Punishes:
632146C
- If he does this and you jump over and he puts himself in the corner you can punish with 6C level 3.
- Otherwise just IB most of the hits and punish with anything except level 3 6C.
[W] 236D
- tk j.214B/C or 44 j.214B/C if you try to jump to avoid the grab and punish with falling j.2C he can recover in time to 5B you as you fall.
Anti-airing & Zoning:
Zoning Valk is not difficult if he chooses to stay in human form for some reason. He doesn't have a run, so he can't get in on the ground if you use 4C. Same with trying to get in through the air you can tk j.214B to beat everything, 5A to beat jump ins that are done late, or jump back j.C his AD. If he uses the wolf transform to get in and move around (which he should) it becomes a lot more tricky to zone him because of all the different options he has when he's in wolf form.
When he is in wolf from on the ground he can't run under 4C, but this is really risky because he can just wolf dash over it and CH hit you easily. If he choose to go into the air it can be dangerous to jump after him with j.C because he can dash back down to the ground and anti-air you with [W] 5B or do the straight wolf dash attack which clashes with j.C a lot for some reason.
Strategy:
Approaching Valk:
I had a lot of trouble attacking Valk when he's in wolf form, so I only approached him when he was in human form. His 2C can be beaten if you jump in with j.2C such that the tip of j.2C (the part of the attack where it goes up) is only touching Valk because he has no head attribute invincibility on his 2C when it goes active so you'll beat it out clean otherwise you'll trade with it and that gives him a free combo. Also this is easier to do on Valk and not other people with anti-airs because he has a set dash, so he can't just run forward and 2C to hit you.
On the ground Hakumen's 3C will beat out Valk's 5C if they come out at the same time because Valk's 5C extends Valk's hitbox out before it goes active. Although it's not really a good idea to poke with 3C because at the range where he'll be poking with 5C you can't combo off a 3C anyway and if you get hit with 5C you'll be crouching and he'll get a free 236C launch.
Also his 5C goes low enough to hit 623A and goes high enough to tag you out of your IAD.
Pressuring Valk:
His three options of escaping pressure are CA(which is one of the better ones because he can get decent damage off of it), 632146D(Does 3K, but at least he can't combo off of it), and back dash. With these in mind if he has less than 50 meter you can almost do whatever you want. You just have to be ready to punish his back dash as soon as you see it. I usually use 214A because it's the least expensive move that will actually punish his back dash. If it hits him standing go into the regular Bnb and if it hits him in the air he'll bounce into your 5C into BnB.
Once you get him to stop back dashing you can start your mix up.
Dealing with Valk mix up:
6C: An overhead that he can wolf cancel the start of. You have to hit him out of this because he is at a huge frame advantage after this.
236A: Isn't really a mix up, but an annoying move because it puts him next to you and is +2. Although if you IB it his pressure ends right there.
236B>236B: It's a low that's kind of annoying because there are 3 points where he can wolf cancel for mix up. He can cancel the start up, cancel after the first hit, or cancel after the second hit. If he doesn't cancel at all the move is punishable. If you spot the wolf cancel you should be able to interrupt with 5A if you IBed the move before the cancel.
236C: It's an over head that leads into pretty big damage. You can tell this move apart from the others because on start up there is a white ring that appears where his hand is. If you IB this you can 100% punish with 5A. If he didn't transform go into your BnB, if he did you would have 5Aed him in the air, so go for your air BnB.
[W] 236D: You have to tk a special to really punish it, because if you jump he can recover in time to 5B you as you fall.
Char specific details:
Best 1 star throw combo for Valk that I know of:
BC > 214A > 66 > 5B > j.A > j.B > jc > j.2A > j.C
Final Note:
I don't play this match up super often, so I'm sure I'm missing a lot of stuff.