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Fatal Seabass

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Everything posted by Fatal Seabass

  1. Ryuuji throws out three different types of lunchboxes. One of them gives a full bar of meter. The other one gives a small amount of meter. And I have no idea what the other one does. Anyone figure it out yet?
  2. My main issue with the netcode is that it kinda lies about connection settings. 1 bar is unplayable. 2 bars are pretty bad. 3 bars are good(playable) and in the rare case you get a 4 bar, everything is smooth. If you run into a 2 bar connection and lower, prepare to eat a lot of un-reactable 4A+Bs. My other issue is the bare bones lobby settings. You can't invite people into your lobby, which is really dumb. But other than that, I think everything else is fine.
  3. So after messing endlessly with Tatsuya's 6S, I've discovered that it amplifies damage after it's hit the opponent. I tried a simple BnB with Rentaro before the assist hit and after it hit. By itself, it deals zero damage. But when plugged into the combo, it added an additional 280~ damage? I can't recall at the moment but yeah. It was killing me figuring out what the hell it did.
  4. So I'm going through the assists in training mode testing out their various properties and you really start to see interesting options opening up with the ones that are overlooked. Yes, a lot of people are gravitating to Accelerator assist but you start to see some interesting things like Tatsuya's counter i.e the inability to call out assists, attack, jump, AND move. You can only burst and block. Also, the info for Erio Towa is inaccurate on the front page and on the wiki. In fact, it's just a carbon copy of Hinata Hakamada's. Erio's 5S acts as a wall. It absorbs attacks from the enemy so long as you stay near her. Her 6S is a slide(doesn't hit low) that tracks the opponent down. Unfortunately, it doesn't hit low but she does run full screen before she senses the opponent and initiates the slide. You can try some trip guard setups since it does hit opponent's landing. I'm going to email bellreisa because there are some really interesting tidbits with these assists that I think people are overlooking because they just don't know about them. I want to make a video in the future to display them as well. I am really enjoying this game. :D
  5. DOes preordering it from playasia ensure that the game comes out on release day or the following day?
  6. Some of my points sound weird, but when you read them you will probably understand exactly what I mean: 1. When the opposing player, friend or not, groans that I pick a Top Tier character. 2. When the opposing player will comment that they only lost because I picked Top Tier. 3. When the opposing player tells me to STOP doing something online because it won't work against a "real" opponent even though it's helping me win. 4. Last but not least, people who can't accept that they lost simply because they got outplayed. It's not a crime or an embarrassment to say that you lost because the other person is better than you. It's only an embarrassment when you make excuses as to why you lost.
  7. All of what you said is not only circumstantial, but depends on the actual match between Player A and Player B. This goes back to that argument about "interaction" that people were talking about. Waldstein's infinite isn't a guarantee by any means. Granted, those are valid concerns.
  8. Banning for the sake of banning is always a poor excuse. Many players from different communities ask that things be banned without even understanding why. They just think it's overpowered and end it at that when in actuality, very little ever needs to be banned. You run the risk of prematurely banning something versus actually seeing if the game can grow organically from where it's at. You also run the risk of creating arbitrary rules that change the game when it's possible that the game is fine as is, as Mike Z said. In other words, we don't know enough about it. We're watching one single video and are jumping to the conclusion that it needs to be banned. From the hours and hours of tournament Waldstein footage I've seen, not once have I seen anything remotely like that. @Time: TOs will find ways to fit games into their allocated time slot. The games will be played one way or another. Some TOs are good at it(even finishing well before what they anticipated). Some are bad at it. @Image: I'm not buying this "image of a fighting game" nonsense. We shouldn't have to curb a game's meta because it won't attract people. If people will look at a few videos and come to the conclusion that they don't want to play that game, it's on them. Not us. @Interaction: No, it does not. No kind of interaction would imply that the opposing player doesn't get to "play the game", which is almost always exaggerated when brought up, honestly. I'm for banning something if it stagnates growth. We haven't even seen if that is the case with this infinite.
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