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Everything posted by Shinobi!
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The grace and light of old skool 80s rock.
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So I decided to do one. Just one. With the help of LiSyaoran (Big Bang Beat player/CV editor Extrodinaire) Ive created a combo video that will be sure to some that will enjoy! A few things I have to bring up before I present this video: 1) There are 2 mistakes that we needed to omit but from us not having the RAW file anymore, they have stayed onto this video. First, the very first combo on this video was way too basic and needed to be omitted. Sadly it stayed. Please do not accept that as a combo on this video. Secondly, at the end of the video, I put Team Over 9000 in the credits. Most of you know that that's Team Bama. They were put on the credits twice lol. Please ignore that as well. 2) This is not Nervous Breakdown or Tree. This is Shinobi's CV and Im pretty damn proud of it. Some may sense that a few combos on this video is too basic for a CV. Well, I did my best to try and be original with something that was mines, not copy off someone else's video x N. So if you come off as saying this video was bad, please say something OTHER than "I've seen better." You can at least appreciate the combos you are about to watch. I did this to entertain you all and try to attempt to make just one combo video. The last thing I need is people bombarding me with hate saying that "Ive seen better." Ive seen better too, and I have done better. But Im not going to feed you something you've already had. 3) The editing is beast and was done by LiSyaoran. Give him props because he deserves them. 4) Some of these combos may look easy, but some have severe timing/linking to them. Prime example would be both the Pot combos and the Chipp combo. Also, some combos on this video have never been seen before. 5) The reasoning behind the first May combo was that Ive played Chipp during X2 times. That combo was a tribute to him as I was amazed by his triple jump back then. 6) Enjoy!! Always enjoy. Specific Thanks: LiSyaoran the Editor for putting this video together. Team Over 9000 (Doren2k, Pat AKA Pwnzor, Raekwon for putting this video behind his nose lol) KotA (Kys of the Apocalypse - Kayin [War], HF [Famine], Sytha [Death] for never being around...) Jais and Mac (McArthur Blunts) for giving me props on some combos. Flimzee00 for jacking this video for his site (Its bound to happen lol) Finally, I do like to thank Mike Young for his great skills as a Ky player thus making me play Ky. Currently, he's out beasting in another country. Ky CV - Holy Diver (60.26 MB) (Music: Holy Diver - Dio) Youtube Download: https://www.youtube.com/watch?v=UgIcjeS7d6g
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Great vid!! I was gonna make some time to make my own and now this has made me wanna do one even more. Good job man.
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I was getting that alot...forgive me <_< Any strats you have DH, lay em out. School is bad in its first day.
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Vs. Anji. Goes 6-4 in Ky's favor. What is used to beat Anji: 6P > Anji's 5P and placed properly, can beat any air attack except for j.D possibly. 5H > Beats most of Anji's standing normals that are not laced with a guard point such as his 5K, 5H, c.S. Can also beat both versions of Stomp. 2S > Beats most of Anji's crouching normals that are not laced with a guard point such as his 2K, 2S (75/25 Ky), 2D. Stun Dipper > Can beat any high attack guard point. Loses/trades to some of Anji's lows. Can beat 3K in some cases. Also can beat zoned Shitsu/Red Shitsu, for example, usually in lockdown in the corner then butterfly, you can SD past it. Can beat HS Fujin and Slash followup w/o the FRC. Also beats both Rins. Greed Sever > Can beat any low attack guard point and all of Anji's lows. Can be used to avoid zoned Shitsu/Red Shitsu but is not recommended, SD works better. Can beat K followup after Fujin with or without FRC for CH combo. Can beat square version of Stomp if applied properly. Vapor Thrust > Beats close up Shitsu on wakeup. Orb can be beaten as well. Any air attack that Anji has. More to come in this. What to watch out for from Anji: j.K > Beats Ky's j.K (50/50) altho loses to j.S. j.D > Beats Ky's j.S and j.H if well placed. CH for good damage vs. Ky. Orb > Usually beats anything ground or air that Ky dishes out that is not fast enough to beat it. Vapor Thrust and 2H can trade/beat out Orb. Red Shitsu (FB Butterfly) > Any projectile can be dismissed and the Butterfly will be unaffected by it. Also works on FB Sphere and Sacred Edge. Delayed S Followup after Fujin > Ky's lows including 2P. Some other normals are bad against it too. CH is definite if trying to poke. j.H/j.P > 6P and 2H (50/50 depends how well placed the attack is) High Guard Points (f.S, 3S, 6H, 6K, 5D, Rin) > Any high/mid attack can be defeated by guard points when the GP frames are active. Sometimes can be baited and blocked by 2P, Sphere, S version of Stun Edge and both versions of Aerial with FRC. Low Guard Points (3K and 2H) > Any low attack can be defeated by guard points when GP frames are active. Sometimes can be baited and blocked with 2K but is more than likely eaten. Both versions of Stomp > All lows. Can be baited for IB throw. HS Fujin > Invincibilty to go over most normals and Stun Edges. More to come soon. Matchup Overall + Tips First and foremost, Anji is basically low/mid tier almost in AC but has certain techniques that can get him out of bad spots. He is known for having an above average air game with his jump normals including j.D and having the longest super jump in the game. His ground game is usually consisting of unblockables with the Red Shitsu (FB Butterfly) and certain guard points on his normals. Most guard points are avoidable and can be baited with Ky. Still, this cannot keep you totally safe against Anji, but this matchup is very winnable. Ky can easily win this matchup by doing 2 things: baiting/punishing GPs and cutting off Anji's lockdown with SD where needed. After that, keep the zoning. You may want to lay out the lockdown a little bit when going against GP happy Anji's. If an Anji can see your attack coming, they can use a guard point or super jump to get out of the corner. Both of these can be baited at points where you can think that GP/super jump is coming. To get GP baited, apply high/low mixup to your pressure since all lows beat High Guard Points and vice versa. FRC Stun Edge is a good substitute to lead out GPs for punishment. HS Fujin could also be a problem to most Ky players since you need SE's at times for zoning and sometimes for pressure. Fujin can easily beat SE but cannot beat SD. Keep revolving from SE to SD at times for mixups at the end of pressure since both of them can be FRC'ed. More to come here.
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Hi. This forum was created for the sole purpose of displaying Ky's matchups. Apparently, I have not come up with all of the matchups at this time so we may need your help. If you ever have anything matchup wise to add to a character that has not been gone over yet, plz PM or AIM me your matchup thoughts so that I may organize it in a very clean fashion. Same rules apply as to the regular forums so try to keep yourself calm. Yes, I know there will be valid arguments from time to time about matchups but keep it in a professional manner. Do NOT make any new threads in this forum w/o my permission. Plz let me know what you are trying to place here. Thank you and Welcome!!
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NE had Cue and Simon. Bama's 3rd was NerdJosh.
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Eien: Make sure you put those type questions into the matchup thread.
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Usually you can go for a simple knockdown such as j.S (back AD) into 5S-5H-2D or you could go for damage with 5S-2D-Sphere. Just look what you're going for. Most of Ky's normals (besides the H ones) can combo from j.S.
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GS Andrew and Flash, need to play ya'll niggas at FR.
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I can understand what shtkn is going with here. I will keep it here for general questions but I will say this. IF your question is something involving the Basic FAQ because you were too ignorant to go past it and post your question here, it shall be deleted with valid reason. All Im saying is, READ THE FAQ FIRST!! If your answer isnt there, post here.
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True. I thought he was talking about normals.
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To my knowledge, no. Ky has no throw invisible moves.
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Sometimes yes, but understand that S VT floats people higher than HS. People can tech out of VT before the Javelin comes out. HS VT is 100% foolproof for connecting to Javelin and you may have to delay it sometimes to stop it from whiffing but most of the time that doesnt happen.
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Doing Konoha's 360 on a PAD is a dream...and it comes true...
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XburningvigorX's Acct suspended on youtube... sad day for GG players
Shinobi! replied to shodokan123's topic in Archive
Shinjin, everyone else did the same thing. There is something more going on with his account being suspended. Oh well, there's always flimzee... -
Yeah it is, if you're that close to someone. Same as 2P.
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Shiro is correct. Since 6K's been brought down a level, it is much harder to connect with 2K which is the ONLY normal you possibly combo it from (maybe 2P havent tried it).
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I believe me and Sytha can get this done.
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Most Axl's are spontaneous with their counters, so just alert and dont run into one. Also, he has 2 counters, a high one and a low one (you can tell the difference in it because Axl crouches when he does low counter) and you can attack accordingly. Say for instance, he does high counter and you see it. A throw is good in this position however you can use a low move instead to get more damage. You wont get countered by a low move when Axl's doing high counter and vice versa.
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Basically yes. Stun Dipper usually does the best job since these 2 follow ups are similar. Just for the D follow up, its scary sometimes to think that you wont make it with Stun Dipper but it does, its just that D follow up is faster. A 2k or 2s would be best for D follow up. It is very very hard to land SD on FB Ball from experience but you would have a better hit rather than 6P because SD stays out longer than 6P. Both of them work no doubt.
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On the subject of vs. Pot, if you do have 25%, Sphere rapes j.D for free. On vs. Jam, 6P isnt that much guaranteed on FB Ball. You MUST know that its coming becuase it is very fast, fast enough to dodge a perfectly placed 6P. I dont know if SD is better in some cases. vs. Anji, here's a few things to always remember (some may be too elementary but Im doing it for the sake of new players.) -Stun Dipper, even with its recent slow down, can still beat Butterfly/Firefly. About 25% of the time, it wont be a guaranteed knockdown. -P Follow up after Fujin. There are 2 things you can do during the startup of this move. Greed Sever or j.K for free air combo. -If you know how to IB correctly, you can always get rid of any butterfly lockdown attempt with VT. Always remember to IB the first hit. -K followup after Fujin. You could either VT it (since it does hit both ways at times), counter throw or 2K. The only drawback is that if you do 2K too early, Ky will do it on the same side the jump was made, thus Anji throwing you back or getting 150+ in your ass. -Try and stay away from 6HS against guard point happy Anji's. -Stun Dipper/Greed Sever punishes S followup after Fujin without a FRC/RC. That's all I can think of for now.
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This is just a preview of a combo vid I plan on making in the next week or so. All comments are welcomed. http://youtube.com/watch?v=dLndxJ2z2bI
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Anyone here who starts drama shall have their post deleted. It may not have been drama to some but I want to start to rebuild this place so that no one can have to deal with nonsense. Please post accordingly. Thank you.
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He speaks of the clutter here. In other words, there should be easier ways to find information here than just trying to look for it or make a question about it. I plan on getting something done tonight.