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LockedAndClush

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Everything posted by LockedAndClush

  1. Did you honestly have this two-frame invul window ever affect your real matches? The only thing that's really wrong with YRC are the anti-Burst option selects, and they're removing those already. The system is easy to use, hard to master, creates a great deal more options than FRC did and is all-around well thought out. PRC's are bad, and they're supposed to be (I always saw them as more of a punishment for a bad YRC than a real option for the most part), but they're a little too bad right now - thankfully that's getting fixed too. Mechanics-wise, Xrd is really great. Character balance kinda drags the overall impression down a little bit, but it's still a really good game.
  2. I hadn't thought about Blitz Shield. Seems like the smart way to go. Getting that little bit of ground in this matchup goes a long way. Thanks.
  3. What's the best option to deal with Rere Thrust fullscreen? Never had much luck countering it with preemptive 6P. The only way I can get around at all is either to GV on reaction (which is very risky) or jump and dash forward, which gets shut down by plenty of items. Would an on reaction VV work? Or hell, maybe even clash, a clash like this would allow for some interesting options.
  4. I'd absolutely crap myself if I ever saw someone IK me for doing 5HS like shown here. It's impressive, but not practical for the most part. Not only do you use 25 meter, you also get proration, making this an unreliable and less damaging way to punish. Still, good video and nice find.
  5. This is great, thank you so, so much!
  6. I couldn't find a topic appropriate for such a request, I hope didn't just miss it. I'd like to request someone to provide two screenshots from Xrd (preferably PS4 version of course due to higher resolution, but PS3 is also fine) Sol arcade mode featuring DLC color 7 - the last part of his arcade intro and the last part of his winpose (examples: https://www.youtube.com/watch?v=ToWVELpc6ss#t=70 and https://www.youtube.com/watch?v=ToWVELpc6ss#t=194 ). IIRC PS4 can simply do screenshots, so hopefully I'm not requesting too much - I unfortunately lack the equipment to take my own Xrd screens.
  7. What is Six Black Heavens Guns anyway?
  8. Yeah, the command grab PRC thing is universal all across the cast. I forgot about the shortened startup of PRC though, makes it a little less useless. Not nearly as good as it is now, but not quite as bad as I though.
  9. Generally the default scheme is good, because it follows the simple gatlings. This control scheme seems very natural to me, because it kinda goes along what MVC3 or BB do, only with an extra Dust button, which is no biggie - just move your finger from HS to D and you're set. I use the thumb for P, index for K, middle for S, ring for HS and due to having manual problems with ring finger and pinky, I always press D with both of them. Doesn't impede my performance in any way. I actually avoid having a finger rest on the Dust button, cause this creates risk of accidental Bursts, and that would be hella bad. The only games I really use the pinky alone in are SNK titles, where I like to play with the good ol' one row ABCD setting.
  10. Glad to see the 90% on the f.S removed. 5K getting it now hurts, but it's such a good normal, we can live with this. GF back to the way it is rocks and I hope it sticks. The removal of WT YRC option though... this hurts.
  11. Yeah, I still feel like an idiot for throwing WT out without OSing or not having 25 meter at all. Still, it's a brilliant move and you're more or less screwed if it whiffs now anyway.
  12. Yay, stealth changes, cause we love them, right... at least they're not bad. 90% on f.S kinda sucks, but it doesn't change its utility. I'm worried about WT now, 45 frames is a looong time. Except for that, looks good. Loving the PBB damage increase. Also, I'm glad our GF is not dead.
  13. We'll have to see just how close you have to be to get rejected. Truth be told, if it's any more than one average character size away (hell, even that would be too much), it will make the GF game nigh unplayable. We'll see, that system change does worry me in terms of general game balance. They could have just changed the way invul frames work after BSing a projectile, maybe make it cancelable, anything.
  14. So, do you think max range 5HS>GF YRC isn't going to work anymore? The change seems directed towards that, and hopefully doesn't change the use GF YRC has in pressure without it...
  15. The vocal tracks have been out ever since day 1, included with the JP release. No details on the complete OST yet though.
  16. I think it depeds on whether the move can be reflected or not. You won't counter Ky's CSE or Sacred Edge (and durandal versions retain this property) but Sol's Gunflame or May's super whale get countered when close enough.
  17. 5K easily punishes the overhead kick without IB, if you're quick enough you can even get counter hit sweep and start the CH 2D>GF route for more damage and carry. If you can get some hard reads on the opponent, Riot Stomp can be useful. Of course it carries all the usual risks, but it's great at countering run-in attacks and punishing teleport abuse. As far as responding to teleport>j.HS pressure, the safest bet from my experience is Blitz Shield - 6P is not reliable enough against j.HS, and it's hard to input VV every time considering how he can change directions.
  18. Since we're on topic of lyrics, do we have any lyrics for stuff from Vastedge? Die, SHOTGUN&HEAD, Coming Home and Storyteller, that is.
  19. So it's not "LETITOOOOOUT!!"? I am disappoint. Do we have official lyrics for the other tracks?
  20. I got a lot of Kudakero YRC > WT setups at a tournament yesterday. The trick was establishing respect for the dive, so they don't try to jump out - so it's the easiest to do in the corner. Sure, damage with slowdown WT in a combo is suboptimal, but I feel Sol doesn't really need much damage of WT - the threat of it is enough. Same goes for RS late YRC > WT at about starting distance. Some AA attempts can be straight beat with WT or a well-placed VV on reaction, getting a knockdown and establishing all the pressure Sol needs. Also, mega gimmick - blocked RS > j.DI > j.HSVV or Kudakero on reaction. If they attack, VV will beat most attempts, if they block, Kudakero leads to pressure. DI GV RC > Dust is also quite a tide-turner, and while they can of course just block high on reaction, going to 2D instead becomes an option. Great if you REALLY want to push your luck, but not for much else.
  21. I don't think that Valentines are based on Aria on purpose. We can safely assume that when Aria/Justice interfaced with the Backyard, the objects that manifested in our world were somehow inprinted with her DNA/memories to a degree. Of course it's just rather far fetched speculation, but hey, that's all we got until the next game.
  22. She just used Gamma Ray and was frozen for a couple years to boot. Kind of puts a strain on even a powerful Gear, it seems.
  23. My bad, a lot of people tried to connect stuff based on English and I just assumed stuff, silly me. Anyway, voices don't really mean much. I'd rather believe Axl's The Original than Raven, though I have no proof to back it up, except Axl's proficiency with magic despite his time period.
  24. Many voice actors switched all around between Xrd and Overture, this means absolutely nothing.
  25. Some broken Burst-eating stuff happened when I was playing yesterday. I haven't seen it mentioned, but it's hella fun when it happens. After hitting with a Dust with jump followup hit with 236HS immediately. What happens is, your enemy Bursts after the first hit, but misses, since you're already out of range. Then right after they lose their Burst, they get teleported to the ground and hit with the ground part of Siegesparade. So you both take their Burst and get your BT game on. Judging by the looks of it, it's a bug likely to be patched. Still, it's worth trying for the look on their face.
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