I'm making this because I couldn't find how (using forum search) to use Chipp's wall jump and had to use google. Ended up on GameInformer. THAT IS NOT A GOOD THING.
Eddie: Extra Shadow Gallery during Break the Law - The second option is unlisted
41236+S or 63214+S
Kuradoberi Jam: 100 hit useless super. Hilarious. Supers are still unburstable.
64641236+P+K (100% Tension)
Sol Badguy: "Dragon Install Second" - Never Ends, Life Drains really fast, is not safe to do. Is still permanent dragon install. Very hilarious.
214 214 214 214 P+HS (100% Tension)
Order Sol: Level 1 Moves regardless of charge
Hold Dust during specials
Ky Kiske: Lightning Strike - Used on downed opponents. Is cool looking, and useful as a combo ender. Not Hilarious. Like an additional special that's situational.
222 HS
Gold EX Ky only: Greed Sever Overdrive
214214 K (50% Tension)
Chipp Zanuff: Triangle Jump (Wall Jump) - Only works when you would be able to jump instead, but not off of the third jump and only when Chipp is next to a wall. Is an important part of Chipp's overall mobility plan. Sort of scary because it's pretty fast and Chipp can attack during it.
546
Dizzy: Instant Kill - This move is like if you had to activate instant kill mode and instant kill at the same moment. Maybe on ABA. Maybe. Instant kills are, by definition, lolarific.
2(Charge),8,4,6,2+P+HS (100% Tension)
Zappa: Non-Random Summon - You probably need to know about this if you play Zappa.
When the ones digit (ie. 1 of 51) of the timer is X summon and get a guaranteed whatever.
3-Sword
2-Ghosts
1-Dog
If there are any more secret moves be sure to post them here please.