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MrBisonopolis

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About MrBisonopolis

  • Birthday 04/13/1987

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    MRBisonopolis

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  • Naka

  1. Actually I definitely read a few people telling you why all your changes are bad. I think maybe go back and re read?
  2. Look this was a nice attempt. Its a good thing for people to discuss changes theyd like to see to their characters. But I dont think you really have a strong grasp of your own character considering the changes your asking for...
  3. Every character in the whole entire world of fighters has drawbacks... Like, I dont know what youre trying to do here lol
  4. Im also not entirely sure you understand your own characters strengths. Like, you're missing the point of Sol.
  5. You seem to have mispelled Elphelt, or Millia...
  6. Id also like to point out that there have been no nerfs in revelator. Theres no balance changes made at all. Only system changes. and oh my god what did i just read
  7. Sol is a good fight for Axl IMO. You can control him and his movement pretty well to keep him out. Rensen negates Gunflame, You can use 5P, 5K to keep him from getting out once you force him to try to airdash in. Chipp on the otherhand is a problem. Chipp and Millia get in for free against you. Their movement options are way too strong. You're going to have to resort to a lot of guessing and hard reads against chipp because of his teleport. The upside is that a good guess can get you good damage against him. Honestly if i play against a nutty chipp i try to catch him off guard by being kinda nutty myself. It doesn't always work but i catching a chipp off guard and putting them on tilt can be enough to force them to play more at your speed.
  8. Axl's gameplan is to keep your opponent out and frustrated. Having a strong keep away ground game that forces your opponent into the air and to make mistakes for Axl to take advantage of. Axl has strong AA buttons like 6K and 2S that he gets a lot of his damage off of. Mid Range Zoning is his strongest attribute IMO.
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