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Buttface

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Everything posted by Buttface

  1. eyes can help because they absorb zios, be wary of pulling presents in neutral as he can usually punish with slide, learn the j.C loop timing on him so you can always get the best damage, be wary of his amazing 2B when doing things like j.C
  2. we DO have one http://horibuna.web.fc2.com/P4U2/index.html
  3. Updated the move data doc to include the 1.1 data I found from YMST minimum damage on card super is down so much in 2.0, jesus christ https://docs.google.com/spreadsheets/d/1LU07uOUNBbeKUJw5QBapXpHHn4B8YCs1EmTe2qT95Y0
  4. the airturn j.2B>j.B fuzzy after j.2B>j.C(w) knockdown works on everyone but Teddie, Rise, Akihiko, Labrys, Shabrys, Sho, and Minazuki
  5. j.2B knockdown into fuzzy https://www.youtube.com/watch?v=EV9aBYhKXaQ
  6. Clouds are very useful in neutral when you can safely get them out, since they force the opponent to play a ground game while you get to play a ground/air game SB presents are also really good of sweep in the corner, and you should definitely use them more often with SB presents, you can either meaty 5A to catch rolls/upback, or you can wait and see and then punish rolls on reaction, stay safe from DP, and then still get the free mixup once chocolate triggers
  7. you've always been able to roll out due to it being a projectile It's still usable as oki because in 2.0 (and 1.1 with SB presents in the corner) you have time to pull the present after sweep and then meaty with a physical move.
  8. Presents now have no collision box at all, so they pass through people, personas, and everything else because of the time it takes to activate, at least some characters can just run through them
  9. starting to have REALLY mixed feelings about this present change https://www.youtube.com/watch?v=Xrwi-FW2eqI&t=4m5s
  10. As any Akihiko player will tell you, he has a hard time in neutral due to all his normals besides 5C/j.C being so small Meanwhile we have 5B, 5C, 2C, presents, 5/2/j.D, and sweep don't overuse j.C, since Akihiko has a very strong 2B be wary of trying to set things up in neutral whenever he has 50 meter in awakening, because Maziodyne is dumb
  11. Unfortunately, Yume is also known for dodging streams, so it's very unlikely that we'll get footage of him
  12. unfortunately he's banned from entering tournaments because he works for ArcSys now, so we have to hope he shows up in casuals
  13. confirmed that noname 802 PSR Marie is Yume
  14. also, one of those Nise Pachi matches confirms my hunch that the present change that makes them pass through opponents, though largely a nerf, means that they pass through personas and other such things as well that means koromaru, other presents, Liz 5C, Yukiko 5D, etc can no longer push presents away
  15. no she's still strong also Yume works for ArcSys or something so it's all mysteries I won't know for sure until Mayuge answers my question, but I do know there's suddenly a mysterious noname player with 802 PSR
  16. possibly the Yume the old Aigis god that won EVO 2013 However, all I have to go on are two tweets from Mayuge saying he saw "Yume's Marie" and that it "motivated him"
  17. so apparently Yume plays Marie now
  18. Yukari's new waveform on feather arrow means we can't just stop it with eyes, it will go above and below it
  19. https://www.youtube.com/watch?v=lCSCDb374ig Over an hour of nothing but Mayuge-san's Marie fighting a Sho, a S. Junpei, and a Yukiko He also apologizes for how poorly he plays in the first half
  20. tons of Marie footage here that I'm adding to the OP the entire first hour is just Marie vs Narukami, and there's plenty more Marie after https://www.youtube.com/watch?v=8n-EjvExQYw
  21. I'm gonna take a guess and say Rosella-chan
  22. 2.0 meterless present pull speed looks the same as meterless boss mode speed 2.0 SB present and SB pull are probably the same as their counterparts in boss mode I thought meterless presents looked different but after reexamining they look the same like I originally thought
  23. C and D stigma are now 14f startup A shell is 4+3
  24. Bright arrow setup off corner throw
  25. optimal OMC combo is 5AA>5C>2AB>236A>OMC>(6)>5C>5B>dl5BB>2AB>236B>j.66>j.B>j.2B>j.C(w)>2B>5C>2C [3711] if you want to end in super, do 5AA>5C>2AB>236A>OMC>(6)>5B>dl5BB>2AB>236B>j.66>j.B>j.2B>j.C(w)>2B>5B>5C>2C>236A>236236C [5122 with level 1 sun]
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