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akai_GO

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Everything posted by akai_GO

  1. While this is more terminology than button notation, and I guess most likely best applies just to wiki translations, I'm wondering if it would be a good idea that when we put up the notation/terminology page (we are doing that right?) we also include brief descriptions of what some of the move properties mean? I'm gonna collect a list of terms I see often, like: のけぞり stagger vs regular stagger vs strong stagger 半回転 Down vs 特殊 Down vs Unforced Down vs non-ukemi Down Just to name a few, also recognizing that there are strong and weak stuns and more things. Or is this something that really is considered over-analytical information and not important for including and explaining for playing the game?
  2. Do you mean if a good player struggles against the suit piloted by a good player, what will happen when a less skilled player fights against it when it's still piloted by the same good player, or when both players are less skilled? I'm assuming you mean the first? But...this point still emphasizes the effect of skill over the MS...If a weaker player is playing against a W0TV in the hands of a high grade player, I certainly would expect a thorough ass-kicking to occur. I've seen it happen - I've had it happen >< But if a bad player goes up against a strong player not in W0TV the outcome I would still expect to be similar, maybe just not as embarrassing. That's actually what happened with the Stargazer example I gave - I was playing unranked trying to practice my front play and this person a number of grades above me just stomped me (which...wound up still quite embarrassing...) But crap, I keep falling back on this FB mentality. MB there isn't ranked and unranked in the 2v2 mode I guess, right? You just play against whoever else is there, whatever their skill level is, and you may have no idea?? If so then yeah, that scenario of unmatched skill levels and the unfortunate result would obviously be much more likely to occur.
  3. ooo addendum: I noticed last night that another difference between our pages is BK will write out the Assault Burst bonuses, and then a couple sentences under it about how its best used with the suit, and then do Blast bonuses and a couple sentences. Comparatively I just wrote the bonuses together and a short section discussing both at once. Should I go back and separate mine in that style? Is it more aesthetically appealing?
  4. Can we revisit the topic of having sub-entries for moveset details? I haven't done so yet because pretty much all the suits I've worked on so far have had mode changes (Unicorn, Strike, etc) and I used the sub-entries to separate same content between the two modes and at the same time reduce overall content clutter (especially in the case of Strike). But looking at BK's Ez8 now (where previously his pages haven't involved equipment/mode changes, and so we just by nature fundamentally employed sub-entries differently), he employs sub-sub-entries. I'm happy to do it either way, I'd just like comments on which way we want to do it so it all looks the same
  5. Yeah I'm a fan of the images too, but have been expressly choosing to only add them at the end of a wiki page I've been working on as a way of marking "ok, you can bet someone wrote the shit out of this wiki page" compared to the other ones that have been just started and left unfinished lol (the exception currently being Unicorn that I started last week but then got pulled away to buff up the Roux Zeta page for my friend who wanted to try her >< I promise I'll finish Unicorn in the next day or so)
  6. Yes, that point I'm saying I recognize and concede as not being good, and something that merits change. But I also feel like that in the overall landscape of the game that percentage of the player population is comparatively small, no? And for a larger percentage of the population that sort of thing maybe isn't so harshly experienced. But, again, this is more in line with FB and this is the MB thread. I'm sure the Drive system is what has really thrown a bad wrench in the overall landscape of the game balance.
  7. Although, looking at it now that comment is admittedly speaking more from a perspective of FB than MB and the Drive systems and how they've affected the game I guess. But I feel like the concept surely still holds true? Taking Zabanya - who is pretty much globally pointed to as being "broken"-level OP - if the suit is so over-the-top good that it's pointless to even bother playing against it, why are there not matches that are Zab/Zab vs Zab/Zab? Especially if people are supposedly not playing the game because of suits being outrageously OP and unfairly good in the hands of weaker players. It leaves the perception that the arcades then would be left only with these people abusing a broken MS.
  8. I think the question/statement/something I'm left with is...granting that there are suits that are above-average strong because they have some seriously good tools or attack values, and there are suits that are below-average for the same reason on the opposite end, I still feel player ability strongly affects the outcome of a match more than the MS. Just because someone plays W0TV or Banshee does not mean that they are playing on auto-win mode, by any stretch. You still have to put in some time into learning how to use the suit, even if its abilities are OP and even if it takes less effort than other suits. Just because I come across a W0TV or a Banshee in shuffle it doesn't mean the match is hopeless, by any stretch. The partner I wind up with and our coordination have immeasurably more contributed to my winning or losing a match than the suits I was up against. Similarly, I've gone up against a Zeta and a Stargazer before - two suits ranked lowly in tiers who don't have great toolkits - and got my ass kicked by players who knew those suits inside and out. I distinctly remember the Stargazer ass-kicking, a) because it was so brutal, b) because I legitimately didn't think it was possible to kick ass with that MS. So I feel like the place where things like damage, priority, and proration values of suits being what swings a game is at a very high level where skill is essentially equal on all grounds between opponents at the top of the game...and if these two situations are true, is that not indicative of overall good balance in a game??
  9. I'm a little worried about the cut-resistance of that 3rd form melee combo that gets used a lot with the impale and throw at the end...I'm kinda shocked that I haven't seen it get cut more often yet. But I love love the rolling hyper bazooka.
  10. Wait wait, when you say it's good for 500 or 700 matches, do you mean actual DEPLOYMENTS?? When I first read that my brain read it as "each card is only usable for 500(¥ worth of games with each game costing 100¥) games." So like...5 losses to a card. So is it based on losses/continues or on deployments?? 700 deployments off of 300¥ that's...crazy. Although I guess if you factor in the 50% (or less) winrate when playing versus instead of arcade or whatever the third option I saw is...
  11. 特格→なし means [bC]→nothing Doing the wiki page would definitely be better served. If you are able to just fill in numbers and button inputs, I threw together a formatted page for you here: http://www.dustloop.com/wiki/index.php?title=Gundam_Exia_(EXVSFB) You can look at mine or BKs completed pages for more ideas of what to type if you want, but all the pieces you need for just basic table making is there for you, just copy and paste it to fill out tables
  12. Ok, I'm doing some reading about IC cards now. I was going to ask do you buy one, register it with bamco id (which I do have for EXVS mobile that I never use XD), and then how do you pay on it...but looking at a couple articles it looks like they are limited use?? Only a certain amount of times and then you gotta buy a new one?? It isn't like something you just buy once and forever use it after binding a bamco account to it (like a train pass here that you just monthly put money on)?
  13. So I realize this is probably going to be a very limited post, but I finally found a few arcades here that have the game and am going to make the adventure to go now that FAUC is out, and have a couple questions. So, the game apparently is player-bound somehow, right?? Like, it keeps track of a players points and rank, and players can unlock gauges to play with right?? How...does this work?? Actually I guess that's my only question now. I was going to ask about using the 3 months of MB that came with buying FB, but I just looked at the card and saw that campaign ended April 30 :/ I guess any abroad people that have experience playing it or anyone that maybe got to play FB while it was still in the arcade that has some info about playing the Arcade boxes that I wouldn't think to ask about they want to offer up, I'd love to hear that too. edit: Are there any like manners that I need to be aware of? Like knowing some boxes are reserved just for vs play and others are used for Arcade runs. Unspoken rules about how many games you play before passing off to someone that might be waiting? Is this something that varies between arcades and their regular patrons? ><
  14. Since I can't find a legit version of the Ep6 version of RE:I AM like Maxi Boost uses, I just made a loop exactly like MB uses of both the vocal version and the instrumental version and put them in my dropbox folder. Also put just the 100% unedited version of the songs in there too if anyone wants them. Link to folder in sig.
  15. Reverted I tried it out late last night just to get it to match the colors in the game, slept on it, woke up and yeah I don't think it really offers that much either. And I 100% agree the yellow is just really difficult to read (even in my sig I have struggled with doing it or not)
  16. Did 8B get nerfed again recently and I didn't see it?? I know it got nerfed pretty hard after a tournament last year where a lot of people abused it, but the video is dated as being from March of this year.
  17. So there's things I like about my wiki pages, and things that I like about BK's pages (I just reference these two because they seem to be the only fully complete pages we have at the moment), and had been trying to figure out how to marry them into one awesome product. I asked my neophyte friends in the game a blind survey of which 2 pages they liked and why, and from that would like to humbly offer a format for the pages: Basic Suit Data (name, cost, transform, JP wiki and dustloop links, etc Introduction (how the suit is typically played - role, field position, - stand-out/fundamental characteristics/techniques) Core Moveset Tables Cancel Routes Ranged Moveset Details Melee Moveset Details Information and Tactics EX Burst attack and selection Combat Tactics (more detailed than Introduction) Partner Considerations Other 1 (things that may be really important but don't have an explicit place in the wiki - things like brake canceling, Sazabi's Achakyan, MA modes, differences between Zeta or Mk II versions, etc) Other 2 (just separate subsections for whatever might need to be here) Combos Videos Links? (I don't know, I asked about this a week or so ago and we seemed to feel like just if you want to or not, no big deal) Thoughts? Likes? Dislikes? Do you guys think Burst should be a major heading instead of a subsection? I still have mixed feelings on having subsections or not in the ranged/melee properties headings for each attack, and didn't get a consensus from my friends on it. This is just my neat freak and desire for streamline kicking in here ><
  18. I stumbled across this vid on youtube just now. I'm not really a heavyarms player a) because I'm not big on MG suits, but moreso b) because I openly admit I do not know how to move effectively with him. This is a long vid that shows a LOT of movement and general techniques: https://www.youtube.com/watch?v=ZXEZjdN2kqI
  19. So I've seen this enough times now to finally ask the question - when the JP wiki says a shot's startup or such is linked to SA, what is "SA"?? Oh wait, is this "super armor on startup"?? XD
  20. ah ok, yeah that's why I was asking because I definitely have extremely little familiarity with the standard vernacular of the fighting game genre XD Thanks for the clarification
  21. Not having a heavy fighting game background, I've used both the word "derivation" and "follow-up", but totally differently... Example, Aile Strike: 5BBB 5B~8B I refer to the ~8B as being a derivation of the standard 5B melee attack. My reasoning for that being that when I look at it, really I look at it as a split: BB 5B 8B Every MS has a 5B・・・ attack, but not every MS has the ~8B split option - it's a derivative of the base 5B attack chain, right? If anything wouldn't the "origination" be 5B from which the split originates?? Follow-up I've used to refer to...literally following an attack or combo with another attack...6BB>[6BB/8B/A/BC/whatever]. With my limited experience in my mind I see "ok, attack string A leaves the opponent in X state and you in Y state, and from these states you have B, C, D options you can choose to follow attack string A with". I feel like if I was playing any other fighting game I'd be like "ok I can follow-up a 2-punch with a roundhouse kick, or hadouken, etc" Cancels I just see as Y abilities you can change to from X attack without having to spend boost. BR→Sub as opposed to BR>B I've used (#hit) a few times but only in situations where say like, Exia's Trans-Am BD melee attack has 5 hits, but maybe you want to hit with only 2 of them before stepping to something else - BDb(2hit)>. If you're supposed to hit with all of them (like where BK mentioned Gyan having like a 9hit chain?) I just write BDb lol. Again, I'm more than happy to fix any of this as I've only written a few pages so far and it's not as tedious a task as if I get to like 10 ><
  22. I too use a lot of BDb admittedly because it's just faster and feels a little cleaner to me XD but I'll do whatever we make a consensus on. Isn't there supposed to be (or going to be) a page that explicitly lists all the shorthand notation of the game and pages?
  23. "However, the bullet's personal tracking up to "there" (not sure what the sentence before this was) has a poorly low ceiling and may or may not freefall right at the end"... It should be noted there seems to be a differing firing angle with the "Gungun" period? and even if self-cut it has a "day after tomorrow" direction of firing lol. I'm gonna go out on a limb here and assume this means "shooting into the distance"??
  24. Do we want to put a section for videos in these pages?? Or do we want to relegate that to the discussion threads?
  25. I've started the FAZZ page.
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