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Everything posted by Zerite
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Discus Reflector?
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Air Throw may all the time. She can't do much about it and zappa's air throw is awesome.
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More like you're eating massive fake combos that won't be displayed as fake because they're stagger based.
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Fuck Yeah.
- 2,057 replies
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- humor wasteland
- not even funny
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(and 2 more)
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Go to Thailand, and see if you can find an inexpensive resort to stay at. Then you can spend those nine days eating good food, getting massages and watching girls on the beach (unless you go to a non-coast escape or something.)
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Zappa can bring pain off specific set-ups with the sword, dusts and dog pressure. He won't do the kind of damage that the S and A tiers dish out, barring some sort of bizarre situation. I don't particularly suggest zappa for your first character. You need to learn to combo consistently with all of zappa's forms to be good. You'll only ever really be as good as your worst form, so it's rather hard.
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Horrible bursting in the a-cho vids this batch. Seriously.
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Don't jump so much. May is awesome in the air. Zappa is not. Stay on the ground and try for some throw mix-ups. Use 5k to bait 2D, and when you have no ghosts use f.S ALOT. Don't use your tension on the overdrive unless you're 90% sure you're going to hit, as the frc's on the ghost and the sword are more important. Remember that the puddle from f.S causes stagger on hit, and allows for combos. The puddle by itself doesn't do damage though. I can't emphasize how much you need to stay on the ground. Your air options are VERY limited. Only with raoh and sometimes the sword can you start a combo in the air and get good damage with it. If you get hit by may though, regardless of whether she's in the air or not, she'll get good damage almost every time. It's a losing strategy. Stay on the ground. Now obviously you still okizeme with ghosts and such, but don't jump towards may at any other time. Force her to come at you.
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2S and 5S can stuff axl with raoh. 5k still dodges low. The problem is you need to be awfully close to actually combo off of those moves. It's nothing special, because of axl's catches, but it's worth mentioning. c.S can combo into 6HS also.
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Yeah you can. You can get to 6HS from almost anything you hit with with Raoh.
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in song for they also use very low airdash heights, and I think FD airdash cancels to instantly ground you for the low mixup.
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The only other thing that I can think of that's awkward is that the sword 2H no longer has to be fd'd to be blocked in the air.
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Pot is not overhead.
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That's probably because the people making the videos aren't black.
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The population density in the US is not normally capable of supporting arcades as hardcore as Japan's.
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Where's part 3 of the Team grand finals?
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can someone reupload the filebank roz to beni vids to not megaupload(which my campus has blocked) because all filebank does these days is fail and restart my computer or something.
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that is actually pretty bad.
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Awesome, now no one is commenting on the videos. 2k c.S f.S D 2k (loop) with the dog james.
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Serious post is serious. As a bonus, it's useless. I think you deserve double points for trying to harm the community. Asshole.
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James, use Far Slash with the triplets.
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Yeah I killed someone with it on accident and we were all like "LOL WUT?"
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Darkness anthem does 4x normal chip damage. Bellows Malice does 2x normal chip damage. These moves aren't just flashy. They kill blocking opponents and eat all of their tension if FD'd. On Hit they have combo follow up. These are designed as finishers. Unsummon 5HS does chip damage. Excellent Guide.
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You have to be moving no faster than walking speed to throw. FDing during a dash instantly stops the dash. It's normally called FD braking. It allows you to throw much more quickly.