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KiraYamatoSF

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Everything posted by KiraYamatoSF

  1. Blitz should be 2K (not confirmed yet) But my friends said they read about it somewhere being 2K. I am sad that they are not giving athrun more suits tho. My dream Athrun suits> Aegis 2K>Savior 2.5K>I.Justice 3K
  2. Since people were complaining about how cherudim is 2500 and arios is supposed to be a S2 suit. NEWS:Next Unlockable MS is BLITZ from Seed (not sure yet)
  3. Zabanya is actually really hard to balance. I hope that they are going to nerf Wing Zero to the ground. I don't mind seeing Wing Zero below B.
  4. Welcome to Dustloop. Darkslayer. (Vergil? lol) Where do you play when you are in HK? We could maybe meet up sometime and have fun at MB. I will try to mind my language more here, too used to HKGOLDEN, everyone is straightforward there
  5. F91 has great mobility and MEPE(mini zero system), that was part of the reason. Suits with high mobility usually have less HP since they can dodge better. For example :Strike Freedom, Freedom, F91... SF has 80 HP buff while Wing Zero has 130 HP buff compared to FB. (750 for wing zero) This sadly proves that the development team is being unfair. They didn't really nerf the zero system. The duration is longer than before. They were forced to change it to once per MS since Japanese players were abusing it. They won't attack until Zero System is up and when they do use Zero System with burst.. its a nightmare. But still they suit is very strong. UPDATE: They will be patching the game next week. Nerfing a lot of suits and buffing a lot of other suits too. HAPPY TO HEAR.
  6. First of all, Next dash cannot be removed. As I said. They wanted to game to be easier and NEXT dash was the way to make it easier. About HK footage. We simply don't have the choice to upload our videos to Nico since our arcades here don't have the recording tools. We only have one arcade center here with the tools to record stuffs and that place is a newbie area. If you really think that we play like the EU/US netplayers then keep your thoughts that way. We think that EU/US netplayers are the worst worldwide. There might be a few guys who know how to play the game. Finally, I don't think that we HK players have to do anything to prove to anyone that we are better or not. I don't have to do anything to prove that too. Believing me or not is your choice, I have nth to do with that and working in HK is a pain in the ass. We HK guys have little time to travel around. I was so busy that I cannot play MB for like 2 weeks straight. I might go JP with my partner late 2014 or early 2015. Still a long way to go.
  7. Next dash did made the game faster. But did it really gave more depth to the game? No. Back then, in order to land a 3 br combo. You and your partner will need to lock the same guy and do it with perfect timing. More teamwork is needed back before the GVG series. After the release of the original GVG, they didn't know how to balance the game with their old system. For example. Wing Zero's Buster Rifle at close range is literally suicide since you cannot step during the gerobi. God gundam's god finger can block projectile and track /chase the enemy TWICE. Freedom's AC/Zeta's BC/GOUF's BC..ETC Most of those "evasive moves can be used once you land. You don't even need to wait for boost recovery. Now about next dash. We have speed in RVZ2 which is literally the same thing. That was the reason why RVZ2 was famous. Speed burst was fun and you can have more choice during the Speed burst. Next = Gundam VS with unlimited Speed burst from RVZ2. They did tweaked a few things. But it didnt work as expected. Next was still one of the worst GVS ever made. Japan or HK, it was a failure. It did attract a lot of new blood tho. Since the game is basically easier. HK players are the second well known. Japanese are not nessercarily better. If they are all that good, they won't be relying on suit OPness to win competitions/online matches. There is this guy called yusukeanswer on Nico. He streams a lot of FB plays and most of the time he plays 00-Q/Wing Zero. Yeah he has the skill and the team work. Does that make him godlike? No. Most of the time when players like Yusuke use suits that are not S ranks. They play like a newbie. Which is why i was mentioning MS balance so much. If anyone here doubt that HK players are as good as the Japanese players. Please feel free to visit HK. Contact me and i will show you around. About RVZ2. The movement wasn't shit at all. it wasn't even close to being a shit game. Noir and Providence was very OP yes. But then the game itself relies on personal skill more than MS performance. As i said, almost MS is the same due to the fact that Step Cancelling was too good. About worldwide stage. I never mention about the entire world.(maybe i did, gotta check it later) I was referring it to arcade centers. There are still a few arcade center with RVZ2 in japan. Almost every center in HK has RVZ2. And people are still loving that game. I myself gave up on RVZ2 simply because I don't want to be step cancelling too much in Vanilla EXVS. Now that they buffed SC in FB. People are abusing it again! As I said earlier. EXVS was a success due to the fact that: GVG and NEXT were both shitty. People waited too long for a good GVS game First HD GVS Online battle on consoles A lot of commercials The above statements are facts that cannot be denied. RVZ2 on the other hand has little commercials. Was following the Seed "Wave" Was a hit in Asia but not the western world due to the fact that no one can play online+PS2 regional code. Bandai didn't care about USA/CANADA/EUROPE. RVZ2 was made for Japan only. HK was just lucky enough to have arcades with a bunch of Gundam vs players. Kinda Tired and will type again later. I apologize for repeating points again. I am suffering from food poisoning and is feeling quite delusional.. P.S this will be my last post on RVZ2.Sorry for being off-topic
  8. Yep, the arcade scene is different compared to home consoles. You are constantly playing ranked in the arcade. Most arcade players know how to play the game already so we dont always see super newbies playing. But there are people who are bad at the game but think that they are godlike. Most of those guys abuse game mechanics. LIke how i saw this guy on PS3 yesterday, his name was wing_0- or sth like that. i met him on ranked and everytime i meet him, he is only playing wing zero. His skills are horrible. But it was a hard game for both me and my partner. Thats FB. If we play against Wing zero in MB, i wont even get to mid range. I spam dragons and CS of strike freedom to win. 4/6B whenever i need to and get away asap. Same thing with my partner we will run until time over if we had to since its too hard to win trades mid/close range.
  9. Well, its kinda hard to tell whether we have a lot of good players or not since if you are good, you will have a large group of good friends. Most of my friends are hardcore so i cannot tell. But theoretically, the smaller group should feel more pressure. Imagine this> When a good player is having a hard time against those suit. What will happen if the player is actually bad? I assume that they will have a harder time. But to be honest there is no measure to this.
  10. Zabanya is not automatically good. You need a partner who has courage to spam melee. Storm the front. Go die like a boss. Zabanya is broken for that reason. Not broken for the suit alone. But when Zabanya is with banshee/X1/Susanoo. They win 80% of the time.
  11. Not trying to insult anyone. But if two players are at the same high level the player playing Wing zero will 80% of the time win the match-up. Skill is one thing but then MS performance is anything thing. Competitions show the truth. Wing Zero dominate so many mini competitions in Japan. Zabanya too. There is a reason behind why they win those competitions and why lower tier will mostly lose. I am only assume that you lost to zeta and stargazer because you are: 1. Still learning the game 2. Didn't know what can those suits do and how to handle them. 3. Having a bad day 4. They are just simply far superior I myself dont usually lose when i use SF with my partner. However whenever we face Wing Zero we have to struggle extra hard to win the game and I am talking about a player that is slightly weaker than us giving us an extremely hard time. When we face players of the same level. We literally go 4-6. We can win 40% of the game while the Wing Zero's side win 60% of the game.
  12. Actually RVZ 1 and 2 are both good games. They are both successful and are both still making huge amount of money for arcades. We dont have MB everywhere in Hong Kong. But we have RVZ2 everywhere in Hong Kong. We still have thousands of players playing RVZ2 and hundreds of newbies joining the RVZ scene. It is commercially more successful than any G VS series to date. While full boost seems to be better. Its all due to the fact that FB has PS3 ports and PS3 has no region lock. Back then in PS2 RVZ2 wasnt that popular due to the fact that you can only play alone at home and you would need a japanese/hacked console to play it. Competitively RVZ2 is still a better game and more balanced game. Next and Gundam VS Gundam killed a lot of arcade owners in Hong Kong. RVZ2 was too good. Arcade owners here bought at least 8 GVG consoles and they all failed to sale. At the time of Next the game became an AI vs game. Players don't want to play competitively and only cares about killing the AIs over and over again. Most arcade centers changed the settings so that everyone can enjoy playing against AIs. EX was a success long after RVZ. It was still nothing like RVZ and RVZ2. It did bring back some of the old players and became a spot light until the release of 00-Q and X1-FC which broke the game. FB was following the path of EX and did a good job too. But then dividing burst into assault and burst simply didnt work out the way they wanted. They want people to choose between power or mobility. Mobility is always better in gundam games hence little to no player would use A burst. The game was more balanced until the release of banshee and wing zero TV. RVZ2 is still popular and is still making money after all those years. i have to give credit to capcom for creating such high quality game. This is a fact and will remain as history of the Gundam VS series since it is still the most successful gundam VS ever made. Extreme did manage to catch up but have totally lost all momentum at the moment. EX cannot live up to expectations due to over drives and balance issues.
  13. Simply more money sadly.. I am already communicating with the arcade owners and begging them to change the settings. One of the arcade is running at Japan damage but with 210 seconds only. We hope that we can have 240 seconds. Thanks for the update on the jp price. Bamco is also trying to catch up by telling players to play more from a certain period of time and unlock free stuffs after that period of time. (Which is a bad sign)
  14. Rumor mill lol Alright, i will try to type with better English and explain what i meant by what actually happened to my friend playing MB 2 days ago. Thanks for the info brett. I gave facts and reason behind my theory. I tried to explain why some suits are amazingly too good and why others are worthless in comparison. If that is not enough..I can try to further explain. First of all, the performance of a suit includes several things: Boost Performance: The number of possible boost dash, the number of step/step cancel, speed of BD/Step, distance traveled from BD jumping, speed of falling. Melee performance: Melee priority/damage/cut resistance/distance/tracking Shooting performance:Tracking, Damage, Projectile speed, High down value, Number of ammo,ammo reload time Other performance:Weapons to neglect melee/land/move around/cut tracking..etc The reason behind why I want to let everyone know how imba is everything is mainly because this is a competitive game. If the difference between character performance is too big, then the game has less competitive values. I will get to the comeback mechanics later. Now that we know what make a MS good. We can try to compare. As skill said, the tier list has been around for ages. But it doesn't mean that we deserve to have such tier as a customer. Wing Zero TV 8xBD,Fast BD speed Strong tracking CS with high down values, Rolling buster 170 burst damage with large area Melee has good cut resistance and damage. Doesn't need to combo a lot to do 200 damage. Not much ammo, but fast reload time. Zero System for the ultimate self defend Nu-Gundam One of the slowest 3K available. 6-7 BD Normal beam rifle Strong CS with good tracking but weak damage (120) Melees are mostly useless(weak priority), except for BD8B. Melees have little to none cut resistance Melee combos are slow and doesn't do much damage. Funnels are like a lucky draw Funnel barrier for self defend In comparison to those two above suits. How is the game even close to fair? If I give points from 1-5 to both 3K by those performance: WZ TV Boost performance:5 Melee performance:4 Shooting performance:3.5 Self defend:5 Burst Damage:4 Total:21.5 Nu-Gundam Boost performance:3 Melee performance:3 Shooting performance:4 Self defend:4 Burst damage:3 Total:17 How is that even close to being fair? I don't need them to be exactly the same, but at least they should equally have their own strength. I have explained about 2.5K on my last post too. But i felt like if i don't try to give more information, casual players might doubt what i meant. Now that about the drives. It happened to me and to my friends on a couple of occasions. Win first half of the game, leading around 300 health. Enemy didn't even think of attacking before having the F drive. Enemy has F drive. Enemy uses entire boost to get near 2.5K. Enemy partner rushed to 2.5K at the same time. Since the winning side doesn't have burst and drives yet. Enemy can use burst to recover boost and spam melee at close range. If spam successful=300 health gone. The winning side might die without having the chance to use the drive, hence losing most of the advantage. If enemy failed to spam melee with F drive, enemy lose badly since they don't know how to play.(God i wanna punch the keyboard just thinking of how retarded the system is) Now everyone might ask. If you are really that good, why can't you get away from that. The answer is simple. I only have one bar of boost to play with while the enemy with burst and F drives can recover boost with burst and use F drive to further reduce boost consumption. F drives melee cannot be blocked too. You will get hit no matter what. All you can do is pray that your partner has some extra large cannon to save you from that horrible scene. Am I making stuffs up? No Am I that legitimate? Compared to Japanese then No. At least i am legitimate at my area at top level. If my win rate doesn't show enough prove then I am sorry since I cannot arrange an online battle with someone that far from USA/Canada. Now i would like to move on to why did the game become newbie friendly. In the beginning of the Gundam VS series the game was broken and kinda unplayable. Until Gundam DX, the game became fun and competitive. While being fun and competitive, the game was hard to learn. Newbies had no chance to win. Fluke didn't exist in that game. Same thing with ZDX..Newbies had no chance to win. Fluke can sometimes occur but not likely.(Power burst) Until the release of the Seed VS series. The game became extra popular. Step cancelling gave newbies room to survive. Melees became more tactical. Seed burst was a great mechanic. Newbies can win better players by spamming step cancel. Fluke occur every few games. (CS cancelling). Seed Destiny, same stuff with Seed but nerfed step cancelling a bit. Speed burst is similar to what we have in exvs nowadays. The game was newbie friendly enough. With good comeback mechanic. But few small problems. Balance between suit are similar. Everyone can step cancel around 4 times. BD is not that important since everyone usually spam step cancel to move around. Pros can still dominate newbies but not that easy compared to Gundam and Z gundam DX. Gundam Vs Gundam was a failure. Team failed to balance everything between suits. The idea of moving while landing is a great problem. Freedom gundam being the strongest suit due to the fact that freedom can AC cancel everything became a problem. GvG Next. The development team became lazy, decided to make the game more newbie friendly and try to balance everything by adding next dash. Now that everyone can cancel everything, they don't have to worry about freedom spam anymore. They called that balancing while we called that lazy. EXVS series. Further made the game easier. They want melee to lead the game hence adding in melee rainbow step cancel. They wanna remove most of the mechanics used back then hence removing the unmovable period after shooting a BR. Everyone can spam melee. Melee did lead the game. They wanted newbie to like it since newbies love melee.But still, newbies are newbies. Pro are pro. Players who play at a competitive level will still dominate the scene and Banco didnt like that. They wanted new blood, new player. New general audience. Which is why they further made the game easier by introducing overdrives.I personally like the concept of the system. Only if they bound it to the burst meter. F burst or S burst will be more appropriate. But they cannot change the fact that this is a competitive game. This is made for PVP. No matter how bad they wanted new players to pick the game up, better player will still win. Now that the better players are leaving the scene. They lose customers. I think they just have bad marketing tactics.. I personally think that competitive game should not allow that much flukes to happen. Just like Street Fighter. Better players will win. Comeback mechanics in a competitive game is disgusting. Spam to win is a cheap strategy used by Bamco. I really wish that they put in more effort and make the game worth playing competitively again. What is done is done. They will not revert all the changes they made in the former EXVS games. I only wish that they can balance the suits better and take away the over-drives. Finally. GIVE ME BACK THE GOD SPEED BD MELEE OF STRIKE FREEDOM. PLEASE. I BEG U BAMCO.
  15. If you think that I am not right, go check 2ch. I am not making things up. The dropped the price within 3 months to 50 yen. The game is broken. Period. The japanese community did give bamco feedback but they don't really care about those. We still have Zero and Zabanya as the strongest 3K ever seen. Zabanya needs a front 2.5K to play well. Zero has the best damage/boost/defensive mechanics in game. And about the balance. There are too much unplayable suits. More than you guys think you know. All low tier 3Ks are unplayable. Low tier 2.5K cannot even compete with a good 2K. I doubt you guys know anything since you have never played the actual MB which is normal since you guys dont have it in the states. But keep in mind that i am not making stuffs up myself and I myself have been playing this series for almost 10 years. What is balance or what is broken is easy to see. Try compare the damage values between 3 suits on 3K. Wing Zero/SF/Sazabi. Look at their damage values, look at their boost, look at their weapons, their melee priority and so on so on. You will realize that Wing Zero has so much advantage that it is not even "fair" in anyway. Same thing when you look at perfect strike/nu/hi-ni/turn A....etc etc lower tier They are almost worthless compared to the upper tier suits of the same cost. Lets not compare them with S ranks. Just compare them with A ranks. You will still realize that the game is completely broken for now. The development team doesn't know how to play the game. They literally never test the game on their own. They only test the game by location tests which don't give enough data for them to realize what to buff/nerf. Some hidden suits aren't even tested in the past. That is why Zabanya is so broken atm. When fans asked them why make Zabanya so OP they simply replied with "trying to follow the original". As in they were trying to do what Zabanya did in the movie. Now where is my SF full burst which is supposed to be that huge like Zabanyas? They gave SF tiny small beams insteads of the large ones used in OMNI VS ZAFT 2. For no reason. Where is my double X cannon that is supposed to be at least 2 times larger than what it is right now? Why Zabanya's funnel can shoot twice and track enemies twice when other funnels can only track once and shoot once.(With the exception of Hi-Nu) Don't tell me its all because of the fact that Zabanya has no melee. It doesn't even need melee to do its job. Spam CS and funnels to win. Give partner shield bit and ask partner to use burst and F-drive at the same time under the protection of the godly shield bits. While providing super heavy fire support mid range at the same time. Still not convinced that the game is broken? How about this>Sinanju> Can use assist every few seconds to land like a boss. Can use rolling bazooka like a boss even tho if you ran out of boost. Can cancel Bazooka into rocks to block stuffs/prevent melee when out of boost. Has one of the highest priority 4/6B with extremely far and good tracking before nerf. (Still has other strong melee after nerf) Top level mobility, good amount of damage, good melee with cut resistance, a lot of weapons to throw at you with a lot of cancel routes. Was on top of the 3K list until they nerfed the range of its red lock. Still slightly OP but not that broken right now. Balanced? When Nu/Hi-Nu cant really move while doing BZ, When Nu has shit melee. When turn A has limited choice of weapon...etc etc How is that even close to balanced? At least don't give the player to spam AB and BC when he/she is out of boost? How about that? Nope bamco doesn't care since they were trying to support unicorn Ep 7. Lets go to 2.5K. Bushido/Tallgeese3/X divider/Banshee/The O. Compared to other 2.5Ks. How are they balanced ? Bushido>Can trans-arm at the start of the game, throw pizza like a boss, good damage, good melee priority. god like mobility during trans arm. A top rank. Can destroy weaker 3Ks easily. Tall3>Godlike mobility. Good assist, strong defensive options from wipe. High fire power. A top rank>can kite you like a boss 2bc too stronKKK Alright A ranks are not so OP, they are just slightly stronger than average.. Here comes S ranks! The-O>Unblockable pressure, strong assist that blocks projectile. Strong tracking melee assist that stun enemy. Strong melee priority. High melee combo damage. Strong mobility/boost performance. We always call The-O the king of 1 v 1 . Pressure ftw! Banshee>Top rank AB. Strong melee priority. High damage. High mobility during NTD. Works too well with F drive...can protect itself like the-O... High cut resistance combo..... I can type a 2K word paragraph just to show you how broken is the game balance now. I don't even need to get to the drive problem we are facing at the time.. LOL So yeah, the game is broken and we are all waiting for Bamco to fix those issues. I don't feel like they will tho. Links to japanese community.. Tier list>http://jbbs.shitaraba.net/bbs/read.cgi/game/56800/1400427291/ Why Maxi Boost is a failure>http://jbbs.shitaraba.net/bbs/read.cgi/game/56800/1399112118/ General Discussion >http://jbbs.shitaraba.net/bbs/read.cgi/game/56800/1399466121/ Useless Suit discussion>http://jbbs.shitaraba.net/bbs/read.cgi/game/56800/1396743003/ Enjoy!
  16. Each game is 50 yen for now. My friend came back from tokyo and told me its 50 yen.
  17. Unicorn FA is not that good actually. Anyways, bandai doesnt care about balancing anyway. Too much frustrating mechanics in MB. The game is no longer that fun and players in japan kinda abandoned MB. The game wont be fun unless they fix zabanya and zero for 3K, banshee for 2.5K. Removing the drives would be a good idea too. They made such come back mechanic cuz developers dont want the losing team to lose all hope. The problem is. Why do they deserve a second chance when they played bad which lead to their lost? We are on damage 4 here. And one hit from lock on is 154. over 200 if cherudim has its drives and trans arm on. People abuse F drive so bad that you can now see retards spamming melee during F drive to win. I might quit MB and just play FB lol. This game is so broken. My friends around me are quitting MB for now too. We just cannot stand the fact that they made the game newbie friendly because newbie cannot survive in older series. Whats the point of making it a competitive game when you want newbies or bad players to win? Now everyone is abusing the drives. They dont attack until they have F drive plus Ex burst. When they do, they take away around 380 health off you within 2 seconds. Pretty insane lol. Nice job bandai!
  18. I played like 700 matches and am still using that same card 0.0
  19. You dont need a card to play the game. The card is actually like a "save card" which saves your battle records and provides some extra service on the internet. Like having a tag with a partner, tag names, personal icons, Hud skin...etc etc. But in order to use those functions, you would have to pay 300 yen per month on top of buying that card.
  20. My list was 2 weeks ago, thats why.
  21. I was using my Ipad, sorry. If you land on green boost you literally can move almost immediately. A lot of pro players use this as a tactic to get near enemy or play as front mid range. For example Wing Zero TV or S.Freedom players. They dash near ground level and land as much as they can. Unless the enemy has shoot sth from a distance before you land. There is literally little to no way to hit you mid range like that. What he was talking about was how enemy predicted his landing. That was why he felt like he kept getting hit whenever he wanted to land. Just make sure you can land safely next time. You can also use shield almost immediately after landing with green boost. If someone did shoot sth at you and you felt like it is going to hit you, you can always try to spam down up and try to block it. (It works most of the time for me unless i am lagging) Try to use swerving more when you are close to the ground too. You can dodge most of the enemy fire by swerving. I literally do this all the time. Fly near ground >swerving>Land with green or yellow boost. Everytime i do a BR>DASH>BR i always add in swerving. swervingBR>DASH+swerving>BR
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