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Tsak

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Everything posted by Tsak

  1. 2D maybe computer never uses that one unless i do low attacks i believe the counter on trial is either 6D or 5D im too lazy to test my ps3 is at a friends house =P
  2. heh i would record this but my camera is all omega gay it only happens with the computer tho my reaction time isn't pro enough to do it without easy inputs
  3. no you misunderstand (i know the frame data says as such) you get HIT by inferno divider im totally serious its ghey as fuck (ive only done like 5D or something) basically heres an example ragna goes into classic but easily counterable 5D in his blockstring you counter in retaliation he DPs automatically right as the counter goes off you attempt to grab it misses and you get hit i think its fairly lame imo almost as lame as hell haku-men reading your inputs and countering you but i got mah secret weapon ID for him so its cool now lol
  4. lol dude inferno divider invincible's thru yours then hits you in that small amount of recovery your in or w/e just play hell ragna and counter his block strings and you'll see what i mean its retarded
  5. pssh counter sucks vs ragna if he is as competent as the hell computer he would just cancel all his block strings into INFERRRNNNOOOOO DIVVVIDDDAHHH right when you counter them on reaction yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  6. yep thats what i meant :gonk:
  7. yeah pretty much i mean it doesn't help that she has 2 bursts but you know just gotta deal with it
  8. lol i just played mike song like all day today heh yeah fuck the 2D thing i dunno what i was thinking cuz mike song DPs like every 5 seconds well lol nah hes good lol but yeah 5S and 2S work wonders in this matchup watch out when your jumping in when he does slide cuz he can cross your j.h up and grab you also 2H will get you if your predictable with your jump ins too i ive been tending to use 2H at max range on oki and it seems to stuff everything and make dp whiff a fair amount 6P is kinda eh sometimes robo at lv3 has a really really good DP watchout for stagger into command throw haha i personally like using sol vs robo instead of using hos heh 5HS is too good
  9. my only advice on this matchup (ive played it a good bit) bait his 5HS and DP his DP is pretty damn fast but if you can bait it hes in a world of trouble same with 5HS it comes out quick but its terribly unsafe (needs a frc to make it safe) on oki situations block his 5P game, SV will be baited with 5P all you have to look out for from robo is dust and command grab his command grab range is kinda whack but yeah its not that big his DP should be like ky's where you can bait it with 2D and he will go right thru you open and you get free hits if your rushing try doing empty jumps or double jumps i usually do j.p x 3-4 j.c falling j.h use the j.p to bait a AA and then get your j.h on
  10. Tsak

    [CT] Ragna vs Jin

    if you think jin is going to 5D at the open do 5C it will CH him too 5C always beats 5D at max range
  11. her boobs aren't remotely big enough
  12. except it has to be lol fullscreen or you have to predict it otherwise your eating a counter hit
  13. i meant hits him in the air when he tries his bullshit but yeah that too
  14. its faster then normal blazing out at about 12 frames it leads into to 4K+ damage options it hits arakune
  15. yeh well the only thing that really works is keeping yourself uncursed and seriously bursting once you get cursed to get uncursed is really good but its very risky if you can't reapply pressure on him chicken block dives so you can't cross you up and it gives free heat basically the matchup is probably in ragnas favor while not cursed while cursed its like 9.5-0.5 or something equally retarded since if your cursed all he has to do is summon a cloud and then summon bell and your screwed the bugs on the screen that hit you in the air (either unblockable or air unblockable i dunno which) corner rape isn't even needs but it will just end the job quicker
  16. um well obviously normal IAD will come out quicker but its more susceptible to 6As and easy dps SJ AD will leave you alot safe cuz you will probably recover from the airdash before your on top of your opponent giving you a chance to block or still toss the C out but if you predict they will AA you its a free IB or barrier guard into punish so overall they both have different uses so it depends what you are trying to accomplish i usually try not to IAD too much cuz i get all hyped up and do it too much and this game leaves you more vulnerable to hits cuz it takes awhile to recover from IAD unlike in GG where its a tad bit safe (well hos was)
  17. lol right i mean there is no need for Ragna to rush when he can just punish/outpoke/fish for CHs into 40%+ ive never had a problem with hakumen outpoking me infact the only time hakumen has given me trouble is when he gets a good CH in the corner for all my life and even then i got blood kain for the win i play this match like i do Ragna mirrors search and destroy pokes cuz everyone tries to RTSD but people don't realize Ragna is better at playing the counterpoke into all your life well he does it well vs certain characters i'd say he definitely needs to rush it down vs v-13 and Arakune everyone else it seems like you can just stay mid distance and poke destroy everything
  18. for Ragna just block low in the beginning and if his block string is still going and you haven't barrier pushed him off start blocking high he can only do some many low moves that are quick from mid distance barrier guard is your friend srsly like barrier guard 2-3 moves and wow your in luck your now outta his 3C range GGs block high (lol and please don't get hit by 2D) 2A out of 6B there you go you just broke down basic ragna pressure strings watch out for dp tech traps and tick throws etc
  19. i still think TG GH is fast as hell and it will never look slow
  20. well for one online is a different story combos don't seem to be working isn't you messin up your timing its input lag whole different story get it down in training mode first, then start online
  21. listen to ragna his pent up rage scream could be a visual Q_Q when to dash most of the time the only problem i got with this combo is not getting the 6A to come out at all cuz i do it too early during the dash and it just doesn't come out so i just mash 66666666 while im dashing like a champ and it usually works
  22. i usually dash cancel when i see the opponent's body bounce really the timing on it aint so strick since the game lets you hold inputs for like 5 frames you shouldn't have a problem with it i guess ur just terrible at it >_>
  23. um something i noticed in a match vs reaVer BK + Carnage Scissor does Carnage Scissor move any faster and/or cover more distance? i seemingly went fullscreen and stuffed a shippu before it could come out We activated our supers probably at the same time but his was just a tad bit faster (his super screen flashed first) yeah it also won match bwahahahaha
  24. Hakumen loses in the air battle pretty hard IAD battles a different story when he has more stars watch out for his kick move which is completely invincible (air) 6A wins this matchup in pressure strings and in defensive situations hakumen can't do crap about a well timed 6A besides his air kick move which honestly costs alot of stars and he won't be throwing it out for shits and giggles so you don't have to worry about it 5D at max range works against 1 of his D counters (either 6D or 5D) i think 5D which is awesome his unblockable totally misses ragna so you might be able to run in and throw him only thing to watch out in this matchup is throws really throws are always something to avoid but hakumen's throws feel worse then tager throws sometimes it does like 3k damage wtf this matchup asks for more 6D and youll be able to spam that shit in block strings a lot as he has trouble dealing with it haha (you can jc if he tries to counter and CH him) yeah i would say this matchup is probably 6-4 Ragna's favor easily
  25. i actually press 6 a couple of times even after the dash cancel while its in effect and it seems to give me the 6A everytime
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