Jump to content
Dustloop Forums

Spark

Moderators
  • Posts

    563
  • Joined

  • Last visited

Everything posted by Spark

  1. 5C or 2B will hit people when they roll. 5C will hit them even if they end up a bit behind you.
  2. Valk seems to do everything better than Hakumen.
  3. Haku vs Valk thread is unlocked. I'll write up some stuff about it later this week once I've played the match more.
  4. I'll open it up next week once I get a chance to play the local Valk player.
  5. They're free dead angles/counter assaults.
  6. 5C would have to be 10 frames or less for dash 5C to connect after 2D as 2D dash 5B barely connects now.
  7. Another possible system change. http://www.youtube.com/watch?v=Hf27_47ouWY At the end of this video Ragna guard crushes Platinum and goes for a throw and it doesn't look like it's purple. Although it's hard to tell.
  8. I'm not sure what 236A has to do with it.
  9. 3C might delay chain into 2B (on hit only?), so that it would combo into it, but not combo into itself.
  10. I'm never kidding, I speak only truth. Trust me I'm a Tager player.
  11. I don't think I've said that recently, but I guess I must have.
  12. Anyone have the brackets?
  13. http://www.newegg.com/Product/Product.aspx?Item=N82E16824113012 I've never tested it for frame lag, but if it's there it's not very noticeable. And I also have a 480p TV that has component that I can bring.
  14. I'm going to Aki-Con, and it's a computer monitor with component input.
  15. This seems odd. Are all C moves really faster? j.C is already pretty fast, 3C is 9 frames right now does it mean it's 8 or 7 frames now? I wonder how much less recovery. Do they mean you can 5A follow up or have enough time to 2C follow up? So C moves are faster and 3C > 3C still won't combo? 5D, and j.D I can understand, but 6D seems odd. It doesn't do damage, so what would be the point of it? On less they mean you can't follow up without special canceling 6D. I really like the command change, it means no more Renka's while trying to tk. 214B while in a block string. The wall bounce could be good depending on how it works. Could be good depending on how it works. Seems like the purpose of this nerf was to prevent 623AA > j.2C > 5C > 5C. Even if it lifts a little higher the normal BnB should still be possible. Might not be so bad. Maybe 214A follow up if almost in the corner? Hakumen can easily avoid or get around moves that break guard primers so it's not really a problem. Although green bursting might be more dangerous now... Dunno why this happened his meter gain is already pretty slow. Kind of pointless, on less it does like 1K or something now. I wonder what this means. Does it mean you cancel the dash with barrier or jc or do a normal? Any of those would be great. Who cares? Only use for this I can see is helping Hakumen vs Hazama, as Hazama won't be able to A cancel his chain in response to the super flash.
  16. Assuming Hotaru remains unchanged making Renka 236B might be a huge buff.
  17. Derek is holding his own meet today or something.
  18. I can bring my component cables if I end up going today.
  19. Hmm
  20. You walk forward 5C. How much you walk forward depends on the character.
  21. Big update now that I have regular access to the character. 236A is +2 and not +3. Jump start up speed added and proration data for all the wolf attacks added. I'm still missing the repeat proration data.
  22. It's because when 2D, 5D, and 6D catches a move and the counter attack comes out the opponent is not stuck in hitstop anymore. So they can cancel into a invincible attack or RC just like if they stuck out an attack that was blocked instead of countered. But, for j.D and 236236D they are still stuck in hitstop when the counter activates so it will always catch them as long as they're not invincible.
  23. Haven't really played him enough to say anything.

×
×
  • Create New...