~Généràl~
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Everything posted by ~Généràl~
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yeah that sounds better in most scenarios
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and what is she frc's 3rd rekka.. even if testy warrents rekka with frc .cant aba frc 3rd rekka then danzai warrent before testy can frc warrent again or attack.. or is there enough time in between for TE's frc to keep him safe from Danzai?..cant test this now..no p2
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add me to the list ~Gen~ ...Mem,TN Can i have S-Ko for my pic..thanks
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its pretty much a tourney for GG in TN,but also like a big ass gathering where its 3 full days of gaming and greeting..60 ppl attendance cap tho.pre-reg is still open.its not a major tourney but its resident owned with room for 60 ppl and set-ups:cool: ."The Pimp" of all GG tourneys .lots and lots of casuals fun and other perks this year that are even better.. http://www.dustloop.com/forums/showthread.php?t=4878 next month them spots are gonna dissapear..trust me!! ~chills~
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zup fellow ghostly bite!! nice place u got here..., call me ~Gen~... playing zap since like XX back in my scrubtaclur prime..and now i still play him.. maby we'll meet and greet at sb3..right now its on the list but im also going to SER-3, we always needed a meet up thread,i think all characters should..
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nice vids senkei.. the Ekichan vs RF vid needs to be edited..it wont play
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DcD makes me smile more... OMG.... faust has wake-up? j/k...sig worthy..
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First Post Updated.. yeah..i wish he would have been closer doing DCD than that...better results when closer..
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Thread edit...still a good move to know! i,ve found many good setups...post them l8ter
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LOL in GGAC gimmicky tactics are a +plus+... and who would waste a perfectly good burst just to do it anyway...but guess what ..your gonna burst...and after that you might even have full tension and can proceed to rape!! this move is very powerful .if it even hits once. its gonna hurt like hell..i take it you have not tried it yet...its very addictive..
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..hI..All... this it the thread for DCD talk...or Drill...Cancel...Dust... so after days of vid watching and forum reading from both Jap and Amcn...I've come to the conclusion that this move is not talked about or has not been explored ..if it has been mentioned then i wasn't looking hard enough..DCD ..as it shall now be known started in X2 and was some how forgotten about..and also i felt there was no/not enough info ..about this move and its many tricks and thus this thread was born.. *Note* this may have another title...I.D.Care ..i like how mine's sounds..long name great results.. so here it is... I-invisible A-aerial CF-crouching foward D-drill C-cancel D-dust input this move is (9)(3)Kick~dust...r..or do normal FDC and swap punch for dust.. If done correctly FA will run jump invisibly( no green flash) stop in mid air and come down with his dust attack.The dust attack will also come down in a downward back motion..since this move is done in the air -it becomes a very strong overhead much like a FDJkC and gattlings into bomb or 236H even 2p if done correctly to bait things like pot's wake up PB..Or even reversals if done early enough.. .. with this move having the same properties as FDC except for the FD part..it can be used in conjunction with FDC as a super low overhead,used in confusion with knockdown IAD multiple FDC DCD Oki.. good counter hits for major damage and it can also be Sj to hit in the same spot or slightly on their back side for cross-up potential.. THIS MOVE MUST BE DONE WHEN U HAVE NO BURST..IF YOU DO IT.. YOU WILL LOSE YOUR BURST.. __________________________________________EDIT__________________________________ after playing around with this move that we can now call DCD for drill cancel dust...you can input it in all doward directions..i.e..(1),(2),(3)..thus i like using 3 to have the DCD done closest.. i also think it a couple frames faster than FDC if done in the (3) position on OKI... or maby it's cause im on stick and its faster going to (3) instead of (1) while running. . even tho DCD was originally in X2 ..now it has more features and more options this time around..some know of DCD ,some don't..so this should be a good place to post your comments questions strategies vids etc.....~CHILLS~
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"Start" wearing Purple wearing Purple. Gj DW...~hotness~
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after reading and watching many more vids closely..im a believer...kina felt like watching some1 else play your character and is suxing very bad ...makes your stomache hurt just watching.. but come on ..does it fell like 5-5 when fighting eddie...maby before lil eddie comes out...and then...yes here it comes...little roah eddie...4tw..Can u say BROKEN!!
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none taken.. every thing there u said is tru..and i also fell mine was aswell but..i just wanted to say that this match up is annoying for testement but should still be in his favor.. eddie is his only ugly matchup..honestly i think its not about the character.but how u play them and adapt in different situations ....eddie is every1's bad matchup..
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this match up is most def in TE's favor.. dash 1(FD) goes under axl's 5P...IAD HS goes over 2P.. nets should be placed very high up to avoid axl reach..and to counter his air combos if you get hit..and some other stuff that i will put in the TE match up thread...AXL can still win..but with no unbroks..and only counters into medium dmg..its still in TE favor...counters can be baited and pressure can be applied..i also dabble with axl...and theres a pretty good axl player down here...just my oppinion~
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Tread Revival!!..inevitable vids..played like shit but had fun ..enjoy!!! COMMENTS. Gen vs Majin..http://youtube.com/watch?v=86OQAxQkwhA Brent-Quest vs Gen...http://youtube.com/watch?v=ZSvxaY6Er9A Gen vs Jais..http://youtube.com/watch?v=uZfqvga1Suc..vid gets cut but i lose the last match..nice1 jais!!
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BMS-i love the way u critique so accurately.no homo i have a vid online you could rape..gonna take a min 2 find it tho..edit found sum..even tho there old as hell ,comments still help,and i couldn't 6frc6 properly then so ,,u know..just helping the thread sum..chow~ http://www.youtube.com/watch?v=_B0rv4GiZDk http://www.youtube.com/watch?v=F26iMfEFoMg http://www.youtube.com/watch?v=azoLTgghfpU
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yeah thats what i thought about the lag 2...but every move has it's purpose..it can still catch some1 off gaurd once or twice...or maby we haven't thought of its real use yet.. anywho thanks for the tips...I-No <3
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j.d FDC mix-ups..edit I-No is a beast,almost 2 sickning.....AIFTW!!!!
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that really sux's
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nooooo!!! this thread must stay alive.. Badguy--i really like how u played against eddie's pressure..u zoned him hard as hell and left little room for errors.couple mistakes cost u some seriuos damage but that is natural when fighting eddie..nothing that probably hasn't been fixed by now. but C&C had an awsome may and good mix-ups..SVD hurts like hell.2 of those and it's a wrap..haha but GG and i can't wait to play u if time permits!! here are some old matches of me vs The Industry--haha i be looking at the old mistakes i made and be like,,dude what was that..u know better than that,but there old as hell..any comments would be helpful.more to come.ENJOY!! http://youtube.com/watch?v=CvmJ3Yo6a2E http://youtube.com/watch?v=dnMR_1Uk3ig ..srry if it not combo vid material.. http://youtube.com/watch?v=ZdEq8GElGHE http://youtube.com/watch?v=hsPXbUQu068
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, this is the best match for zappa IMO- i love this fight..i agree with what Oiboi says ..as long as u 5K, backdash slide head..pot cant advance w/o superjump or Hfall break. 6P/summon works well on those moves. but from the start of the match is when zap is in danger. naked is death. but can still win with nakedness. on zappa, most pot's will strike first, so watch for this and summon , u may get hit but you will have orbs.. im not gonna go over everyting cause Oiboi has done that for us but here is my mission with zaps vs potty sword has good range on all pots moves sept for pots 5H . its long, so watch for that..zaps 5H/2H is good keep away from Hfall and air attack moves if timed right. poke the shit out of him and don't use sword rush without a RC/frc..i rarely use that but have done it from time to time.. ghost are a pain in the ass for pot cause he's so big..he can only FDB them, so don't just throw them out there....once u haunt him, then u proceed to mind game mix up ..note.. if he's haunted. keep him that way but stay out of his PB range. he can FDB every thing that haunts him sept for the banana...but the pots and rocks will be FDB'd if your are not pressuring him. rush rush caution rush!!! Dog-yes. now this is where it gets confusing for pot..once pot see's dog, he gonna try to get away if he's to close with a DJ/SJ or Hfall. air grabs are your friend in this summon state. he will be focused on escape rather than attack..thats when u air grab to keep him right there.this is for when u are at midscreen and dog/pot are close together..he'll try to escape with jumps or Hfall/break or kill the dog..if he's trying to kill the dog -dont attack with dog..instead make an attemps to run up or IAD twards pot. this will cause pot to react to your IAD/run-with a move to punish u for IAD like 6P thats when the dog punishes pot for trying to punish u ..haha and your left with pot getting hit and you have the space to combo off the dogs hit which will force pot into the corner.then u hurt him bad for being in that corner--never let him out ..watch for the jumps and grab his ass, right back where he started.. O while in corner pressure watch out for FB at least let the dog take the last hit for a combo summon.. now-- if you and dog are together then thats diff, cause pot willnot attack much cause he waiting on your 6D to kill doggy. at far range dont do 6D by itself unless your advancing, if thats the case pot will kill the dog, and u get a free summon combo for advancing behing dog..IMO dog kills pot. cause pot will play cautious, or he's supposed to.. try to keep dog close to u unless u,pot,dog are near corner.. this way pot cant hit u without being hit.. if he does a air attack, block it and 8D into air combo..sometimes pot will fake an attack to PB once he hits the ground..especially if he's been hit with the dog and air comboed a few times..thats the time to air grab him and start block strings. If pot is infront of u and dog is behind pot u need to block his strings while advancing the dog or if dog is close enough to attack then attack pot when he attaks u ..haha i could wright a book lol.. but i'll stop there cause it will become natural to u to do these thing. and im tired of typing.... hit pot when he hits you, protect the dog at all cost and the dog will protect u at all cost..then u'll be zappa, and not zappa with a dog summon... ROAH!!!-pot fears him..dont let a pot player destroy this beast of blue thunder..once summoned..pot will completly stop or slow his movements cause the uppercut kills all..i like this mode cause you can pay pot back for all the PB's u may have taken..grab grab grab him..cause first he'll block all the strings you throw and FDB Anthem.. so grab his ass and do something damaging to him..he won't just sit there anymore...he'll try to attack u now cause that grab fucked him up and he don't wan't another 1 of those,,now the uppercut is morelikely to hit..cause he's out of that ima sit still and 44 PB his ass mode. any attack that hit pot will mean almost death for him. ..5H is GL because it knockdown and low anthem will relunch for more damage..some1 might say sum of this is wrong or unsafe ,im not a chart/data readers but i would like their oppinion 2 because this is where learning takes place.. think im done for now but hope this helps my fellow zappa players..edit-love vodka..mmmmmmm ice!! the right pot player will still beat the hell out of u even if u know everything bout zaps...sigh...all cause of the IFFY buster,,
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..i was wondering which 1 was better...a 4-way, or 8 way stick.edit -thanks Monz.