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Everything posted by o Nereus o
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About the 5A > 5B >5C combo.. you want to do it as quick as possible iirc. Due to the starter of the combo being 5A/2A.. you have less time to land the 6C. Someone correct me if im wrong on that. Also, are you doing this combo on Linne? Although this combo is possible on Linne.. it's a bit harder to do considering her hitbox. As for the 2A > 2A > 5B combo, that actually whiffs on Eltnum if you're trying to do it on her. As soon as he recovers from 214x~C is when you want to do the Dash C. I know this combo works on Linne as well. A tip: You can just input Dash C as 66C.
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Brett.. is there a way you could edit the wiki for the startup on Seth's moves? Im trying to figure out how to get the frame data for the startup of a character's normals/specials.
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It depends on who their/you're playing as. To be honest, i can't land Seth's combos at all online but i can land Eltnum's combos easily.
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Great footage here.. saw the whole thing. About the Eltnum DP being interrupted.. if you grab them at a certain point iirc... you can actually interrupt moves in the game. Not sure if it's strict or not. Also, i found a different ender to the j.C combo i posted awhile back: j.C > 2C > 623A > 5B > 623B > 214A > Hold C > 6C > j.236B > j.214A > 214B > Hold B > 44 or 4A+B > j.214A > 214B > Hold B > 214C Does 3740 no vorpal + requires 100 meter. In vorpal it deals 4000+
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Seth is just dumb to use online.. that's all there is to it. I can't do anything consecutively online for the majority of the time i play people.
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I found a 3252 dmg variation to the 3B setup you did on Hyde. It's easier to do IMO and leads into his j.236B oki. 623B > 3B > 623A > 2C (1) > 214A > Hold C > 6C > j.236B > j.214A > 214B > Hold B > 22 or 2A+B > Dash C > 6C > j.236B (oki)
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Nice CMV bro!.. Definitely checking out some of the stuff in here so i can use them in my matches as well. I really like how you did 6C > Dash C as well as his 623B setup on Hyde at the beginning.
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I wonder why the Seth player wasn't doing the typical 6C BnB
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Sorry if i saw this video a bit late :/. His 623C is really good because it can be used to interrupt someone. So for example, let's say Eltnum does 5B >5C... you can react to her using 623C if you shield block 5B. Also, as you may know certain strings/moves can be interrupted so since 623C has a bit of invulnerability it's the perfect punish for those types of things. If Seth is in Vorpal state when he does 623C.. he can chain shift after it for 4K.
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I wonder what other changes will be made to Terumi besides the 6D nerf. Im still scratching my head on that one
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Nice!... more damage and heat gain.
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Im sure it works on all the cast
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IMO.. i think it's easier to just do the 214B > Hold B (214BB) method. But im not sure if there's a disadvantage if you do the 214AB method.
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3314 dmg combo without vorpal off of a j.C jump-in: j.C > 2C > 623A > 5B > 623B > 214A > Hold C > 6C > j.236B > j.214A > 214B > Hold B > 22 or 2A+B > Dash C > 6C > j.236B (oki) If you do this combo with Vorpal, it does 3640. Also, if you do this combo with Vorpal and you have full meter, you can use his 41236D super for a total of 4604 :O
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Ahhh i see. Yeah i can see this dropping online.
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Dude!... i was in the lab with Terumi today... and i was fooling around with this combo from the wiki: 5B > 2C > 6C RC(3) > 66 3C > 22C lvl 3 > 66 5B > 5D > 6D > 236D: 3947 Dmg/ 62 Heat I was testing this combo on Bullet and i managed to do 5B > 5C > 5D > 6D > 236D to end it instead of 5B > 5D > 6D. It does 4086 with a heat gain of 63. Also.. if you do this combo with full meter.. you can get 5816 if you end it with 632146D
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I know it doesn't work on everyone. Im talking about doing it on people like Terumi himself, and Ragna.
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I have a hard time doing the 665D > 6C combo online.. other than that.. i don't really have that much of an issue with anything else.
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I think it depends on what combo you're doing. I noticed certain combos are either easier to link with 214A Teleport or can only be linked by this. Or maybe it's just me bugging :p
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3B > 2C > 623A > 5B > 623B > 214A > Hold C > 6C > j.236B > j.214A > 214B > Hold B > 22 or 2A+B > Dash C > 6C > j.236B (oki). Does 3504 on Vorpal Buff and 3192 normally. If you do it with the vorpal buff.. you can end it with 41236D instead of 6C for a total of 4468.
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Against characters who have better range than Seth, i usually just shield block and find my openings. You have to pretty much abuse Seth's mobility in order to get in. He's extremely quick. Also, Dash C is a really good tool for punishing things that can't usually be punished by other characters so you may be able to punish her with it. His 623C is really good for making reads... so if the Yuzu isn't cautious you may even be able to react to her with 623C. 623C also has invincibility frames iirc. Be careful though, because although this move is good, the range on it is a bit wonky and it's punishable on block.
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It actually does more damage than his 5B and his 2B. So for example.. instead of going for let's say 5B > 2B > 5CC, your going to do 5B > 3B > 5CC. If you can do 3B > 5CC as a punish instead of 5B, then go for it. 5B does 415, 2B does 410, and 3B does 430. Also, unlike 5B and 2B, 3B can be combo'd into 214CC (or 214C > Hold C if you prefer this method of input) One thing to keep in mind is the range of 3B.. you don't want to do 5B into 3B if the 3B is going to whiff.
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On the trailer it said PS4/XB1/PSVita. Im asking about it because that was announced almost a year ago