Was in Guangzhou, China today playing against their locals, and there was one player using Dizzy that I was having an especially hard time with. It might just be purely my lack of matchup knowledge (which is why I am here), cause I kept getting hit by her ambiguous crossups and tick-throw setups (which are annoying as hell). Just some things I noticed and could use a little more help with in the matchup:
-If you end a blockstring with Carcass Raid midscreen, she can Ice Spike in response and trade in her favor.
-Fighting her in the air is a pretty freaking bad idea. I ended up jumping a lot to dodge laser fish and lightning spikes, but her jumping normals eat me alive. So I'd just jump up a lot and...block lol. Probably better to stay grounded in the match.
-Balls are pretty much > than her crap, so if you can get the upper hand in the projectile war, DON'T STOP. Force her into a corner where she's pretty much helpless.
-What she can do to gain space is sj.2S to stall and then double air-dash across the screen. Pretty good way to get past any regular formations. Next time I play I'll probably use more K-S.ball > 2P followed by some rsj.D yomi.
-Not sure what normals of mine strictly outclass hers, so I'll need some help from you guys. I do know that a well-timed 2S from her will fuck you up, so don't get jump-happy. I haven't tested it enough, but I'm not sure if 6P is sure-fire safe against her j.2S. I'm usually scared so I just block :/
-6HS and 5S will randomly beat out Ice Spike if she responds too slowly. Vice versa rofl.
-Fullscreen wars - the risk/reward for shooting HS.Stingers is pretty decent. Just make sure she's not ready to IAD or has a laser fish out.
Uh, any other help is appreciated. I know DI vs VE happens ALL the time in America