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About sobe
- Birthday 07/17/1990
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california
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Noticing I cant get the last 3 hits of j.H after a normal combo 2H, j.SD IAD j.SH On the same character ill either get 2-3 hits, not sure what part i need to fix to get it consistent. Also having trouble AAing attacks directly on top of me like may and chipp jumpins. I find either meeting them in the air or even blitz shielding better than trying to 5p 6p or 2H
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are you on pad or stick? on stick i have a square gate so i just lock my stick into the corner twice, ez. just make sure you go back to netural (5) before hitting 9 again, 6 works just as well. practice doing IADs on the ground over and over the most important part is entering the first input immediately after you start doing 214h. even before the animation or the sound comes out, after that make sure you hit your directions and HS at the same time, no mashing. itll seem like your inputting ahead of the sound.
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sobe reacted to a post in a topic:
Guilty Gear FAQ Thread - Ask your questions here!
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The trick is to enter the dp motion as late as possible, like when you see kys 6hs go through you or when you see your character getting half way up. cant buffer the dp motion while down like you can in training mode.
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PSN: soboke420 Location: Socal, Orange County Mains: Ky, Mirria, Dizzy
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[AC] GGXX: Accent Core on PC - now (actually) playable online
sobe replied to Teyah's topic in Guilty Gear Online Play
I believe some people had difficulty hosting because of router problems 2 people who had routers could not connect to eachother but strangely I am connected to a router and I have no problems your welcome to join our irc chat to try your connection on other people, also someone there could probably give you a better information oh yeah hamachi sounds like a great idea, i should try that :p -
[AC] GGXX: Accent Core on PC - now (actually) playable online
sobe replied to Teyah's topic in Guilty Gear Online Play
v-sync on actually helps stability, you can enable it in the dcemu settings. if your keys keep unbinding I found that setting the key configure file to read-only helps I have not experienced the r-ky bug, I was able to play a few with r-ky, A fix will be found im sure. AC and #reload matchmaking for the US is still at #reloadonline. get on it! -
excellent stuff, thanks alot! I'm surprised you haven't written a book about Anji. Autoguarding in my opinion looks like something you really have to study, like frame data and everything. Unless its dead obvious or they just iad>j.S I either hit it too quick and they block or I do it too late and get CH I really love 3k after shitsu though is it bad to K follow up after a blocked fuujin? I always get thrown first, even when I delay it Pretty much of my questions have been answered, I am now ready to go! Maybe I should move over to the discussion topic ;o
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you can hammer fall cancel to get closer to them
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can red butterflies be thrown into the mix? shitsu > red shitsu > unblockable? red shitsu > red shitsu > raep?
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Thanks for the lenghty reply lol I just searched for all your posts and got some good information. So HS fuujin will combo because 5HS puts into forced crouching? Basically its fuujin loop with D followup until your close to corner then K followup ON? And by HS fuujin being easier to use i can do K followup combo without a counter hit? Good autoguard information! But I don't think I'm ready for it lol. I cant really read that far ahead unless its a dead obvious IAD or special move. I have a hard enough time instant blocking. A few things I wasn't able to test by myself was if I can do shitsu close range and not get hit Such as [5k 5s 5hs fuujin S followup for knockdown] then shitsu Or is [5K, 5S, 2S, 2D into shitsu] better? ah one more thing, whats Anjis best IAD into knockdown? or at least easiest :p to start with
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Assuming anybody still comes here I have some questions to ask :p rebuild the gg hyep most of my guilty gear experience has been on #R online, so #R anjis gimmicks work excellent on 4f+ delay :o) how do I transition to AC? I hardly know his new moves but im working on that -my staple combo for anji on #R is 5k > 5s > 2d RC 66 > -any move that floats into (stomp, CH j.d/6k) > 5s JI 5s(close) SJ j.s j.p j.s JC j.k j.s j.hs j.d I dont use fuujin alot since it gets stuffed most of the time. I like to P stomp into knockdown and throw out j.d and 6k for CHs I suck at autoguarding, is it safe to just throw it out or am I going to have to anticipate an attack first. I also try to 5p ON alot since its cool and 5k TK ON anti air with 5p 5k 5s and j.d Unfortunately im far too lazy to learn specific match ups and I do my training on the top 5 Can I get linked to some universal combox/bnbs? also any advice for #R > AC +sorry if these have been answered or discussed but Its a (old) jungle around here
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GG so stylin
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what do you guys think about tk Hirentotsu? (2147B) alone its pretty nice, but I have yet to figure out how to combo after it (even with rapid?) or put it in a blockstring wondering if anyone did the same and knows if its comboable? helpful topic btw day1 hazama here
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[PC] Guilty Gear Series Ranking Battles - Next round coming soon
sobe replied to Teyah's topic in Guilty Gear Online Play
greedo seva -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
sobe replied to Teyah's topic in Guilty Gear Online Play
Sobe vs Teyah; Teyah wins i think i got perfected once ;o;