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Everything posted by SolxBaiken
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Visual confi---HAVE YOU NOT SEEN ANY FREAKING FOOTAGE!? I mean crapping A the ads for 1.5A specifically highlight her and Yu Now you should shut up because you're dumb and a pervert ' ^' There's only 1 fighter in the world that I watched and thought was cool and played and thought it was terrible, and that's P4U; I like watching it but the controls are pretty clunky and cubersome and there are certain systems I don't like. I know exactly how AP plays and it's controls are fine. IF for some unholy reason I don't like AP, then don't expect to wake up the next day, nuking the world ' ^' EDIT: Oh shi---looks like training mode has a frame counter :D
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I swear if VS Arakune Tao doesn't say "Squiggly...TWIN JUSTICE KICK!" I'm gonna cry ; -; -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Tsubaki, Tsubaki, Tsubaki, Tsubaki, Tsubaki... Yo damn, Torakaka with that godly assist! I swear Arakune gets scarier each game... -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
So far all reports on the console version have stated PS3 only but keep in mind this doesn't mean it's indicative of final release plans or that the same will be applied to International waters (Final Fantasy XIII was originally PS3 exclusive in Japan until a year after release, Nier had 2 individual versions developed for PS3 and 360 in Japan but then the US got the 360 ver on each, Arcana Heart 3 was only released to PSN in America, Battle Fantasia was originally only released on 360 in NA till months later a PSN version came, same with the original Agarest Wars, etc, etc) Just wait it out guys, Arc wants your money, trust me~ -
Nah, you're just seeing the game at a decent quality, lol most video recordings (especially on Youtube) don't do most games justice. I assume Boss Ma-Ryan will be unlocked by beating all 3 of her versions in Story mode, now the colors are a different manner...in the arcade release you had 4 default colors and the rest were "DLC", I see us getting a few more than the 4 default, but the question is will they make the rest DLC or unlocks. Considering no new colors (to the best of my knowledge) were announced for the PS3 release, the former seems likely...otherwise maybe you unlock some by obtaining titles or clearing Story mode, etc. Morgan is a really fun character but you need to be conservative with your arrows if you blow all 20 she's only half effective since she can't do any of her ailment shots (they completely refill between rounds, and really you should be on so long as you aren't spamming the 2 triple shot moves and/or Super/Splash Art---although her Splash Art is nice because the arrows will rain back down even if the first hit whiffs) Multi is interesting because she is the only character with a roll in the game, so her evasive actions are a bit better, add into the fact she can make her moves roll cancellable by being on a clean strip makes it more interesting, I think she's probably the character with the most loops too, oh and being in Emotion High for her is soooo good thanks to the add-ons she gets during Supers. Konomi...eh, she's probably the most "brain dead" character, of course she's nowhere near as strong as she was in vanilla, she has a strike grab which would've been better as a command grab but it is air unblockable so that makes it deadly, oh and her Splash Art is the only one that's UNBLOCKABLE! 10k damage (1/2 Health because everyone has 20k HP) can be guaranteed! However it is slow and has a huge tell (regardless of her position on screen she'll run all the way into her corner and come out walking Genjimaru--her dog) I'm just gonna be proficient with everyone, I RABU DIS GAME! \o/
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(double post, GET AT ME!) Exhibition "tournament" between several members of the Dengeki Playstation staff, level play is adequate and AP in HD also we get to see how the game runs on PS3 (like butter~<3 load times seem good :D now if only we knew the quality of netplay...but I'll have faith ; -; ) Round 1 (Oboro/Satsuki vs Chizuru/Ma-Ryan) | Round 2 (Tamaki/Ma-Ryan vs Touka/Satsuki) | Round 3 (Oboro/Satsuki vs Tamaki/Ma-Ryan) Round 4 (Chizuru/Ma-Ryan vs Touka/Satsuki) | Exhibition 1 (Konomi/Yu vs Manaka/Yuki) | Exhibition 2 (Karula/Camyu vs Morgan/Rina)
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Translated Trophy List Early shoutout to Isuna for helping with translations.
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Phantom Breaker (Now coming to arcades)
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
I was once interested in this game, but then it never came out (to NA) :< And now with my Big 3 focuses coming up I can't even acknowledge the game (and it's only on 360 so it will be costlier than all 3 of my mains combined lol) but it does look pretty fun, especially with the changes done to the game in the last patch. It's probably the closest we'll see of a modern Asuka 120% -
Sort of a waste of a slot, but Evil Cole actually looks like ALOT more fun than regular Cole :o
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AmiAmi told me my order was ready and I payed for it :D now to wait for shipping confirmation....
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Oh wow, haha if that's what Mila looks like I'm ok with it, I wasn't expecting that but I'd be lying if I said I didn't want the DoA girls to be a bit more "masculine" they're all fluffy girls once you get past the fact they fight and it makes me sad :< so hopefully this is a change of pace Wonder what her fighting style is...and how you unlocked her if she isn't default, also 777, Hitomi was supposed to be the "tomboy" of the series
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Kyo...shut up... And yes Sasara (in her Dungeon Travelers ver) and Tamaki are playable on Point
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
I was joking (even if it usually turns out true---if you're going to limit a character, they're gonna be amazing) and she does have the shortest, the 4th move is in regards to her character specific function. And we know it has to deal with charging her buttons. Also lol to them all being Air OK = w= Yeah don't expect anything on Hilda for sometime, she's pretty much confirmed Boss (to be playable at a later date) -
Yeah it's a pretty steep range, she pretty much jumps in place and dives at a sharp 45 degree angle, so it doesn't have much distance, but that's fine because you should be spamming Fireworks. Since Ma-Ryan is a Follow-type Partner, you can get some dirty setups if the opponent manages to push you back and Ma-Ryan is still close to them, using the Ma-Ryan Kick. EDIT: Oh also, another thing that makes Ma-Ryan so good is the fact that Fireworks does ALOT of guard damage, you it's effective for getting those Guard Crushes and keeping the opponent in Low Emotion.
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Yeah trust me, as far as Partners go, Ma-Ryan is top tier (lol) and in the console ver you'll be able to use her Boss version (LOL Supers) but the latter will obviously be banned. I recommend using Ma-Ryan as your Partner (regardless of character) if you're just starting out or are unsure what you want to look for, then you can move onto others (Ma-Ryan is amazing sure, but you can get more interesting stuff from others still!)
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
Just realized today that the movelist are on the site, Yuzu has the shortest of the whole cast, no wonder she's so good! Everyone knows the less moves you have the more optimum you are! (Guile, Mitsuru) :> -
Yeah Lord of Vermillion has TONS of guest characters (some Type Moon, Black Rock Shooter, Steins;Gate, just to name a few off the top of my head) A shame no one outside of Japan will get to play it since it's arcade only :< actually looks like some fun.
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Let's all play Eliot, it'll be a game of (Low) Chicken! \o/
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I think you guys are reading too much into it -
It's ok if you're not familiar with the source material (visual novels -most being eroge-) or the adaptions, long as you're willing to play the game :D I expect this game to hella niche but it's also gonna be hella fun! Also TZA, the arrival of your package depends on the shipping you put down and how soon PA ships out (I've yet to get my shipping confirmation from AmiAmi yet but I expect to get it either tomorrow or Wens, and hopefully playing Fri/Sat)
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After all the vast adjustments and balance done to this game, it would be a crying shame if they kept 1 character boss tier instant ban, that being said for a variety of different reasons I REALLY don't want Alpha-152 in this game at all, lol. And you should get the game, it'll be fun bro!
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Beyond easy trophy list, GO! One, Two, Three, Four, Five, Six. Confirms (big shock) Alpha-152 (possibly unlocked by obtaining all titles), and apparently Akira and Sarah have to be unlocked in some manner.
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For a general system break down you can see the 3rd post of this thread, for more stuff (seeing how Guard Cancel is down orz) you can look at Mizuumi. But I (along with anyone who wants to join me? ; -; ) will be making a huge guide for this game. It's sad though as the frame data I have is outdated since it was vanilla = w= (and no plans for a 2.0 mook yet) Also Touka CV! Too bad it's a bit dark ; -; I've noticed from watching the last batch of matches that Llyr is a pretty awesome assist, better so than Ulthury for Tamaki, her ice makes for a good anti-air and general pressure, and her spin has a deceptively small hitbox but the follow up stab is nice.
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oh haha, thought so = w= Well it may not be console footage, but enjoy some matches~ [Part 1] | [Part 2] | [Part 3] [Part 4] | [Part 5] | [Part 6] [Part 7] | [Part 8] | [Part 9]
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah I think the Crush Triggers are fine as is, they seem fast enough and don't need super armor, you can pretty much guarantee em with reset situations and they cause massive stun.