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Everything posted by Wutai_Shinobi
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Posting this Sol stuff for one of the guys I play with. Here's Sol's combo thread on the site. I looked through these and picked out the following combos as they won't be too difficult and they'll give you some strong tools to start with. A low and an overhead. With that, I'll need to guess if I need to stand block or crouch block. Guess wrong, and you're doing damage to me. Try getting down one over head and one low here. I copied two of each only so if one feels awkward to you, you can try the other. http://www.dustloop.com/forums/index.php/topic/8267-xrd-sol-badguy-combo-thread-updated-02212015/ Low: 2K > c.S > 2D > Bandit Revolver or HS Volcanic Viper -> Tataki Otoshi [73/?%] (Bandit Revolver) [82/?%] (HS Volcanic Viper -> Tataki Otoshi) Notes: Bandit Revolver and HS Volcanic Viper do not connect at maximum range. 2K > c.S > 2D > Grand Viper (no mash) (on Ramlethal) [75/?%] Notes: Grand Viper combos without OTGing on May and Ramlethal only. Only works on May at close ranges. Overhead: 5D > Homing Jump > j.D > j.D > j.S (JC) > j.S > j.HS > Aerial HS Volcanic Viper -> Tataki Otoshi [117/?%] 5D > Homing Jump > j.D > j.D > j.K > j.S > j.D (JC) > j.K > j.S > j.D > Aerial Volcanic Viper -> Tataki Otoshi [126/29%] Also read through the pinned threads here to learn about fighting games beginner stuff. If there's any terminology you don't understand, this may provide plenty of answers: http://www.dustloop.com/forums/index.php/forum/95-beginner-mode/
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Actually, Pyrex, it'd be good if someone besides myself could set up lobbies on Tuesday too. Had a long work day yesterday in which I didn't leave until almost 9:30p. That could've happened Tuesday, and it'd be difficult for me to get the word out. Might get worse going into the autumn and winter, but I'm sure things will work out by then.
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Pyrex: It's cool. I'll be setting it up again Tuesday, and am fishing around for people in other places too, so I expect next week to be a good "trial run". Noirform: Excellent. Feel free to add me on PSN, and Twitter if you have one.
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#GGXrd training room location: 02 North America 1 District 2B (MidAtlantic) # 12. Room name the same as my PSN ID: ChfMojoRising.
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I'll open a lobby by 9p today, and post the name/location here and on Twitter. Have a guy from Brazil, and a coworker interested in popping on. The more, the merrier of course!
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Cool. Anyone can add me on Twitter too, @DNWalton. One of the best, quick communication tools. Also just noticed my PSN and Twitter handle is under my profile pic lol. In time more people will see this topic and join too. Or we'll post in other forums/sites too.
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I came to this forum for to set up exactly what you're talking about lol. I was a part of something like this when SSF4 came out, and the experience was great. Made some friends, had fun, and we all showed a lot of improvement over the months. I was going to make the official time Tuesday at 9, possible repeat for Thursday, knowing that pick-up games are going to happen the rest of the time often as well. lol Headset strongly recommended, but jump in anyway if you don't have one yet. Beginner to intermediate players: all should be prepared to teach and learn with each other. Given the state of gaming today, know that you may be on stream or video at any moment, so be okay with that. That's the gist of what my topic was going to say, with the caveat of being close to NYC/Long Island (my area) for the strongest connections, but we can see how it works with a wider net first. Of course, all timings subject to negotiation, so all interested people speak up if the timing doesn't work for you. Basically, I'm in: PSN ID: ChfMojoRising It's super fun, and helpful to play with a group like this, so don't be too shy, people. ^_^
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I use to have this issue on my PS2 and 3 as well. It gets better when you wear the dpad in from use, but there's something you can do in the mean time. Go to training and look at your inputs when doing a HCB motion. Due to the stiffness, or unfamiliarity with controller use in fighters, you may be missing a crucial input. For me it's usually the 4 input. If that's the case, rolling your finger back a bit more has always solved the issue for me. When you hit 4, go further so you're just shy of hitting 7. Going for the 7 might even work for you too, since this is really about finger placement. Basically, this is a mental trick more than anything, but it works.
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Well, for those of us who waited I guess lol.
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Sharing this, since it made me feel like an idiot. I got the update, but only had the same old version of the game~ turned out I had to go to options > game settings > version, and manually change it to see the update. I was getting upset too. lol
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This is the bayshore one. https://plus.google.com/app/basic/local/112184959509442897492/about?gl=US&hl=en-US Don't know why it stopped. They guy that ran it just stopped showing up.
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I'm a Suffolk county player. I heard a long while ago that people were playing on Tuesdays and Thursdays but I've never been able to go since I have to wake early for work. Still looking for something going on during the weekends. Use to play at the Play n' Trade on Sunrise in Bayshore on Sundays. Wish that hadn't stopped. Was pretty boss.
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Wutai_Shinobi replied to Blade's topic in Guilty Gear General
I'd like to see some further rebalancing. Just tweaking, nothing major. Selfishly, I'd like to not have to use j.P follow up after launchers with Baiken anymore. I don't dig the proration... or pro-rape-tion. An maybe youzansan as a ground special~ cuz I'm too crappy to do tkdp on my pad >_>;; -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
I want to say thanks to everyone that's helped me out. I've been playing a few games online lately so I can start applying the advice I've got and I'm doing a lot better. I'm more often beating people around my level save for some matchups~ I'm pouring through the matchup threads to smooth out my approach (which is incredibly important to those also having trouble with this game) and improved again just from that Gonna start polishing my midscreen game now with those combos Q('_'Q) -
Thanks~ and ya ^_^ this is like, an 8 year old screen name that I didn't want to change on this site for no particular reason lol but ya~ Yuffie ftw I'll definitely pick her back up when CS2 finally hits.
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If she's doing 4k dmg drive combos without Haida~ does that mean she's not very haida dependent? I ask cuz I suck at combo execution and was never able to get the haida down~ I may have make Noel my main again~ along side the MaknCheese this time lol.
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The Long Galand thread (Something clever goes here)
Wutai_Shinobi replied to M.C.Dillinger's topic in Offline Community
I'm from Long Island :O Suffolk County~ I've been trying to find some local fight-game gatherings to see if anyone plays Blaz but haven't had much luck yet. Hit me up on PSN sometime! I'm not very good yet, but it's hard to do so without someone to go against regularly ^^. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
(moved this post to here, where I meant to put it in the first place lol) OK~ I took a long break from gaming and have just got back on the BB horse~ taking the advice I was given earlier, I'm opening more opportunities for damage than before~ so things are starting to work out lol. I'm trying to up my damage output now by learning some of the combos in the Basics Combo video~ (note: I've always been horrid at execution) I pretty much got down: (corner only) 5b, 5cc, 6b, 5d, 662c, 2d, j.d, 66~236a~d, 7d, 66-6b, (236a-reset) It's pretty easy actually. 3851 dmg. Now, I'm looking for a midscreen combo, most of which in the vid are either off throws or AA. Is there a easy but still good one off common pokes 2A, 2B, 5B or something else? Right now I'm not sure what to do that isn't just barely over 2k dmg. As far as throw combos, my friend is working on: b+c, 214a~c~d, 2d, 665b, 6a, sjc.cb, jc.cb, j.623c~d I guess that's standard midscreen fare? for AA I was thinking of practicing: 6a, 665cc, 2d(1), 5cc, sjc.cb, jc.cb, j.623c~d Why? Because there's another combo that starts with j.b and is otherwise the same. I figure if I use variants of the same combo, I can make up for my poor execution whilst still having options lol. I guess for corner throws, I should do something a arrow loop in it? I just want to ask if I'm on the right track~ Though, I'm lacking a plan for midscreen pressure/mixups/gimmicks. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
Thanks to both Nini and Omni. This is exactly the kind of info I look for but is hard to find for BB. I'm going to get to work on all that ^^ I'll try to piece together some things from the combo thread and see what works for me~ the format is something I'm not use to, so it seemed a little intimidating before. Need to make a flowchart lol. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
Thanks a lot Nini ^^ To tell the truth, I'm not sure which combos I should be doing, looking at the combo list in the forum. I figure a good midscreen, corner and AA combo are necessities but I also can't help but wonder if any of it will still be relevant for CS2. I'd happily practice a CS2 combo that's only barely decent in this game, so long as it's good in the next hehe. Also, I DD on grab because I simply don't really use my meter for anything :x. Does Mak only use it for block strings and nothing else? ps: oh, also, how should Maks neutral game work? I tend to stick out a 5A or 5B when in range~ I guess I should mix in some iad-B/C? -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
Two more videos from that night~ I'm ChfMojoRising, in case there's any confusion http://www.youtube.com/watch?v=KXluUrrB1dY http://www.youtube.com/watch?v=GvOU6FvT6eQ I had a conversation about fundamentals in fighters that same night and after watching the Mak v Mak vid, I realized I'm pretty predictable in this game. I will always try to reapply pressure and never just wait/bait out an opponent. This is why there's a frustrating amount of counters being yelled out by the announcer lol. Perhaps I need to slow down. Relax my play style a bit. This is the first rushdown character I ever played, I may be playing too one dimensional. Also, I don't know why I didn't DD on my throws. I can do them all day offline, but they failed to come out so often online that I just kind of stopped lol. Also, there are times I wanted to RC but didn't because I was using a pad instead of stick~ and I just used default button settings to get into the fight quickly. I've become reliant on the R1 button being a 3-button press for cancels and barrier guard lol. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
I forgot a lot of basics, since I stopped playing for a long time~ wish I hadn't since I was trying hard to get a community together at one point lol. Anyway~ been having a hard time with Jins tonight and thought I'd share my scrubiness on this forum hehe. http://www.youtube.com/watch?v=kTcSJIJd5qk Any advice is welcome~ I have no idea what I'm doing vs Jin. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Wutai_Shinobi replied to Lord Knight's topic in Archive
Ooh, me me me :D I practice that the same way I practice footsies in any fighting game (that I'm taking seriously). Put the computer on a comfortable level, choose a good zoning move (good range, decent recovery, fast start-up; some mixture of these) and beat the opponent with just these moves. If you're feeling like you've got a good sense of the spacing, up the AI difficulty. AI is maxed? Practice on your newbie friends. Use to be that I'd beat weak GGXX players as Baiken using nothing other than jumping slash. I learned the changes in timing needed to counter hit with it while moving forward, back or staying neutral. If you're trying to learn with a projectile, you basically need to know how close you can allow your opponent before it's viable for him to punish the recovery of your move. Shoot from outside his jump in range and don't shoot recklessly if he can use a move to get through your projectile and hit you. Sometimes you may fireball spam until you confirm he's skilled/knowledgable enough to do that tho. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
Is that 214 ACA > '2D or 5D' or '2D into 5D'? Is that Tager only? Never seen it before and sounds very interesting! ^^ ~Found out why I'm dropping that one corner combo all the time that I mentioned earlier. In training mode I start the combo with a 5B but in matches I start the combo with a 2/5A > B. This extra hit makes the combo techable at around the 11th hit. I fixed that by dropping the single 5C input in cases where I start with A. Works out with characters with strange hitboxes too (Carl, Noel, Rachel) as normally that C misses anyway and must be dropped hehe. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Wutai_Shinobi replied to Kurushii's topic in Archives
I posted a self-critique in the EST PSN Study Team thread a bit ago, but in the interest of improvement I thought I'd throw it here too and see what the Mak-Attack community may suggest ^_^ ~~ChfMojoRising :: Makoto Nanaya~~ I've taken a long hiatus from BB, went into SSF4 and came back. I should be in full BB swing by now, but I'm just not feeling it lol. I'm not using my lows as effectively as I use to. When I do hit with them, I have trouble dealing further damage. For some reason today, my BnB corner combo drops at the same spot every time leaving me vulnerable. B, CC, 6B, C, D, 2D, j.D, 66, 2B, (dropped or Magic Ball comes out for some reason) 6A~ etc. Never had that issue before and not sure what could be the cause of it. I also learned that when an opponent is right above me in the air, I typically don't know what to do. 6A randomly puts you too far forward to hit making you cross-under at a disadvantage. When it doesn't go too far it whiffs, or trades at disadvantage. 623C is obvious fail given it's angle. Only thing I can think to do is block, as my first instinct is always to anti-air. I noted an old behavior has come back. I try to bait out dp's and dd's by break-dashing. This was a over used tactic by me in Guilty Gear but the mechanics don't let it work in BlazBlue. I run forward and barrier guard, expecting my dash animation to be immediately cancelled in to the defensive position... but no. I also try to chicken block in a similar way, but the jump frames aren't cancelled into barrier guard either, making that act more of a gamble than I feel it should be. These are habits I simply need to break! I feel I'm not using 6C enough, but since I get hit out of it so often, I feel discourage in using it lol. I often try to use that magic ball as a defensive shield in pressure strings (to create a reset situation) but it's slow start-up doesn't lend it well to that unless you're fighting a timid player. With the upcoming patch making the startup even slower, I should probably abandon this tactic altogether. I finally started doing Throw>Super~ need to practice more ways to land the super and do higher damaging combos. ~~End of Self-Critique~~