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greatfernman

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Everything posted by greatfernman

  1. oh right, maybe its the patch that changed it, i didn't think of that. that would be sick if that was the case. I think it guard points lows as well, I've noticed that I've gotten hit out of hornet by highs sometimes though, I assumed it was because the guardpoint hadn't started up yet, but maybe hornet's guardpoint can be hit by highs and valiant's by lows? idk, I would test but I'd get too distracted, and I gotta finish this paper. what does 11-(active~7)GP mean anyway. is it frame 11 until 7 frames before active or 11 until 7 frames into the active? (I don't think its 7 frames after the active right)
  2. is there a list of what distortions valiant and hornet guard points can absorb? I believe I've managed to guard carl's rhapsody of memories, though I'm not too sure, I played a bunch of games, so it may not have been that. all I know is that some distortions I seem to be able to guard point and others I can't.
  3. You're doing the charger too slow. You can get 5 5Cs and 7 5Bs
  4. yeah i do hold 6a, and I have been going 5B as soon as possible after 22b, but they always tech right before my 5B comes out. I can't seem to get the 22B out faster so my 5B can land. it seems to be the strictest part of the combo to me. I haven't landed the 5B once in probably a total of like 5 hours. EDIT: LOL NEVERMIND I'M DUMB. I FORGOT YOU CAN SPECIAL CANCEL 6A TO 22B
  5. i thought you place 22B, then hit with 5B before the 5B activates and hits them? I don't see how I can hit them during the 22B since they tech before 22B even activates.
  6. sooo I've managed to get everything about the black hole combo down, except for one part of the combo, 6[A]>22B>5B, does the 6[A] have to hit the opponent at a certain point or something? I really haven't been able to hit the 5B after a 22B. I don't think its my timing that's wrong... :/
  7. So I tried but haven't been able to find the data on this. How long do the weak points stay out for before just expiring due to time?
  8. for the black hole 8.3k combo, the video and the posted combo are different, do they both work and do the same damage? also how am i supposed to know when i can 22b after black hole, i either do it too early and it doesn't come out or too late and the 3c doesn't hit. i've managed to do it right a few times but just by sheer luck. is there a visual cue or something i can use to know when i can 22b?
  9. yeah so i haven't the slightest clue why 214A/B/C does 830+ in multiple hits but 1.2k in a single hit when i launch it at them. i posted earlier but nobody replied, does anyone know how the damage works on it? does it just get a single high damage hit property if its travelling above a certain speed.
  10. I was messing around with kokonoe, but how does the fireball damage work? it usually does around 800, but if i shoot it, then use 4D and then 236D and send the fireball launching at a high speed to the opponent it does like 1200 damage. does it's damage depend on the speed its moving or something? i don't understand how it works.
  11. alright cool good to know, thanks. I think it'll probably work on Kagura but you never know.
  12. I was doing it in challenge mode against Azrael, and training mode against Jin. Does it work against Platinum? I know a bunch of combos don't work on her either.
  13. Does the timing for the j.C change though? If it doesn't then I'll definitely practice until I get it.
  14. so i got the combo a few times, and if feels to me like the j.C depends on where you started the combo. I'm considering just giving up on getting this combo down because 9 hours in I can barely even land it consistently and the j.C timing seems to keep changing. I'm hoping its just me and the timing doesn't change.
  15. Yeah my problem is j.C close to the ground. I can't get that right. I always use 956. I'm more comfortable with that motion than 866. I'm sure I'll get it with practice. It's just really frustrating when I haven't gotten it to work in hours.
  16. so it is the jC timing? I have been trying to vary the timing but it hasn't been working. I'll try for a little while more I guess. I may just give up for today I do IADs by inputting 956, and I think I'm hitting j.C too early. I'll try it more. thanks
  17. I've been having the most ridiculously difficult time trying to land the hornet after forward throw>6A>IADjC i literally have not landed it once in like 4 hours of attempting it. is there a very specific time when to IAD? I feel like I may be air dashing too early or landing the jC too early so the opponent is too high to combo into hornet, but I haven't been able to get it to work. :c any tips?
  18. :D i just got it. I think the problem was that I was purposely delaying my inputs because of Azrael's links. :/ Thanks guys
  19. I guess throws were a bad example. Take for instance mission 22 in azrael's challenge mode. 3D to TC to valiant. I can't do it and I've been at it for ages. I feel like there's a timing I'm missing.
  20. for the life of me i can't get tc to chain into valiant after a throw. any tips?
  21. Tager now and forever. It's all about the huge, slow, massive damage dealer.
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