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Ourozama

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Everything posted by Ourozama

  1. Do you mind explaining why do we need to air-turn j.b to safejump and not just j.b? It's good to know why I'm doing the air-turn. Thanks
  2. http://www.nicovideo.jp/watch/sm24681129?ref=search_tag_video jabaki > zaneiga > 2b > 3c > gasshou works so raw zaneiga should work too... though dmg should be worse compared to 1.1 ch 3c > j.zaneiga works ch 3c > 5c > jump cancel od > od houtenjin is hype but the video has some notes regarding it. No idea what it is saying though.. Man where are the top players footage.
  3. Doing random xD~A was so fun and good. http://www.nicovideo.jp/watch/sm24678282 3c>214D~C works. Still hoping raw Zaneiga has some uses...
  4. Someone finally made a video showing the changes http://www.nicovideo.jp/watch/sm24675302 Wait so does D~A costs 0.5 or 1 bar?! Can't really identify with the quality. 5a nerf -> whiff on crouching Hakumen
  5. Ops , sorry, it's doable even with the increased knockback.
  6. OD Mizuchi Rekkazan (632146C) at 1:09 Life steal ring is still there after gcod ends. What I noticed while watching a live stream: -Airthrow bounce opponent higher -jC loop is finally dead(?) -J.Gassshou knockback increased -Able to combo from CH Ressenga -Chain on block still gives a stock back Feel free to correct me since watching on a mobile sucks. New stuff: -jC loop x2 is doable in midscreen & corner even with the increased knockback as shown here http://www.nicovideo.jp/watch/sm24651170?ref=search_key_video Or you can go for jCx5 > Jakou -Ressenga's new bounce can be used to extend combo! 3C > Houtenjin > 66 j.Zaneiga > OD > 5B > 5C > 6D > j.Ressenga > 5C > 2C > 4D > j.Gassshou > Jakou > Mizuchi Starter > Houtenjin > j.Ressenga > 5C > 6C > 5D~D > j.2C(whiff) > 5C > stuff Forward throw > 66 j.Zaneiga or j.Ressenga (can't really remember whether this works) > stuff -j.Zaneiga oki in corner or you can end with j,Zaneiga>6A.
  7. Yeah seeing Jabaki cancel into stance only on hit ... Btw, probably old but I see Mitsurugi doing jC5> chain > Hiren in http://youtu.be/vM2FSRpaBSs?t=9m5s That hit could really help with the last chain stock provided it works in 2.0
  8. Thanks for the inputs and just in time for some new 2.0 Hazama footage! http://youtu.be/UxGc3_2IUX8?t=4m19s -Chains regeneration speed decreases as it moves from the first bar to the last bar. -6C cancelling into chain is faster now(?) -6C bounces on air hit -Jabaki > Stance mixup (confirmed) Regarding Jabaki > Stance mixup, if Jabaki is still +1 on block, isn't this really good?
  9. BBCP 2.0 Hazama in the recent stream http://youtu.be/TAfcIr_eKcc?t=1h19m24s Chain recovers faster or did they just remove the 0.5 cost to retract? [1:20:05] S version of stance charges faster now [1:20:37] Ressenga bounces enemy on hit [1:21:28] Jabaki seems to be able to cancel into stance>b follow up [1:22:06] jabaki>stance pressure? OD JAYOKU HOUTENJIN!! [1:23:13] Abit disappointed with the OD aesthetic though. Wish it lasts longer and has more impact. Anything else you guys notice?
  10. Alright, thanks!
  11. What's a good punish off a baited burst for both meter/meterless midscreen and corner? I tried doing AA 2AA > 5D > dash 2A > 5C(1) > 2C > 2AB > ender for midscreen but it seems hard to connect 2A depending on the height where the burst occurred. Otherwise I would go for 5B(1) > 5C > 214B > 4B > 4B just to be safe but the damage isn't that great... welp AA 5AA
  12. Need help with connecting 2AB > 214B > 4B > 4AB > 2A > etc.
  13. As soon as the super hits, immediately dash 5B.
  14. Goodbye TK Hiren into Houtenjin
  15. Welp. Can't remember where I heard it from but judging from the replies, it's probably false. Sorry guys.
  16. On another note, I seem to recall that all characters will have 25 heat moves much like what Jin has now. Is this still a thing as the loketest doesn't seem to have any regarding this or was it not ready yet or was it just some rumors?
  17. I tried not to jump in on him alot or fly above him and instead just poke him with chain because if your opponent is good, he will just DP since it's that good of an AA. As for punish, I can't remember what's the move before he follows up with Dragon Blast (5D~A) but if you IB it and your opponent loves to autopilot into Dragon Blast, you can counter grab him out of his stance. Also for his Dragon's Fang aka the halfscreen charge move, 2B or even better 3C it into Houtenjin or jCx5 loop. Because of this, he will try to jump in on you and this is where you AA 2C/chain him. He can fireball you too but just jump over/backward/etc or fly with your chains. Also watch out for his command grab.
  18. Well, there's always chain > stance cancel
  19. Currently, xD~A which costs 0.5 stock bugs me the most.
  20. Thanks Sourenga! 3 chain stocks
  21. Probably hold back + ABCD for either burst or guard cancel. So, any info on Hazama's bar? I assume Hazama is no longer able to gain chain stock on block or hit since it's shown along with Rachel's wind gauge which regenerates slowly when grounded. Hopefully I'm wrong.
  22. To be honest, I was happy that they changed jabaki's input then ... I forgot about this problem
  23. I'm having more success doing 982
  24. For 66C oki in corner, I've been using this : 2B / 5C > 2C > 623A > 2B > 5B > 6C > 9jc > j.C > j.A > j.B(2) > 66C If you start with 5B, you'll need to 4B after it in order for 2C to connect iirc.
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