Jump to content
Dustloop Forums

Spark

Moderators
  • Posts

    563
  • Joined

  • Last visited

Everything posted by Spark

  1. Any confirmation on whether the counters are plus on block?
  2. In CP when doing 2A > late chain 5BC does Hakumen still late chain into 5B or does he chain into throw? Anyone who's been at the location test happen to test this?
  3. Neat never noticed that the item twirl actually had a hitbox.
  4. Delay the 5B after 5AA, so you're closer when you hit with 5B.
  5. You don't do j.A chain into j.B you have to link j.B after j.A. So that after you do j.B you can do j.A. Since you can only gatling j.A > j.B or j.B > j.A, but not j.A > j.B > j.A.
  6. Yeah, I'm using Teddie.
  7. Teddie as in teddy bear?
  8. j.A and j.B don't seem to be overheads.
  9. No, that Yukikaze also had 55F start up. It only seems fast because Hakumen would start moving during the super flash, so the opponent has less time to move out of the way since they're frozen during super flash. This used to only be possible if it caught something on the first active frame because the super flash would always happen after the 1st active frame of Yukikaze regardless of whether it caught something or not. So if you didn't catch a move on the 1st active frame it would go 1st active frame > super flash > rest of active frames > Yukikaze attack start up. However since the super flash only happens when you counter something it will always go Active frames > Yukikaze attack start up > super flash > rest of Yukikaze start up.
  10. As far as I know Yukikaze always has been 55F start up. The only difference now is that the super flash only appears if the counter catches something, instead of appearing after the 1st active frame.
  11. Yukikaze will always start up during the super freeze.
  12. There was a video of command grab into 236236S > Follow up > air combo for pretty good damage plus since it's a super your meter gain isn't slowed, so you'll still be gaining meter while on the mat. Which I think works out to being better than what you get off the grab now + RC.
  13. Yes it is.
  14. I hope the higher float and the lessened push back means you can combo off of it without RCing. Though RCing shouldn't be a problem if you get 50% meter from grabbing them when they only have 25%. Also the fact that it will only be a quarter of the hits means the meter stealing must happen really fast.
  15. I think it also mentioned that 2S gains heat now.
  16. Looking at google translate it seems like all the level 1 moves give even more heat. Which seems kind of random.
  17. You have to look at the P2 as well.
  18. After kishuu > 2C make sure you do a delay j.B after jumping. It makes the j.B > j.A > 2C possible.
  19. On some characters you can do 623AA > j.2C > 5C > 2C > sj.B > j.2A > AD > j.B > j.2A > j.C.
  20. It's up to you, the one extra star does add a lot of corner carry.
  21. Yeah I meant 623A.
  22. Just had a chance to watch through the video. In the example combo at the beginning after j.2C > 2C you did a normal jump j.2A instead of forward jump j.2A so you lose a minor amount of corner distance. Other than that the info was fine. Since you're doing an improved version I'll add that one to the questions opening post when you add it.
  23. 236B(1) > 236A is +0 on block, and -3 on IB. So characters like Hazama, or Hakumen can 2A/5A afterwards and always win, unless you frame trap them with 623AA.
  24. Cheaper to just go straight into 623AA after 5B. You can do this combo off of 5D too. 5A (Crouching) > 6A > etc. (Hakumen, Tager, Bang, and Relius(only sometimes)) 5A (AA) > 5C > 623A > 2C > j.B > j.2A > etc. 6A (Ground CH) > falling j.2C > etc. 2A (CH) > 6A (Hard to confirm though) 2C (AA CH) > falling j.2C > 5C > 623A > 2C > j.B > j.2A > etc. (Does around 3.8k) You can do 2D > 66 > 2C > j.B > j.2A > AD > j.2A > j.C (2003 I think) which is easier and a little more corner push. (On some characters you have to do 623A > 623A instead of 623A > 66) BC (Midscreen) > 623A > 66 > 236B(1) > 623A > 2C > j.B > j.2A > AD > j.B > j.A > 2C > j.2A > AD > j.2A > j.C. BC (Midscreen/near corner) > 623A > 66 > 236B(1) > 623A > 2C > j.B > j.2A > j.2C > 6A > 5C > 2C > j.B > j.2A > AD > j.2A > j.C > 5C > 3C.
×
×
  • Create New...