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StylisH

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Everything posted by StylisH

  1. I expect to see more Ragna as well, considering the "patch" notes
  2. That's actually pretty neat to know, thanks for the tech
  3. I'm not saying otherwise, but that is a large part of comeback mechanics in the 1st place. IMO to provide assistance in a situation that you basically should have to work hard to win out, but the game "helps" you along with. Coincidentally it makes the recipient feel accomplished at the same time for using said mechanic. Using it doesn't make you a bad player, top players use them all the time.
  4. This is basically what a comeback mechanic was meant for
  5. What works for me is actually simple: Learn a brand new character from the ground up, one whose play style you're not used to. It's a good way IMO to kind of tune out bad habits by re-wiring yourself to a different mindset.
  6. Obnoxious, character is obnoxious At least we don't suffer from X-Factor/Ultra Combos
  7. In that particular scenario, yeah I could some salt being manufactured.......
  8. It's only something to complain about to people who get blown up by it constantly. I don't see how it's a detriment, especially when there are much better ways of spending resources in those situations.
  9. Frye.....Frye.....
  10. I'm just looking for backwards compatible sticks for PS4/Xbone/PS3/360
  11. This list is insane if I'm reading this right. Having less recovery on some of her moves is a big help as far as I'm concerned, but the changes to Feather Flip take the cake. Invul on startup and it goes through the opponent? Flip/Shot, Flip/Shot, Flip/Shot?! Keepaway just got a little better and I'm still new but it seems like Yukari just got a bit more annoying to fight against.
  12. You think it's bad now? Wait until 2.0. This game will bleed Jin players. Which is cool because no one will pay attention to the Izayoi Corp. Ginger Chicks for life
  13. Motion seconded, although despite my issues with I-No being easier to play, I am enjoying having a new main to play with as Dizzy calmly waits for her turn.
  14. PSN goes down a lot lately. Gotta love that free service.
  15. FAB catching bodies is news? And here I thought I was behind on the up and up in Guilty Gear....
  16. Sounds about right
  17. I-No supers are still GDLK, although they added a slight bit of recovery to the aerial though
  18. I'll go with 7-3, if only because he has the Grappler Factor, which is known to throw everything out of the window with one well timed (or heavily mashed) command grab.
  19. This. And usually once she gets in, it becomes a combo/mixup exhibition. It's not impossible to win, but it is very difficult because of her tools vs. his.
  20. IIRC, there have been a few characters in previous games who could rush Pot down pretty easily: Dizzy, I-No, etc
  21. Which is good. It just seemed like there were people that thought he might have been a bit lacking compared to former iterations. CL input changes to me are just a matter of preferences. I just liked the satisfaction of pulling off difficult combos/confirms. Tomato, tomahto......
  22. She isn't braindead by any means, but compared to previous games, it's not even close. CL input change FTL. Also, Pot seems to have the same problems as he had before in opponents: high mobility, ranged normals/projectiles, fuzzies, etc. He is weaker than in AC for sure, but the game is still too young to count him out just yet.
  23. I tried to tell em boss, but they wouldn't listen.......I remembered saying she has to be respected even from full screen, and people laughed it off. I wonder if they still are now. Idk about top tier like I keep hearing, but she is damn good this time around. Too bad she's not execution heavy as she was previously.....
  24. LMAO sounds like you're being trolled
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