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SolxBaiken

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Everything posted by SolxBaiken

  1. Bullet's Reversal punish is an OS using jC and the invul startup 623+B So it'll hopefully stay \o/ The problem is Bullet gets pretty minimal damage off of 623+B, I mean because of the Drive knockdown she ends up in Heat lvl 1, but in order to capitalize off it she'll need to have her back in the corner and will probably only get 1.5~2.5ishk depending on if she wants to spend meter. But it's still nice to try and scare the opponent with.
  2. What? Who told you that? I don't drop games, I just shift focus (I pretty much buy and dabble in any fighter release) if someone (on or offline) wants to play something, I will. Ah, yes this makes sense, a most interesting technique, good to see this move with grow application.
  3. But you can see the moves making contact with Bullet. Either way (for the time being) it's an amazing tool that greatly weakens the opponent's wake up options and decreases Bullet's guessing.
  4. Doesn't that move auto-correct though? I remember seeing something funky where he traded sides with Ragna and auto-corrected and continued his Jacket Kicks x5 Also Bullet is just doing what Bullet does best, not giving a crud about Reversals ' ^'
  5. YO DAMN! Bullet's jC is like...Reversal invulnerable!!! Please Arc, don't fix, lol Oh definitely....sadly v.v
  6. OH CRAP! Bullet's jC is like...Reversal invulnerable!!! Please Arc, don't fix, lol
  7. You literally can't do anything aside from Burst against it, it's pretty lame lol but at least it requires him to land a Weak Point hit, and honestly it can be fixed by simply removing the time he's alloted to just hover over your body http://www.nicovideo.jp/watch/sm19476106
  8. So Azrael totally has an infinite...
  9. Doesn't Jin have Izayoi colors?
  10. Eltnum: "4th wall...what's that?" Easily the best story, and it makes me wonder how serious French Bread takes some of these accusations against themselves. It would be nice to have this series continue and even co-exist in this sort of relationship, really makes me wish BlazBlue had done something similar.
  11. DEATHSTROKE!!!!!
  12. Yeah that's why I think her Crush Trigger might become a more vital asset to her pressure; either you get a Guard Crush ( :D ) or you sap alot of Barrier (which will weaken their ability to air barrier your overhead options). But yeah a legit command grab option would've been nice... Back on the subject of Cutting Shear and it's D follow up: As seen here and here it does pretty minimum damage, however it's always good to take what you can and the 2nd example provides a safe distance to raw Heat Up. If there's one thing I really enjoy about Bullet, it's how well she gets to control position (can't wait to throw people into the corner, out of the corner, and then right back into the corner :D )
  13. That's why I'm saying it's a bit of waste to OD.1 to extend passive Heat by 3~5 seconds. At least OD.2 (and definitely 3) are more significant extensions. And if you use it to safely up yourself to lvl 2 not only do you extend your time but afterwords you can afford to have a Drive blocked once since it'll only bump you down now. It's definitely an option, but I just see OD Cancel and just being able to Burst (especially considering her lower health value) more valuable ones.
  14. Fighting game's aren't a popularity contest....they're a loyalty program ' ^' But yeah we're only in the first week, people just need to experiment more, although in concern to her D follow ups, I can honestly see why players opt to keep the Heat (at least at lvl 1) rather than spending it since that will make you lose mobility and expansion (like her projectile is borderline garbage without Heat) and the D follow ups seem to be mostly combo oriented, so unless you are at lvl 2 or in OD I don't think using them up sporadically is a good idea. Especially because getting raw lvl 1/2 is pretty dangerous and it's getting harder to Bullet to get in as people get used to her (I see alot of players block low unless they see Bullet going for her hopping overhead, at which point they'll air barrier, and seeing that Bullet's only other reliable overhead is pretty slow and reactable, that's not good v.v) I'd like to see more people experiment with Crush Triggers, I see too much Counter Assaulting considering that Cutting Shear is an adequate reversal, and others have found really practical uses for their CT in and out of Guard Crush. I think that's a bad use of Overdrive for both characters; using it just to secure lvl 1 (which if we're using it at full health will only last...what like 3~5 seconds?) when you'll lose it after 1 follow up is a big waste, I know that getting raw lvls is dangerous otherwise but her Overdrive opens up so much possibility, it should really be reserved for an OD Cancel combo. At the very least at least use it to secure a raw lvl 2 (since after time expires you at least have 2 more follow ups in you, so you can land a smaller but nice combo). Hakumen gains tamas pretty quickly, he should only be ODing (lol) when he's about to combine it with Mugen. ODs and Burst are a precious tied resource, and spending them on such marginal boosts probably isn't the best idea. A round can end within 40s and if it does now you're crippling yourself further and your parlor trick becomes less effective.
  15. Miquelet Capture can only be "blocked" by crouching, and it doesn't appear to have an actual hitbox in this situation. This is why it's better to do the Knee Strike (Snaphance Fist) in block strings, since despite the aerial movement it will connect on crouchers.
  16. Yeah it was made for stuff like that. There when you need it, even if you don't ; w; Ironically, it appears to be the only way women with backbone are made
  17. So... It's only worth it in Overdrive (and possibly only in Heat lvl 2) since you get the wall bounce and won't loose Heat?
  18. Oh ho~ But yeah still doesn't look like you can do much with it v.v so yeah keeping the Heat for extra mobility/Lock-On is probably best.
  19. What? Why would I waste my time on something that has nothing to do with Baiken!? [○・`Д´・○]
  20. Yeah Sourenga is pretty awesome (although some of these have been posted in this thread in the past )
  21. Yeah, I can see the follow up on the list, but I swear I've never seen it in actual play, and if all that is true I can see why. #profoundsadness Also the running grab can be "blocked" by ducking (almost seemingly on reaction) #doubleprofoundsadness
  22. I thought maybe Heat Up would allow you to do more with it, but that doesn't seem to be the case so far, as I've seen people land it while burning up and did nothing v.v I think RCing it might be her only option (another thing I don't see though)
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