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Everything posted by SolxBaiken
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm gonna play Bullet because it's another attempt from ARC to get me to care about a BB character as much as I did Baiken but honestly I'm being turned off by her a tad because she seems a bit too easy mode. I'll play Azrael for 1 and only 1 reason, he takes off his coat and kicks through it, I haven't seen clothing integration that awesome since Battler! Honestly I would be willing to give Amane a try just to see how it works (if KoF XIII taught me anything, sometimes I like what I don't like ) but having to listen to months of "fab, Fab, FAB" really makes me not want to even acknowledge his existence = w= I'll try Izayoi but I think I might just stick with Tsubaki [although teleport combos look legit] and Linhua is a day 1 main....oh...wait -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Why would people not show interest in new additions? If something is added to a game and it fails to spark enthusiasm, something horribly wrong was done! -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Carl's Astral is...kind of sadistic...this dude grinds you into nothingness... Also now that it's comboable D: -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
That's not Hyde's theme v.v INSULATOR!!!! -
That is not true in any way, shape, or form: -Kill em, remove em [sNK] -Kill em, make em irrelevant additions [Arc System Works] -Kill em, but don't give 2 shits about your flimsy lore [Capcom] -Kill em, shenanigans [everyone] = w=
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
If you're going to continue to love Japanese sub-culture, this is just one of those things you must accept. The necessary evil of this world! -
I'll try later today \o/
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
You guys take "tier" discussion way too seriously... There's nothing wrong with talking about your impressions on a game/character/systems starting on day 1, so long as that isn't what you live and breath on throughout the entire life cycle. The meta of a fighting game will constantly evolve and change for a good while, it's what makes them so interesting, but you guys get this persnickety attitude about it. We should be cross referencing all statements, seeing which have grounds to stand and which are actually baseless, rather than cutting certain ones down because of their origin. People of a lower skill caliber or understanding can even learn a thing or two from what you say rather than just "lol you're dumb". -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
You guys have weird expectations...it's the middle of a weekday, have you been to an arcade during those times? They often don't get busy until much later, there's probably like a handful of people there, you're basically watching the entire arcade fight even if it's just those 2. DL, you so silly~ -
BlazBlue Official Art Thread and Directory
SolxBaiken replied to Chaoschao222's topic in Zepp Museum
Why are they still trying to display underboob on chibi Makoto ; -; Makes her less cute and just sorta creepy orz -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
Nah Carmine has excellent lockdown, which made his zoning effective since up close he has no real answers opponent pressure. -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Bullet (so easy mode it almost hurts), Azareal (people haven't quite figured him out yet), Amane (Marvel-tier chip monster) - of course this is only day 2, nothing can be taken too serious yet Yes ? Bullet and Makoto OD lvl 3 combos are pretty crazy... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
Oh no, I understand the change, just imagining it in my head is funny lol Sorta like Deadpool's teleport going haywire = w= And yeah this wasn't a terribly good update, I mean I like most of the system changes, but yeah the characters themselves need to be re-examined (lol Seth 1 not even that bad change). -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
Why... convenient Good, shielding is too easy and rewarding. [quote[- Veil Off done during less than 200% EXS lasts for a little shorter time. - When Veil Off is done during a combo, it uses a little bit of players health and makes sure opponent doesn't fly away in a horizontally. - When you successfully block a middle attack, you'll gain now much more GRD - During the GRD Break time, amount of attacks you can continuously guard has been reduced. -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
X-Factor lvl 3 Makoto lol -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Obviously Nu and Mu become Saya = w= -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Everyone except Nu, Mu, and Izayoi -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Wow...I actually wouldn't mind if young Bullet was default -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Crush Triggers (from the ones I've noticed) are actually pretty fast (though this game moves at a whole new pace in general, sometimes I feel like I'm losing track lol) Ragna's looks wonky lol. Also redundant 2 cents; I'm loving the general aesthetic of BB this time around, everything looks nice (love the UI), the sound has moved in a generally good direction (the music has "mellowed" from previous iterations, but it's not a bad thing), and of course the speed of battles is very nice. Of course you know /opinions -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Japanese Anon, why you skip ending!? orz -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Sorry, not enough material to determine But considering her name and theme, and the fact her boots are black, I'd lean toward Riza Hawkeye. -
Nah, he just got bored We can't have the main character defeat the big bad without a reason to power up can we!? = w=
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Oh crap! Thin RED Line starts at my favorite part now :D Got that DJ Oh No feel to it = w= And a properly speaking (and laughing) Arakune is how I imagine Shy Guys talk... -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
> HD Streams > Japan pick one = w= -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Didn't sound anything like Susano-O, might be vs Ragna special music. Also I know I'm not the only one who heard Trust Me (Durarara!! Ending theme 1) from those credits