-
Posts
200 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by burgerkong
-
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
OK, so I've been working on Xenon right now, and I'm a little confused with his -bc derivation combo notation (his hundred hands leos knuckle combo). There's 2 different ones: 特百裂拳数hit 特格派生(百裂拳途中) If anyone could clarify the difference between the two, I'd greatly appreciate it! I'm pretty sure the 2nd says to cancel during the 2nd stage (the hundred hands, hits 2-11), but I'm not sure about the 1st... -
[FB] 2500s Moveset and Combos Compilation [16/28]
burgerkong replied to burgerkong's topic in 2500 Cost Suits
Added God [15/28]! Surprisingly few combos for God, but I guess it makes sense given he often hit-confirms off his Main and God Slash, and most of his melees are actually mediocre so he just ends up using 5b most of the time. Hopefully tari can help out if I made any notable mistakes :P -
[FB] 3000s Moveset and Combos Compilation [20/20]
burgerkong replied to burgerkong's topic in 3000 Cost Suits
It's likely an incorrect translation. Sorry for the hassle. I can limit the Notes section to the most simplistic stuff (i.e. cancels) and leave the more complicated stuff to others who are more adept than me at translating, if that would be better. If there's anything in particular that stands out as wrong atm, please let me know so I can fix it, though I certainly don't expect you to go through every unit page with a fine comb :P -
[FB] 3000s Moveset and Combos Compilation [20/20]
burgerkong replied to burgerkong's topic in 3000 Cost Suits
99% of the stuff is paraphrased from the wiki, mostly since a) I don't have the game yet, and b) I don't think I'm experienced enough to say what is good for doing what in certain situations. Unfortunately, unlike akai_GO, my knowledge of Japanese is nonexistent and I don't have the game yet to test stuff. I just made these on a whim since the unit threads here didn't look too active. Sorry if this isn't what you're looking for in the Dustloop wiki, but the ammo/damage values and combo notations should be good at least if you want to use those. -
[FB] 1000s Moveset and Combos Compilation [4/24]
burgerkong replied to burgerkong's topic in 1000 Cost Suits
Added Tank (Hildolfr) [4/24]! Fail math earlier with the denominator and I added to it twice, should be 24 (was 23 + Doan DLC). -
[FB] 1000s Moveset and Combos Compilation [4/24]
burgerkong replied to burgerkong's topic in 1000 Cost Suits
Added Puru (Qubeley Mk-II) [3/25]! -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
And another quick question, this time for Puru Qubeley: This was with regards to her Burst Super, which seems pretty awesome. Here it is: 他と違い、 覚醒終了と覚醒技終了は関係ない 。 Something with regards to using her bc gauge? And is thus remains in this form even when Burst gauge empties? Not 100% sure... -
[FB] 1000s Moveset and Combos Compilation [4/24]
burgerkong replied to burgerkong's topic in 1000 Cost Suits
Added Berga [2/25]! -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
Thanks brett, unfortunately another quick translation question. This pops up in another of Berga's combos, and this cancel route doesn't appear in Berga Giros' cancel list (which looks pretty barebones) and I'm not quite sure what it's saying either... 格CS→N特格のキャンセルルートはこの当たりになる -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
https://sites.google.com/site/unlimitedbrettworks/gundam-extreme-vs/gundam-exvs-guide/an-introduction/beginner-losing-streak-correction-lecture---putting-it-into-practice#TOC-Judging-Distance-and-Counteracting-Melee It really depends on how far away they, how much boost you have, and how good their melee/your mobility is. If you're a lower cost suit without a good anti-melee option and Master is 6b'ing at you and you're BDing backwards, odds are you're still gonna get hit. And a quick translation question, doing Berga Giros and this pops up in a couple of his melee strings which I'm not sure about: 機体1機分以上の高度 で最速横虹ステで可。 Thanks! -
[FB] 1000s Moveset and Combos Compilation [4/24]
burgerkong replied to burgerkong's topic in 1000 Cost Suits
Thanks man! And yeah, I know that this class can be great, but I just prefer having more boost and having more weapons :P As for Hildolfr, I just hate constantly switching weapons and remembering which ones aren't reloading, I don't have the skills to manage all that while playing right now -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Thanks for the edit, will fix! And no problem man, though I've been slowing down due to exams if you've noticed :P I'll be free-er again for May-June but then I got an exam in August so I'll be less active again. I really hope to get this done, but I dunno if it's possible. -
[FB] 2500s Moveset and Combos Compilation [16/28]
burgerkong replied to burgerkong's topic in 2500 Cost Suits
Sure! I'd really appreciate any help anyone can offer, especially people who can actually read/translate Japanese :P I'd appreciate that very much if you could do that, my skill in Japanese (read: Google Translate) isn't good enough for longer sentences than that. I dunno what the best option is to let you submit these; either you can message me with them and I can copy+paste them and add them, or if you have a Gmail I can just add you specifically to let you edit. Thanks brett, doing the changes now. I hope you don't mind that I copy+pasted the edit from your Cancels page :P -
[FB] 3000s Moveset and Combos Compilation [20/20]
burgerkong replied to burgerkong's topic in 3000 Cost Suits
Thanks brett, fixed! -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Added Gerbera Tetra [10/41]! -
[FB] 3000s Moveset and Combos Compilation [20/20]
burgerkong replied to burgerkong's topic in 3000 Cost Suits
LOL, absolutely have never seen this used before, but I'll add it. Did you find this out yourself? Or did you happen to see someone else do it? -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Thanks Mightfo, added the changes! -
[FB] 2500s Moveset and Combos Compilation [16/28]
burgerkong replied to burgerkong's topic in 2500 Cost Suits
Thanks for the edits, adding now! Mostly out of nervousness since it's pretty much all text that isn't often repeated. At this point stuff like Sub, ac, bc, guidance, etc. are things that I recognize, but actual sentences are sort of out of my league. I would be incapable of translating a lot of it, so it would be mostly incomplete and fairly useless I think. I can do a couple preliminary ones and have you look over them if you want :P -
[FB] 3000s Moveset and Combos Compilation [20/20]
burgerkong replied to burgerkong's topic in 3000 Cost Suits
Thanks Mightfo, I really appreciate the edits. The last thing I want to do is spread around inaccurate info :D And yeah, little details like Turn A ab are intricacies that just make this game even better and deeper IMO. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
First off, the comps being used are kind of wonky, I'm assuming it was a shuffle match? 2k-1k and 2.5k-2k are pretty underpowered teams, though 2k-1k is probably a little more viable, and means you're playing a double-front, but it means you're going to have pretty crappy firepower. Immediately thing to note is that you don't seem to be experienced with Exia's red lock range yet, there were a lot of green lock BRs and Subs, that will come with experience. Try to visually keep track of where your green lock is so you don't waste ammo, which is especially precious due to Exia's low ammo count. Stuff like 0:15 could have gotten you punished if Sinanju was looking in your direction. In general, you are being too aggressive and going forward too recklessly like at 0:25 (the 6ab into land was kind of awkward). While your team wouldn't have won an extended neutral game against Sinanju x Dynames, you could have afforded to play it safe for longer and capitalized off any stray hits or openings you or your partner make. The whole sequence after you spawn at 1:10 is pretty ugly and kind of a collection of inexperienced melee suit judgment. 8bc isn't a good horizontal mobility option (you were trying to rush for Dynames, who was nowhere near you at the point you did the 8bc) and you kind of tunnel-visioned and remained unaware of Sinanju, who promptly shot you in the back. It promptly happens again at 1:20 too, basically as soon as you get up and gun straight for Dynames again. Just be aware of both enemies' position, and use both the radar and caution signs that appear on the sides of the screen when you're locked/getting fired at. Playing with your partner is key here. When he died you continued to go in, despite the 2 on 1 situation, where it would be wiser to retreat and regroup. Even though your firepower is lower, a 2k-1k team would play a similar role to 2.5k-1k where you play double front. Your health management actually ended up being ok, but you ended up not dealing too much damage and lost a lot of health very fast in your 2nd life. You ended up winning, but it seems like your partner kind of carried and did the majority of the damage. Obviously the role you play here is different from what you'd play in a conventional 3k-2k team comp. If you have any gameplay of that message me with it and I can provide some feedback, though I'm not a pro by any stretch of the imagination. Also remember to amekyan when you call your assist, you seem to forget to use your Main after calling your assist, or doing it too late (i.e. 0:35). Should be something like: step ac --> BR The one combo you did land wasn't very pretty either (it was like 6bbb > whiffed 5bbb lol) but that's secondary to your neutral game and knowing your approach options. Just do simple stuff like 6bb > 6bbb for now. Once you get used to the neutral game, then you can go for fanciness Sorry if a lot of this stuff wasn't melee-suit specific, a lot of them are things to keep in mind with any suit you play, but they're integral before getting into the nitty-gritty of suit-specific stuff. -
[FB] 1000s Moveset and Combos Compilation [4/24]
burgerkong replied to burgerkong's topic in 1000 Cost Suits
Can do, I'll get started on Berga Giros once I'm done my current Gerbera Tetra doc. For some reason I just don't like Hildolfr that much (playing a tank in a Gundam game, blasphemy!) but I'll do him next. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
burgerkong replied to brett_'s topic in Gundam Extreme Versus
It's a common problem with melee suits to focus entirely on melee and ignore the neutral game, I was like that at first with Master in vanilla, all I did was spam 6b all day. It comes down to closing in when you have the opportunity in any gaps in your opponent's neutral game, and using your close range tools to get mixups or force melee approaches if you have a good enough melee to do so. Exia has a rapid-fire BR, good Sub, and an amekyan to play the neutral game, which isn't bad for a melee suit (especially a 2k). Since ideally you're with a 3k partner, you won't want to be going in right away and taking too much damage since you're generally going to want to die second. Once your opponent makes a mistake and lets you in / you make an opening yourself / your partner sets one up for you, you can go for vertical height mixups with 8bc jump (watch out for gerobis and stuff with good vertical muzzle correction) or just go for meaty 6b or 8b depending on if they're running away or trying to melee you back, respectively. Epyon is unique in that he literally has NO tools to play a normal neutral game. All you really have to threaten people with is your presence as a 3k melee suit, which most people don't really find too threatening. In this case you kind of have to force your way in when your opponent makes an unsafe play. You really have to capitalize off your 8b and bc mobility options to get into melee range and stay there, but overall Epyon's bottom tier because he has literally NO options and has to constantly take risks to even apply pressure, let alone deal damage. Your goal is to get into whip range at least so you can get your melee game started, but even that is an arduous task. It's kind of hard to make suggestions without watching any of your gameplay, but knowing your approach options is very important. Definitely watch vids of Exia/Epyon gameplay to learn what people use to approach and what does/doesn't work. Combos are naturally important to learn as well, but they're secondary to actually landing hits, just go for basic stuff until you have the neutral game down. -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Edited and added, thanks man! -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Ah, I understand now. Thanks for the clarification Z-001. So to fire the INCOMs again you just press a then? If Sub again retracts them, is a to fire? Google translate wasn't clear on that :P -
[FB] 2000s Moveset and Combo Compilation [12/41]
burgerkong replied to burgerkong's topic in 2000 Cost Suits
Added Heavyarms [9/41]!