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Buttface

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Everything posted by Buttface

  1. https://www.youtube.com/watch?v=sXTmm4SbQ9w&feature=youtu.be safejump off 2C air hit knockdown
  2. ­
  3. it won't make up for the loss of persona invuln, but it'll definitely be nice to set stuff up midscreen
  4. I asked Monyakki about 236CD, he said it seems to be the same as 1.1 236D is exactly the same as 236C now but at a farther range we were actually just talking about shell startup, nobody knows Mayuge-san has been posting on twitter about starting a Marie player LINE group for the past few days, so I jumped at the opportunity to interact directly with JP Marie players. also, apparently sweep>236A>SB Bright arrow>5BB midscreen is possible
  5. 5AA is gapless even on IB in 2.0 Also, I joined the Japanese Marie LINE group, so I might be able to ask them some questions for you guys.
  6. It's been two weeks and no one in Japan plays her. Tier lists are based on the current state of the character, so she may very well be bottom tier at her current state of development in Japan. If you look at the list of Marie players, you can see that not many people are playing her at high level or even at all http://sp.p4u2.tv/ranking_view.php?mode=exe&type=psr_rank&character=mr&pref=0 From what I've seen, almost none of the people that DO play her do optimal combos or present oki, either.
  7. SB run amok is fast enough that you can combo into it from 5AA>2AB
  8. translated the doc http://pastebin.com/bAMXKqdN keep in mind that this is just his personal memo, not meant to be a complete breakdown of the character there are things missing, but there's also a LOT of good stuff there
  9. I don't think it's a change I just think no one outside of Japan ever once noticed that's how it works.
  10. my japanese homeboy monyakki posted a huge doc about 2.0 Marie I'm gonna translate it, but for now I thought I'd share a huge thing that none of us knew until now the weather of the next round is determined by the number in the tens place on the clock at round end if it's odd, it'll go two over (rain->sunny, cloudy->snow, etc). If it's even, it'll go one over (rain->snow).
  11. console revived and proof recorded https://www.youtube.com/watch?v=fnncjlJSf0A
  12. however in the process of trying to get footage of this, my PS3 may have died fuck
  13. apparently we've been wrong this entire time and you actually can j.C loop Liz
  14. that would be because I'm dumb and meant j.B
  15. Her pressure is largely based on making them guess wrong you have standard 5A>2A>5A stagger pressure, 5A>slight delay 5AA frametraps, 5AA tick throws, 5A/2B jump cancel into j.C/j.D, 5A/2B jump cancel into j.2B>j.B/empty airdash low/throw, 5C dash cancel>2B/throw/DP bait, 5BB>throw/2B frametrap/DP bait, j.2B>j.B>j.236A(1)>OMC>j.2B>j.B fuzzy (which his really dumb), etc and then after knockdown you get even more dumb stuff, especially in the corner with present/eye oki
  16. as far as we know, untechable time hasn't changed on SB eye, but we do know that the unblockable manual trigger still prorates horribly
  17. teddie can throw a bunch of bullshit, but so can marie getting a chocolate out can make approaching him much easier, as he has to stop throwing items to avoid getting hit by the chocolate
  18. 2.0 move data was posted here so I translated it most of it's the same as 1.1 besides bright arrow (RIP), card super, C moves, and throws
  19. Masao said it seems almost impossible to bypass their awakening now mayuge said that anti airing Margaret's j.C is pretty hard unless you pull a psychic 2C
  20. damage boost from SB card super at the end of combos is apparently so minimal as to be pointless
  21. https://www.youtube.com/watch?v=QBPfbs38Dvg&feature=youtu.be&a a few combos by Mayuge
  22. 5AAA jump cancel works on block as well as hit
  23. looks like j.C loops work the same as in 1.1 Narukami is hard to loop anywhere but midscreen off anything but 5AA>5C>5BB Yosuke is still a pain in the ass off anything Apparently j.C's hitbox only got slightly smaller Maybe Liz went from "impossible" to "a pain in the ass", but that's it
  24. Welcome to the Marie Combo Thread! Please be respectful and follow the rules during your time here. Don't be a jerkface! If you're not familiar with the rules, they can be found here -> Site Rules. General Information: If you'd like to contribute, please feel free to do so! This post will be updated frequently with the community's most useful and practical combos. Please follow the notation provided, and try to make your combos as readable as possible. Don't forget to tell us the damage, as well! All combos are listed without the benefit of weather buffs unless otherwise stated. Please refrain from going off topic in this thread. This thread is for the posting and discussion of combos only. Collapsed: Notation Used: [table]jJump sjSuper Jump jcJump Cancel hHop IADInstant Air Dash CHCounter Hit FCFatal Counter CRCrouching AAAnti-Air AoAAll-Out Attack (5A+B) OMCOne More Cancel (A+B+C) OMBOne More Burst (A+C+D) SBSkill Boost (A+B or C+D) Attack~NFollowup with N after Attack Attack(w)Whiff Attack Attack(N)Cancel on the Nth Hit of Attack (Attack)Attack is Optional or Spacing-Specific [N]Hold N Sequence xNRepeat Sequence N amount of times. [/table] Recently Added: Midscreen CH j.B > 2B > 5C > 2C > 2B > 5BB > 2AB>236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[D] > 236236C~[A] - [4893/-100SP](Snowy weather only) AA 2B > 5C > 2C > 2B > 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[D] > 236236C~[A] [4906/-100SP] (Snowy weather only) 2AB > 236AB > j.66B > j.2B > j.C(w) > 236A >236236C~[D] > 236236C~[A] [4384/-100SP] (Snowy weather only) Corner CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5AAAA [~4750/-50SP] CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5AAA > 2AB > 236A > 236236C~[A] [~5700/-100SP] CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5A > 5C > BD > 236236B > 5AAA > 2AB > 236A(1) > 236236C~[A] [~6500/-150SP] Throw>214214C>2AB>236B(1)>C>236B(2)>j.66>j.B>j.2B [3215/-50SP] (Awakening only) Combo Theory: Challenge Mode Combos: [collapse] Mission #1: - Mission #2: - Mission #3: - Mission #4: - Mission #5: - Mission #6: - Mission #7: - Mission #8: - Mission #9: - Mission #10: - Mission #11: - Mission #12: - Mission #13: - Mission #14: - Mission #15: - Mission #16: - Mission #17: - Mission #18: - Mission #19: - Mission #20: - Mission #21: - Mission #22: - Mission #23: - Mission #24: - Mission #25: - [/collapse] Midscreen: Normal Starters 5AA > 2B > 5BB >jc > j.C > 5AAAA - [2080] (Does not work on ) 5AA > 2B > 5BB >jc > j.C > 5AAAA > 236236C~[D] > 236236C~[A] - [3289/-100SP] (Does not work on ; Snowy weather only ) 5AA> 5C > 2AB > 236AB > j.66B > j.2B > j.C > 5AAAA > 236236C~[D] > 236236C~[A] - [3797/-125SP] (Snowy weather only) 2AB > 236A > 236236C~D > 236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[A] - [4973/-100SP] (Snowy weather only) AA 5B> 5BB > 2AB >236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[D] > 236236C~[A] [4667/-100SP] (Snowy weather only) CH j.B > 2B > 5C > 2C > 2B > 5BB > 2AB>236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[D] > 236236C~[A] - [4893/-100SP](Snowy weather only) AA 2B > 5C > 2C > 2B > 5BB > 2AB > 236B > j.66B > j.2B > j.C > 5AAAA > 236236C~[D] > 236236C~[A] [4906/-100SP] (Snowy weather only) 2AB > 236AB > j.66B > j.2B > j.C(w) > 236A >236236C~[D] > 236236C~[A] [4384/-100SP] (Snowy weather only) Special Starters System Starters AoA > ... - [00/00] Corner Throw>214214C>2AB>236B(1)>C>236B(2)>j.66>j.B>j.2B [3215/-50SP] (Awakening only) Corner: Normal Starters 5AA > 5C > 2AB > 236C > 5B > 2B > 5C > 2C > 214C CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5AAAA [~4750/-50SP] CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5AAA > 2AB > 236A > 236236C~[A] [~5700/-100SP] CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2AB > BD > 236236B > 5A > 5C > BD > 236236B > 5AAA > 2AB > 236A(1) > 236236C~[A] [~6500/-150SP] Special Starters System Starters
  25. unfortunately it only seems to be SB eyes that do that
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