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Everything posted by Lynxfort
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The most difficult thing i faced with May is doing her best and optimal combos... but maybe cuz i'm a pad player so combos involving "Applause for the Victim" holds give me a hard time ..
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What is her best oki routes after combos end with j41236H ??
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https://www.youtube.com/watch?v=JR8h_nZL63w&feature=player_detailpage#t=55 After 0:55. the throw combo..why he did this combo" 5s.5h.task C instead of "f.S > JP or JK > JS > land > c.S > Task C)" ??
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After 8:01 the wall dust combo.. https://www.youtube.com/watch?v=sGTTnGmDeZ4&feature=player_detailpage#t=481 I tried to start the combo from 5D..then jS.jH..etc i couldn't hit bedman with the jH part ..
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Does that effect wall combos??
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Regarding "A" i wanted to mention that after knocking opp with task C you can do FD while jumping make it safer from reversals or bait them .and of course you can mix up between JK and 2K.. >>>>>>>> Wall dust combo in challenge 30 which is 5D.6H.236K.clS.5H.1H.Task C i just knew that this combo gains certainly 25% tension which mean confirmed YRC oki any time you do it... i want to ask if there any other combos which gain a 25% or more tension ?? . and please update the wiki and first page on combo thread by these combos cuz bedman need meter to do great oki .. i only found this in combo thread .. need more ..
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sorry..my mistake ..the problem was from my input which was " knocking the opp down with Task C is Dejavu (YRC) 9D jS.6P.5S.Task C".. that i didn't do float 3 direction after 9D..
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Bedman Q&A/FAQ thread: People play this guy I swear!
Lynxfort replied to Poultrygeist's topic in Bedman
After throwing the opp to the wall and i was outside clS or 5S juggle combo but at range of 5S.. what is my best option after it ??. when i cancel it to task A Prime if the opp just recovered without jumping or any other thing the task A Prim he will block or get hit by it him whatever direction he choose to go.. or is it better not to use the 5S and go for oki -
Are you sure it's 1 frame link ?? after watching the video a did it maybe in my fourth attempt.. though may execution in combo in general is worse than anybody else.. BTW beside the damage this combo has better oki than 41236K~4 ~236PX3..
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Why i didn't see anybody mentioned: 41236K~4 ~236P..5K.2H.236S~H ?? watch after 15:03. http://www.youtube.com/watch?v=YjvHUYZn-wQ&feature=player_detailpage#t=903
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errr i'm know it's weird but from Statistical view point .. does all items has The same probability ؟؟ in both normal item throw and super .. In super case i i "think" that bomb .. hammer .. doughnut .. small faust and poison comes frequently more than other items .. and in the same time i "feel" that the 1000 ton weight rarely appear with super BTW in AC IIRC small potemkin may be came less than other items in normal or super.. but i'm not 100% sure..
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I would appreciate any correction or criticism to my last post .. and if it was discussed somewhere else please tell me where..
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ohhh.. i"m really..really sorry :sweat: http://www.youtube.com/watch?v=zCFiIfv2RE4
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So i want to ask the last combo " combo 6" http://www.youtube.com/watch?v=_-0PBvfxi3s My input after knocking the opp down with Task C is Dejavu (YRC) 9D jS.6P.5S.Task C..i can't do the" jS.6P" part why ..??
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mmm.. regarding drill cancel combos... i can just do the 5P or clS ..etc after drill cancel jK.. but to make the 2K connect after jK i need to be higher or it well whiff..so starting doing without 2k is harder to counter or react..or simply faster..so it's better to leave the 2K part as a combo and use it in whiff is a mixup to throws or 214 unblock able..what do you think ??
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3 random stuff about "delayed 236p"1000 TW 1-236S hit do Going my way for combo..blocked they will fell then toss another item.. 2- TK Going my way.. an unblockable set up.. 3- Another unblock-able set up is to do 236xS super ... surprisingly the damage scale is less worse than i expected..black Reaper did 107 purple greamreaper did 172 damage in blocking KY..!!! 4- the third is simple jK or jS..land 5K..combo.. Yeah i know that first 2 aren't i that great..but better than nothing By the way (1) can be unblockble too but need timing..easier if you did 5S after tossing ASAP then cancel it to 236S..
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THNX
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tips vs Against fast and rushdwan characters like chipp..who would abusing fast normals all the day and trying playing safe without big opening ????
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plz need help vs chipp ..
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So critical hit 623S has nothing with execution ..but it depends which combo i have to do before it or my position ??
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2K clS.5HS.2D 236+K task B prime didn't work in Zato but .clS.far S.5HS.2D 236+K did.. but you have to be so close..also it works of you start the combo with clS..It seems that you have to combo Far.S to 5H. ETC.. to make it work..
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opps...sorry..i didn't try the mission mode yet..
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Instant overhead JK combo is easier in middle screen more than AC....FDCJ2K,JK. 5P.cl.S...or if you didn't sure if 5P gonna hit just cancel JK to "Going my way" .Evey time i try to combo JC2K after JK. it's will whiff.."maybe i need to be higher"..so the wall combo i use is FDCJ2K,JK. 5P.2S.2HS.236S."Going my way"
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Somethings funny i found about "From behind" .. 1- throw a bomb then do "From behind" YRC it to 5D ..both of you won't hit from the blast and you just do the Dust combo ..but in block..that's very bad .. .. but you can run then do normal throw instead third option is to blitz shield the blast if it hit the you can do a combo"like his scalpel force break combo in AC the one that you need to slashback the blast.." 2- Unlike AC "from behind" if the the opp back to the wall they need to block to opposite side same as in middle screen.. 3- "From behind" YRC put you At 214H range or you have tap 4 before doing it .. .. and regarding my last questions "post 31"plz give me any useful ideas for these items ..and i suggest that the guys who watch Faust's top players to provide us with trick or mix up they use for every item.. "Sorry for my bad english "
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