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JinSaotome

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Everything posted by JinSaotome

  1. so, was using Mei Fang today in story mode Mildred is the most buillshitty shitshit ever. Angel form is SNK, Egg form is impossible.
  2. question, were gold intros unique? or was it just usual intros + gold colors
  3. k, I just got done practicing gatling -> shitsu on every chara, and this is what I saw can punish Anji for it a * next to the move means timing is tight Anji - 236H (free combo!) Axl - 63214S A.B.A. - 236P/D (only dodges, you can block anything she thros out after, and might be able to throw her) Bridget - Nothing! Dizzy - nothing! (in theory, I didn't test this) Eddie - 214K Venom - 2141236S (can be blocked after first hit though), [4]]6[s, [2]]8[s Testament - 41236S/HS (FRC into combo ) Robo - 2K* Potemkin - nothing! Slayer - BBU, 214K FRC I-No - 41236S* Order Sol - level 3 214S hits for free combo , level 2 214S crosses up, but leaves open for throw, level 1 214S ends up directly in front of Anji Johnny - 236H (lol...) 236S May - 3K Ky - 236K Baiken - S counter, H counter Sol - GURANDO BIPAH!! Jam - Parry*, 236S (you can block followups though, luckily) Zappa - 66, lol (if he has Raou out, free 214S ) Millia - 214K, 236S (FRC for combos ) Chipp - 236236K Faust - 236236S I know its messy, but this is what I found
  4. QUIET, NO TALKING ABOUT ANJI IN THE ANJI FORUM. IT IS FORBIDDEN. Also, lately, I've been finding myself using gatling -> Shitsu a lot more often, since I used to do gatling -> Fuujin a lot. Is there any particular chara that this is a REALLY bad idea against?
  5. Dorothy looks like shes gonna be awesome. Stage magician!! it took me like 10 minutes to notice the lion, scarecrow, and tin man behind her though. Lol.
  6. it means diagonal jump cancel, in other words, JCing with 7 or 9
  7. *10 years later* Iunno, it seems to lock me down a hell of a lot more then some other projectile oki like CSE, other butterflies, and fish, which I can escape pretty easily, which is why I asked.
  8. do the input for a move, and add 7 or 9 at the very end depending on the move :V for example: Anji TK Orb: 2147P Venom TK Mad Struggle: 63269HS Axl TK Kokuugeki 632147S its just a little weird with moves like Ride The Lightning and Chemical Aijou, you do 632147896HS
  9. Nothing is unblockable to Anji's leg! But yeah, I mean the oki bazooka, 236S, at level 3 it locks me down SO BAD ARGH I could practice reversal fuujin for it,b ut is the any other options as well?
  10. fixt4u
  11. this matchup destroys me, fcking Level 3 Bazooka ARGH
  12. I just played a couple rounds with a good dizzy in my area, and I can NOT stress enough how good scoring a KD is in this match. Try going for silly tick throws if it'll allow you to get an FB Butterfly out, and the match is practically yours. Every time I lost was because I got my momentum thrown off because the Dizzy escaped all my throws+knockdowns. Also, Dizzy has a GIGANTIC aerial hitbox, so sj combos are amazing, too.
  13. I remember reading a while ago that if you're eating a block string, and Teste fucks up EXE Beast FRC, you get free CH DoT into 100% combo
  14. Axl's DP Counter also auto-chains into Thieve's Flame OD with 0 tension cost! Chipp can't be hit out of Invisibility (woohoo ) Potemkin DOES walk a lot slower.
  15. when in the corner, try to block alot so he can throw you into Dubious Curve loop. Also, don't bother blocking the pool balls he 5Ps at you, they're unblockable.
  16. I've noticed when I so sj combos, K tends to whiff on some charas, so I just do SPSD
  17. every now and then I like to play what I call "Sol, master of gimp combos" Counter Faf - Clean Faf - Clean Faf - Tyrant Rave Extension - dash 2H - j.S - Sidewinder! ...there was more after this, but I forget what it was
  18. 460. Unlocked all the EXes so I could get Slash Stages, then I quit. :V Though maybe I'll try going to 999 osmetime.
  19. On Roopin!
  20. Oh god, someone PLEASE PLEASE make a May CV to this http://youtube.com/watch?v=jbwm27ry05M
  21. When slashbacking, do you have to do it when the attack is hitting the yellow Slashback ring, or when the attack is striking the actual character?
  22. Well, those things I listed earlier I wouldn't mind having (I never played Slash ), they just sounded really awesome. Personally, the only thing that really ticks me off is that GP feels completely unusable, and (a little less importantly) 6HS is retarded now, less GP or not
  23. Is it me, or does Get Down to Business sound different in Slash?
  24. 1. I'd love to have old 6HS back for pressuring, though maybe move the GP closer to the START of the animation would be awesome 2. Backwards hop seeems kinda strange in my head, is it fo Fuujin on block? ?_? Actually, if you bounced them off the corner with something like KSH 236H D 236H - backwards hop, that might be pretty cool... 3. Yes please! or make it faster D: 4. I don't use j.D much outside of stopping Air dashes and superjumps, so iunno about this one 5.This would be amazing, I think. It'd definitely help out Anji's offensive game, though I think more frames on block would make it sexier 6. Agreed, I really like 3P and 3K and 3S...at least looks cool. :D;;
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