breathing space anymore (which very few have). If you're in awakening it IS possible to use Ghastly Wail on Yosuke during the teleport attack. I think there's also a feint to the teleport sweep where Yosuke just throws his kunais from where he was but I don't see a lot of Yosuke's use that version much but if you do find one who uses that a lot. Then just block low since it still won't hit you either way. Hope I was a bit useful (Which I probably am not)! = D
  6. Not sure if this is a chat room where you have the headphones because if it is then that might be hard for me. Though if I can use text then that'd be fine with me. I hope this is possibly still alive but hey here's my PSN PSN:GBAer64
  7. I just hope that the buffs Liz will get upon Awakening are a lot more threatening and will make up for her lack of shadow mode. For my favorite Shadow character. I'd pick Naoto because her face gives a strange sense of resentment and sadness that makes me like her even more. Chie's imo kinda feels....off. Like it's supposed to be a sadistic sort of look (I think) but I can't see that from Chie-chan of all people. I'd be SO happy if Teddie's, Kanji's, and Yukiko's shadows are like how they were in P4 (G). Hearing Kanji have a special flirt quote to Junpei or Akihiko especially would make my life. XD Hearing Shadow Teddie's creepy voice though off-place to an extent now would be awesome. And for Yukiko's shadow I only hope that it reacts similar to how Kanji's shadow would.
  8. I'm pretty sure Yukari would have the advantage (slight or not I can't dictate/speculate since I'm sure the dev's wouldn't make it hopeless) what with how Yukiko's projectiles seem to be much slower by comparison to a bow and arrows. Though perhaps dia might play a huge part for Yukiko though since it IS a projectile invulnerable FA. Though I don't think Yukari would give Yukiko as much time to heal as say Liz with SB Maragidyne while Yuki's at fullscreen distance since along with probably being a faster projectile would also mean faster recovery (at least compared to some of Liz's ma-elementals). Hmm....I wonder what the dev's will do... it's hard to dictate since they have a mission to make the game balanced but with logic being logic (even in video games for this matter). I can't say much else.
  9. What!? I never heard of this!? That's outrageous! Oh and for if P4A has a limited edition. It did. It included a poster and a CD of remixed versions of songs like Like A Dragon and Hero of Junes. Pretty much like a regular limited edition compared to most other games but it's otherwise pretty awesome either way. Not sure where you can get one after a full year though so sorry for not giving you any leads. ^_^;;
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