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akai_GO

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Everything posted by akai_GO

  1. Beyond that, I agree that the unit counter-strategy pages, or even more the cost-tier counter-strategy pages could be a nice addition, but feel like it's really low on the ladder compared to getting suit pages done. Moreover, it's something I feel like some of our higher level players could probably just write without translating the page, and maybe go back and add one or two things that might have been left out from the JP wiki. The only other thing - and I've asked about this before - that stands out to me as something that should maybe really be added to the system explanation pages is a translated list of all the different Downs (non-umeki recoverable, dust-kickup) and attack effects the JP wiki uses and what they actually mean for gameplay, so that we can uniformly add those terms into the English wiki pages. Oh, and I guess just to say it: I'm still spending my time going through suits that have 0 translating done for them (red/blank links). Once all of those are done is when I'll start working on transposing pages and/or wide formatting.
  2. I was trying a couple of days ago - do collapsable boxes/menus not function of the dustloop wiki? I tried using TOW's {| class="wikitable collapsible" ! Title |- | Content |} {| class="wikitable collapsible collapsed" {| class="wikitable collapsible autocollapse" All of them just gave me a standard box with no collapsable element...
  3. Bumping this dead-ass thread ><; So I'm working on the Red Frame wiki and have a question regarding the FC combos (btw, FC comes from "Final Cutter" - Kirby's attack in Kirby's Dreamworld, Super Smash Bros (up-B), etc), particularly his BR→AC~A versions. Whenever I test these the BR always downs the opponent before the AC~A even has a chance to hit. What's going on here? Is the BR supposed to somehow miss?? I'm doing the forward-step the wiki calls for... Also, @Amuro, if you're talking about the hundred slices→explosion move, that's still in, it just got moved to AC→Sub
  4. Requesting feedback on what 山なりに (投げる軌道上) is saying...it's used a couple of places in Gundam's wiki talking about the trajectory of javelin and something else I can't remember off the top of my head... I have just a couple of odd phrases to wrap up and Gundam is done. Moving on to Red Frame next.
  5. I'm not sure how frame rate plays in, or what numerical values may be in the game code, but yes melee attacks have varying priority values. More than just priority values though, attack startup can also highly factor in (does the attack stab/kick straight forward, or does it swing a sword from over its shoulder/across its whole body before the attack hits? what is the speed of the attack?). There's no way to raise your priority on an attack. 8B is typically a suit's highest priority value attack. Doing a very quick skim of Spiegel's JP wiki: 5B: Fair startup and followup potential, but rush speed is slower than 4/6B. Difficult to connect with. But, because a fair amount more damage than 4/6B, it's recommended that you go with this. 4/6B: Typical rush speed. Startup/priority doesn't stand out among other 2k all-arounders. 8B: Irregularly high mobility/low damage. Does a small amount of vernier, and so has landing priority. If you step cancel after landing, there's a small wait before boost recovers. Doesn't cut guidance, slow recovery speed. Low altitude. It talks a lot about using it with "zusa" main and target switching, but I can't find in the rest of the article what this zusa thing is... So, the attacks themselves just don't really have good priority attributes. The tactics section goes on to confirm this saying that compared to other 2k melee suits, it's opening stage melee attacks are considerably weaker. The offset is that it carries a lot more ammo than the other 2k melee fighters (Dragon, Exia, Red Frame, Sword Strike, Gyan?), and so that's what you're supposed to lean on for creating your opportunities to close in for melee. I'm not a Spiegel player but my understanding is that kinda hanging back and tossing out a LOT of CSa is pretty common. In addition, relying on your kunai to stagger, using the kunai→kunai somersault and BC to give you some added horizontal mobility, or using net to trap - you shouldn't expect really in a one-on-one melee clash to win out, and should use your superior mid-range options to your advantage instead of trying to win a rush clash. Particularly against Exia, who has great speed and mobility, the vertical advantage using BC, good reach (especially from his 8B) - he's going to beat you in a melee clash most of the time. But he only has 3 BR shots and his Sub for his mid-range game for trying to close in on you, so is a lot more dependent on either his mobility and BC to close down on an enemy, or for his partner to get a Down that allows him to close in.
  6. While I've heard of this, it baffles me why anyone would tank their ranking just for CP?? Especially when there are so many other ways to get CP...
  7. More....SEED..... ................
  8. 2AB is the most awkward input for an ammo ability in the game, I swear. Every time I get this guy on shuffle I go through "AC? no. 2AC? no. 4/6AC?? no. omg 2B??? no. omfg where is it!?"
  9. adn beat me to it, now I have to actually study tonight instead of just translate the page and try to count that as my studying for the day XD This was the one phrase that was tripping me up too...but yeah, I also assume it means carries over any movement momentum from before the attack into the attack.
  10. Yes, 1.5s for Shinn, 3s for Luna. Her a number of other attacks Luna has a 1s longer reload rate.
  11. Well it's not a →Sub cancel route that she loses, it's the Sub/CSa→BC routes that she loses; she can still do the A/CSa→Sub routes too. So the insta-split Sub is just as available as Shinn's version, but what you lose is Shinn's ability to BC-quick hop out of those two moves if you're caught vulnerable in them, right? Besides Sub→BC just in general being a strong cut-resistant and mobile movement path?
  12. I think the general consensus - in simplest form - is that the new overdrive mechanic broke a lot of the balance and neutral game focus of FB that a number of players like. There are positive things and other negative things, but overdrive is very resoundingly disliked.
  13. Ahh I followed him a couple of days ago not knowing he was the account you mentioned lol. Thanks! I'm trying to make use of my current living situation to if nothing else at least be more informed on upcoming news about the game ><
  14. Was not on the list >< Blitz being made available for everyone is.
  15. Yeah. I don't have video capture equipment to post a video, but like in the original video WhiteDevil posted up there, the motion going on at 6s? 8s? I still get that exact same motion doing the button input with assists out. Faster, harder motion than the 2B→CSa freefall cancel. I was doing it out of boost dash/BD hop than 6B, making it usually force me down in a forward direction than side direction (though I could change it to side with lever direction of BD first), but it was definitely happening.
  16. Among some other things, apparently 06/24 update is coming with some adjustments for Mk II, Quebely, F91, DX, Kapools, Perfect Strike, Destiny, Gaia, Arche, Brave, AGE-1, Penelope https://twitter.com/cw_ishibashi/status/479457445148762112
  17. Updating back on this. I just got a control stick and so am having to relearn Achakyan after I thought a few days ago I was starting to get the hang of it. I'm actually now finding it easier to do with a stick than with a controller, but the big thing I wanted to say that I don't see written and that I didn't realize is that you can still do it with the assists deployed. I'd thought initially if you screwed up and summoned the assists you were just SOL until they reloaded. Wait, I see now where it was originally written that if the ammo is 0 or the assists are deployed you can't do it. But...I'm 99% sure I just did it a number of times while I had the assists next to me o_O Yeah...yeah I'm definitely doing it with assists out...it's the same hard, fast, obvious swing in motion as the video.
  18. That's just something I translated straight from the JP wiki XD I only recently started foraying with Impulse, so if people in our US community that main him and have more experience feel differently, the wiki is open to feedback and editing
  19. Would someone mind looking at this spreadsheet and telling me if I did this right for Unicorn's NT-D derivations before I upload it to the wiki? https://drive.google.com/file/d/0B6sm4VSR4jxbNXdfWTI4anVrVTQ/edit?usp=sharing
  20. (shameless plug) I just finished the Impulse page a couple of days ago if you want to see it or add anything to it: http://www.dustloop.com/wiki/index.php?title=Impulse_Gundam_(EXVSFB) I also have the Unicorn page, well, essentially done: http://www.dustloop.com/wiki/index.php?title=Unicorn_Gundam_(EXVSFB) I'm not sure that either of these qualify as a "straight-forward" all-around suit though...as one relies on pack swapping to be a "complete" all-arounder (and even then it's Blast mode is pretty lackluster), and Unicorn you need to switch out of the neutral game for NT-D cooldown, so you're adding something to the equation with both of these suits.
  21. The box locator on the official website shows only locations for Japan and HK, so :/
  22. I made an averaged tier list from a JP thread after the recent update a couple of pages back, but I'm not sure there's any sort of more "official" list. Edit: also, you can find accumulated nico video archives for MB replays here (horibuna). (here is Penelope's page specifically) Has there been any sort of major tournament yet considering it's only been out for 3 months?? Better question, what/who should I follow to see news about upcoming tournaments here if I want to actually go to one even just to watch??
  23. I've seen this all over the place and have been wondering for a while now, what does 地上撃ち mean in the context of this game?? I get the feeling that it might be a carryover mechanic/term from a previous iteration of GvG that is now a core thing in the game. Addendum: I come across the term 足を止めて pretty often too.
  24. Will do. I used () instead of [] initially because I was just worried the brackets would do something wacky to the links since they're all in brackets. I put (*WIP*) on a couple of them indicating that someone started it but there is NO other English translation anywhere, so prioritize finishing those first.
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