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sobe

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Everything posted by sobe

  1. Noticing I cant get the last 3 hits of j.H after a normal combo 2H, j.SD IAD j.SH On the same character ill either get 2-3 hits, not sure what part i need to fix to get it consistent. Also having trouble AAing attacks directly on top of me like may and chipp jumpins. I find either meeting them in the air or even blitz shielding better than trying to 5p 6p or 2H
  2. are you on pad or stick? on stick i have a square gate so i just lock my stick into the corner twice, ez. just make sure you go back to netural (5) before hitting 9 again, 6 works just as well. practice doing IADs on the ground over and over the most important part is entering the first input immediately after you start doing 214h. even before the animation or the sound comes out, after that make sure you hit your directions and HS at the same time, no mashing. itll seem like your inputting ahead of the sound.
  3. The trick is to enter the dp motion as late as possible, like when you see kys 6hs go through you or when you see your character getting half way up. cant buffer the dp motion while down like you can in training mode.
  4. PSN: soboke420 Location: Socal, Orange County Mains: Ky, Mirria, Dizzy
  5. I believe some people had difficulty hosting because of router problems 2 people who had routers could not connect to eachother but strangely I am connected to a router and I have no problems your welcome to join our irc chat to try your connection on other people, also someone there could probably give you a better information oh yeah hamachi sounds like a great idea, i should try that :p
  6. v-sync on actually helps stability, you can enable it in the dcemu settings. if your keys keep unbinding I found that setting the key configure file to read-only helps I have not experienced the r-ky bug, I was able to play a few with r-ky, A fix will be found im sure. AC and #reload matchmaking for the US is still at #reloadonline. get on it!
  7. excellent stuff, thanks alot! I'm surprised you haven't written a book about Anji. Autoguarding in my opinion looks like something you really have to study, like frame data and everything. Unless its dead obvious or they just iad>j.S I either hit it too quick and they block or I do it too late and get CH I really love 3k after shitsu though is it bad to K follow up after a blocked fuujin? I always get thrown first, even when I delay it Pretty much of my questions have been answered, I am now ready to go! Maybe I should move over to the discussion topic ;o
  8. you can hammer fall cancel to get closer to them
  9. can red butterflies be thrown into the mix? shitsu > red shitsu > unblockable? red shitsu > red shitsu > raep?
  10. Thanks for the lenghty reply lol I just searched for all your posts and got some good information. So HS fuujin will combo because 5HS puts into forced crouching? Basically its fuujin loop with D followup until your close to corner then K followup ON? And by HS fuujin being easier to use i can do K followup combo without a counter hit? Good autoguard information! But I don't think I'm ready for it lol. I cant really read that far ahead unless its a dead obvious IAD or special move. I have a hard enough time instant blocking. A few things I wasn't able to test by myself was if I can do shitsu close range and not get hit Such as [5k 5s 5hs fuujin S followup for knockdown] then shitsu Or is [5K, 5S, 2S, 2D into shitsu] better? ah one more thing, whats Anjis best IAD into knockdown? or at least easiest :p to start with
  11. Assuming anybody still comes here I have some questions to ask :p rebuild the gg hyep most of my guilty gear experience has been on #R online, so #R anjis gimmicks work excellent on 4f+ delay :o) how do I transition to AC? I hardly know his new moves but im working on that -my staple combo for anji on #R is 5k > 5s > 2d RC 66 > -any move that floats into (stomp, CH j.d/6k) > 5s JI 5s(close) SJ j.s j.p j.s JC j.k j.s j.hs j.d I dont use fuujin alot since it gets stuffed most of the time. I like to P stomp into knockdown and throw out j.d and 6k for CHs I suck at autoguarding, is it safe to just throw it out or am I going to have to anticipate an attack first. I also try to 5p ON alot since its cool and 5k TK ON anti air with 5p 5k 5s and j.d Unfortunately im far too lazy to learn specific match ups and I do my training on the top 5 Can I get linked to some universal combox/bnbs? also any advice for #R > AC +sorry if these have been answered or discussed but Its a (old) jungle around here
  12. GG so stylin
  13. what do you guys think about tk Hirentotsu? (2147B) alone its pretty nice, but I have yet to figure out how to combo after it (even with rapid?) or put it in a blockstring wondering if anyone did the same and knows if its comboable? helpful topic btw day1 hazama here
  14. Sobe vs Teyah; Teyah wins i think i got perfected once ;o;
  15. few questions 1)i tried doing 2a>5b>5c>j.b>j.c>j.d but the j.d whiffs sometimes i can do it easily to tager and ragna but I can only do it on noel sometimes faq said i should delay the j.b and j.d but if i delay the j.d it whiffs completly and i get stuffed could i just do jb jc icecar b? or will that also whiff smaller characters 2)is ice car A safe on to use in a blockstring? i figured you could trick people who are used to punishing a unsafe b c d ice car, or is it better to end with 5d or 236a 3)i cant get sekkajin to launch or even hit 8 times before it whiffs i even tried dashing up (to noel) and 6a then mash C but never gets passed 8 hits 4) is there a combo I can do thats easy to confirm if the opponent is crouching or not? maybe im just slow but im always unsure if i should 5c 6c because I cant tell fast enough if the guys crouching 5)lastly, are there any moves that put characters in a crouching position? might have already bin posted somewhere but i coudnt find itzzz
  16. for #r getting your opponent on the floor is a good thing, so just do that as much as possible with crouching dust so you can set up okizeme (which computers rarly ever block) crouching dust (sweep) -> big fireball (while their getting up "okizeme") crouching dust -> forward hard slash (while their getting up) if the fireball or forward hard slash connects you can throw in the combo below and do it again for combos you could pretty much press punch -> kick -> slash -> hard slash-> crouching dust or kick -> slash x2 -> crouching slash -> slide after a slide crouching dust or vapor thrust, you can put pressure by doing forward hardslash or charged cse (big fireball) as they get up a easy vt combo could be greed sever -> standing slash -> crouching hardslash -> vapor thrust (baseball truck?) scrubby tips for you by a scrubby ky
  17. this is what really happend http://youtube.com/watch?v=uQnwsSi645U my eddie is pretty good
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